HOW TO BUILD A HOUSE

Every adventurer dreams of his own warm home! Where else can we so freely throw our things into chests, hang up weapons and armor, and train in magic?! Before the release of Hearthfire - the second official plugin - in September 2012, we could buy five houses, and could also get properties for sleeping and storing things after completing various quest chains - the Dark Brotherhood, the Thieves Guild, the Companions and the College of Winterhold. The addition expanded the hero's social capabilities, in particular, it became possible to build his own house outside the city.

PLOT OF LAND AND HOUSES

1. Helyarken Hall.

A piece of property in the White Beach domain, north of Lorey House and south of Fort Dunstad. Nearby is the giant dwelling “House of Burans”.

To acquire this plot of land as your own, you first need to complete the obligatory quest “The Walking Nightmare” (“Free the people of Dawnstar from the curse of Vaermina”, quest giver: Erandur, location: Dawnstar, Nightcallers Temple) and a number of other small assignments from the residents of Dawnstar and White Beach. After completing them, talk to the Earl of the White Coast, Skald, or Brina Merilis, if the property comes under the control of the Imperial Legion. As a reward, the jarl will give you the title of Thane of the White Coast.

The next condition is the “Kill the Giant” quest; it will be offered to you the next time you visit the White Hall. After completing this quest, in the dialogue with the jarl you will have an item asking you to buy a house. The jarl will say that there are no free houses for sale in Dawnstar, but there is land! In exchange for 5k zloty, the jarl will give you a “Deed of Sale for the Heljarchen Hall estate”, where it will be written that you become the owner of a small plot of land in the possession of the White Coast.

Additional condition: the hero must be at least level 22.

Unlike other houses, Heljarchen Hall allows for the construction of a grain mill along the western wall of the house. You can grind wheat flour in it. Wheat, in turn, can be grown in the vegetable garden (“Front Garden”) along the eastern wall. Flour is needed for baking buns. Perhaps it makes sense to build a kitchen in the Heljarchen Hall estate?..


If you have an oven in your kitchen, you can create your own baked goods.

Apple Dumpling - you will need flour, green or red apples.

Braided Bread - you will need flour and salt.

Chicken Dumpling - you will need chicken breast, garlic, leeks and salt.

Garlic Bread - you will need garlic, butter, bread.

Grape crostata (Jazbay Crostata) - you will need flour, and jazzbey grapes and oil.

Juniper Berry Crostata - you will need oil, juniper berries and flour.

Lavender Dumpling - You will need moon sugar, flour, snow berries and lavender.

Potato Bread - you will need salt, a jug of milk, flour, potatoes and a chicken egg.

Snowberry Crostata - you will need snowberries, flour and butter.

Hearthfire: How to build a house in Skyrim (guide)


Hearthfire: How to build a house in Skyrim (guide)

Baking menu

By the way, on the roof of Helyarken Hall after the construction of the Main Hall you can find a hawk's nest. Unlike similar nests throughout Skyrim, you can find a hawk egg here! It has the same alchemical properties as chicken. You can also find hawk feathers there.

After completing the first part of the construction (“Small House”), your housecarl Gregor will move to the site and will patrol it. With its help, you can hire a carriage driven by Mark and the bard Oriella, as well as buy a horse and other animals.

The house is located in a snowy area, which will affect the dialogues of your household members.

From your site, two landmarks of Skyrim are always visible - the palace in Whiterun “Dragon's Reach” and the highest mountain in Skyrim “The Throat of the World”. It is also interesting that Heljarchen Hall is located almost directly above the central part of the underground Dwemer ruins of Blackreach. However, this does not affect living in it in any way. I hope someone will think of creating a mod to build an elevator to the Black Reach? :)

The dialogue about purchasing a plot of land may not appear when talking to the jarl.

You may be very unlucky if the autosave restarts when you enter the house - then your existence in the house will turn into a nightmare of brakes, missing textures and freezing. Theoretically, in this case, you should remove all workbenches from the house, move to any other location, restart the game and not move to the house for at least three days in game time.

In case of conflicts with other mods, you should delete them, restart the game, launch a “clean save” and wait at least three days in some non-glitchy location (I don’t know why, but that’s what they say on the Skyrim wiki).

Most of the bugs can be removed using unofficial patches for Hearthfire.

2. Lakeview Manor.

A plot of property owned by Falkreath. Located near the lake, on a direct line between Falkreath and Riverwood. Nearby there are deposits of clay, quarry stone, and iron ore (see map, 1). In the north in the middle of the lake on the island there is a deposit of corundum and clay (2). Not far to the west is a rich deposit of silver (3).

Unfortunately, the location of the house does not in any way affect its design, so we will not consider it in detail - everything must be stated above.

But the estate has its own individual characteristics. For example, unlike other houses, the Ozernoye estate allows you to build a Bee Farm, which produces bees and honey. There are two hawks constantly circling over the estate, ready to hunt. One day, a hawk was shot down by a dragon that was attacking a house. Deer constantly run around the area, and wild animals can attack livestock even if the owner is not at home. And from the towers there are wonderful views of the lake! The family, judging by their remarks, likes this estate more than the other two, but still less than the house in Solitude.

To purchase this plot of land as your own, you first need to complete the quest (if Siddgeir is the jarl) “Rare Gifts”, bringing the usual black-briar honey. The next quest is “Kill the Bandit Leader” from the jarl. The hero will be sent to deal with the next gang and its leader (Cracked Tusk Fortress, Knife's Edge Ridge, Bile Mine or Torch Mine).

If Dengeir Stunsky became the jarl of the domain thanks to the support of the Storm Brothers, then the first mandatory quest will be “Fort Neugrad - saving comrades”, and then again “Kill the Bandit Leader”.

The title of thana has nothing to do with obtaining the right to purchase a plot - you can buy land without yet being a thane. However, upon becoming Thane of Falkreath, you will receive a housecarl named Raya, who you can appoint as the estate manager after building a small house.

With Raya's help, you can hire the bard Llewellyn Nightingale and the driver Gunyar.

Hearthfire: How to build a house in Skyrim (guide)


Hearthfire: How to build a house in Skyrim (guide)

After building a tower, you can climb onto the roof and get an egg and hawk feathers

Hearthfire: How to build a house in Skyrim (guide)


Hearthfire: How to build a house in Skyrim (guide)

The towers offer beautiful views of the lake and mountains around.

Noticed bugs under spoiler

The line about the purchase may not appear in the dialogue with the jarl.

For PC: use the console command SetStage BYOHHouseFalkreath 100. To get a housecarl, enter prid XX005216 in the console, then enable, then moveto player. In this case, it is necessary for Dovahkiin to be in Falkreath, outside the premises.

If you place an item that is too large in a display case, it may later fall to the floor or even disappear completely.

As with most mannequins in the game, Estate mannequins will respawn equipment that was previously removed from them, which can be useful. However, with the same success, enchantments made by you personally may disappear from the armor - this is possible for some non-standard and rare clothing in the game, for example, “Vermina’s Robe”

Workbenches that have been removed as unnecessary may reappear (for example, in the basement).

When approaching the estate, the game may crash.

PC solution: It's worth checking if the Scenic Carriages mod is available and enabled, as it conflicts with this addon.

A freeze occurs when trying to load an autosave made while entering the house.

Possible flight due to opening/closing doors inside the house.

A crash is possible if any of the non-player characters use a workbench/anvil/grindstone and other objects inside the house.

The kitchen, pantry and other rooms may suddenly become disorganized. If you change the position of the viewpoint, it will appear on the screen again.

Departures are possible upon entering the house.

Solution: as a radical solution to the problem, you can try to remove all the workbenches in the house and wait three days in a neutral location.

Some furniture (benches, tables) do not appear in the weapons room - both when created from a workbench, and when purchasing furniture through the manager.

Many Hearthfire houses do not allow crafting a bed.

A bug is possible in which part of the mannequin falls under the sideboard, or simply comes out of the pedestal, as if it came to life without you and was walking somewhere.

When purchasing furniture through a manager, it may not appear. A bug with hallway furniture was also noticed. If you buy it from the manager the first time, then the second time he will say: “Sorry, you can’t afford it.”

3. Windstad Manor

A piece of property owned by Hjaalmark. Located on the edge of the frozen marshes of Morthal, near the site of the Ice Runner shipwreck. Deposits of clay and quarry stone are located just north of the site, under the rocky overhang of the shore. One clay right next to a stack of logs. On small islands near the wrecked ship there are deposits of iron and gold.

You can purchase the right to it in the High Moon Hall in Morthal.

If the jarl is Idgrod the Black, then you need to complete the mandatory Laid to Rest quest “Investigate the cause of the fire and uncover an insidious plot against the townspeople of Morthal,” and this is enough to acquire the plot.

If Sorley the Builder becomes the jarl, then the quest that gives the right to purchase land will be “The Battle for Fort Snowhawk.”

If you are Thane of the Domain, you will be assigned a Housecarl named Valdimar. With its help you can hire the driver Engar and the bard Sonir.

As I already said, the location of the house does not affect its appearance in any way, but the estate has its own individual characteristics. For example, unlike other houses, Windstad Estate allows you to build a Fish Hatchery. It can be populated with aquatic life, including dragonflies, one of each species. You can also collect killer fish caviar and oyster meat here. Salmon in the hatchery will give caviar if you use the first word of Scream on it! True, in this case all the killer fish will die. Also, next to the fish nursery, a trio of non-aggressive horkers (three individuals) will settle, which, in the event of an attack on the estate, will join the banquet on your side!

But mostly it is an inhospitable and gloomy coast. You need to be very tired of people and adventures to settle here. The estate is occasionally attacked by giants, draugr and robbers.

By the way, if you build a house before the start of the quest “Lights Out!”, you can admire the landscape before the stranded ship appears.

Noticed bugs under spoiler

Let me remind you that most of the bugs can be removed using unofficial patches for Hearthfire.

After selecting a drawing on the drafting table, the quest marker may remain on the table, the quest will not proceed to the next stage. The construction of an estate does not occur from a workbench. Disabling conflicting mods during construction solves the problem (for example, “Birds and Flocks”, “Real Wildlife Skyrim”).

The hero may not be able to buy furniture for the hallway after creating it. Also, furniture purchased for other rooms may not appear.

When remodeling a small home into a hallway, some old hallway furnishings may not disappear (for example, a nightstand will remain with a bench sticking out of it).

Weapon racks in the basement may not be accessible.

Displays may not be available.

Armor from mannequins soon disappears or appears again, after removing it from the mannequin, an unlimited number of times.

When purchasing a basement, it may happen that one of the walls is generated directly in the doorway, causing the room to become inaccessible.

Bandits or a giant may appear in the textures of the house, in this case you just need to go inside and go back out.

After purchasing a horse, the point in the conversation with the housecarl about hiring a bard disappears. In this case, you need to kill the cow and talk to the housecarl again - the item will appear, and the cow can be bought again for 200 coins.

The workbench in the basement may not disappear even if you select this item on the drafting table.

MANAGER AND HOUSEHOLD MEMBERS

Your housecarl, which you will receive after purchasing a plot of land, will move to your plot after the construction of the “Little House”. When there are unoccupied beds in the house, he will sleep on one of them, but in general, most often he patrols your possessions, protecting them from wolves and robbers. Scripts for attacking your property are most often launched when you quickly move to your home. You are guaranteed wild animals, giants, bandits and vampires! This is good, we are always happy to receive free alchemical ingredients directly to our home, aren’t we?

Hearthfire: How to build a house in Skyrim (guide)


Hearthfire: How to build a house in Skyrim (guide)

Bring your money... to me!

If you are tired of purchasing all the materials yourself, rushing around Skyrim in search of lumber or goat horns, forging fittings and barrels yourself, then you can make a knight’s move - namely, invite your housecarl to become a manager.

Not: The wiki writes>> that the position of manager “can be offered to some of your companions” and provides a table of all the NPCs who can be your companions and at the same time manage the estate. The rest of your companions, no matter who you bring, have nothing new in their dialogue.

Not: Be careful! If a housecarl is appointed manager, your other companion will leave you (except for Serana until the end of the “vampire lord” quest chain). (For example, my companion was the Khajiit Karadzho from the trade caravan, and he instantly disappeared from the site, so finding him after finishing the construction of the house was not such an easy matter).

However, without hiring a manager, you will spend a lot of time searching and purchasing building materials, and most importantly, you will not be able to settle a cow, chickens, a cart and a bard on your land yourself.

If you have a woolly Skyrim cow chewing in your stall, and chickens running around the yard, then jugs of milk and butter in a churn, necessary for baking buns, will periodically respawn in the kitchen, and chicken eggs in the nest.

Of course, food in Skyrim does not have any useful load, except at the first levels (either in the absence of pumped-up alchemy or when installing harshly realistic mods), but many may like the ambiance of the kitchen and personal farmstead.

You can also ask your personal manager to purchase several furnishing options for your home. By the way, this does not happen instantly immediately after the money is issued, but furniture options will be updated over time.

Not: If your blacksmithing is still not 100%, then remember that creating a lot of nails, fittings and locks is very helpful in leveling up.

Hearthfire: How to build a house in Skyrim (guide)


Hearthfire: How to build a house in Skyrim (guide)

I forge nail locks, sharpen scissor knives!...

Regarding the cost of furnishing each section of the house, it is worth noting that it will be the same for each room, regardless of whether you built any of the furniture yourself or not.

Once you have your home completely finished and there are beds for you and your children, you can reach out to your spouse and adopted children and invite them to move into your new home. Try this and see if your family's daily life changes compared to the city.

First of all, it should be noted that in the original version of the game “Skyrim” you will not build a house; for this you need to have the “Heartfire” add-on. You can purchase it on relevant websites, such as The Elder Scrolls website, as well as through Xbox Live or the Playstation Store. Let's assume you already have the expansion, so your next step is to start a conversation with the manager, who can be found in Dawnstar, as well as in Morthal or Falkreath. Tell the manager that you want to purchase land. Be prepared for the fact that you will need 5 thousand gold coins for this. But before you buy land building a house you will need to successfully complete several specific quests, in each of the above cities.

We buy land to build a house

By the way, you can buy land in one city, or in two or three. The only question is the availability of money. The quest will show an arrow in the direction you will need to follow to get to your new home. There you will find everything you need to build it. This will be a workbench for carpentry, a table for drawings, and also a chest where you will find the necessary materials. Interestingly, on the carpentry workbench there will be an “Instruction for Beginners in Home Construction” for you. You should definitely familiarize yourself with it and then use its advice as guidelines for your construction.

Use the drafting table and select the Tiny House category. On the table you can make certain elements of your new home. These are only drawings for now, and therefore it is too early to worry that there may not be enough materials for something. When the drawings are ready, use the carpentry workbench to build the elements of the future house. When you finish, you will have the opportunity to work on the interior arrangement of your home, for which you will use the carpentry workbench located inside the house.

Other buildings in Skyrim

You can add other buildings to the house if you select the “Main Hall” category on the drawing table. This will increase the size of the house itself. As a result, the building, which was a small house, will turn into just a hallway, and you will begin to further expand your living space. Just remember that this will take a lot of materials, so make sure you have enough in advance.

This can be done in different ways. Lumber, for example, can be obtained from lumber mills in Skyrim, including Falkreath Lumber Mill, Agna Lumber Mill, and Solitude Lumber Mill. But with clay it’s easier - you’ll find it very close to your new house, just look carefully and look for red-brown zones on the ground. Clay is mined in the same way as other minerals. To find stones, get a pickaxe and go to any of the estates. There you will see gray pieces from which you will chop off the required number of stones. It is also important to have a good supply of iron.

Having completed the construction of the main hall, choose next which wing you can add to the house. By showing your creative imagination, you can create something special that no one else will have in gaming reality. We hope that after reading this article the question, how to build a house in skyrim will disappear on its own.

With the advent of the Heartfire add-on, you can now get your own house in Skyrim, which can be built through the Bethesda interface.

This program is available for the online game The Elder Scrolls and Xbox Live and Playstation consoles.

In order to build your house in Skyrim you need to follow step by step instructions

To purchase land, you need to talk to the managers in Morthal, Falkreath and Dawnstar and allocate 5,000 gold. Immediately before buying a house, you need to complete the proposed quests, after which you will have the opportunity to purchase land in different cities.

To get to your construction site, you must follow the quest arrow. Arriving at the indicated place, you will be presented with a drafting table with a carpentry workbench and a chest with building materials.

Before starting construction, you should read the “Instructions” located on the carpentry workbench.

When building a house, the player's own resources are not required. All the necessary materials are provided in the chest and there is enough wood and iron. Initially, for construction it is worth choosing “Small House” in order to make all the necessary parts directly on the carpentry workbench. After building a house, interior decoration can also be done using a carpentry workbench, which you will find in the finished building.

To add new buildings to the house, you need to use the “Main Hall” function located on the drafting table. Remember, to expand the structure you will need more materials.

To continue construction, you should purchase lumber from sawmills in Falkreath, Skyrim and Agna, located in the western part of Windhelm. You can also visit the Sopity sawmill in Haafingar. In the immediate vicinity of your site you can mine clay or stones, for which you will need a pickaxe.

After finishing the main hall, you can begin building the individual wings of the house. The southern wing is suitable for an alchemist’s laboratory or a trophy laboratory, the eastern wing is suitable for a dining room or library. The western wing can be used to house the sorcerer's tower.

To add new buildings to the house, you need to use the “Main Hall” function

Skyrim how to build a house video

Houses have been added. The Dragonborn can use them as a warehouse, or their own home if you prefer role-playing.

Almost all houses available in Skyrim must be purchased for gold, and we are talking about quite impressive sums. You will also need to gain the favor of the local jarl or complete a quest that will open access to the possibility of purchasing real estate. However, you can always use mods and add any buildings and dwellings that you like to the game world.

How to buy a house

When you find yourself in a separate province of Skyrim, you won’t be able to get a house right away. To do this, you need to complete the quest chain of the Jarl of this area. As a rule, you will take tasks from an advisor. Quests can be completely different, from killing a gang of thugs or vampires, to eliminating the dragon that is terrorizing these lands. It all depends on which region of the game world you decide to settle down in.

Also, the house may become available if you have already become involved in hostilities. Friendly jarls will allow you to buy housing in their domains.

After all the conditions are met, all that remains is the purchase itself. However, this is where the most difficult part lies, since some houses will require you to pay a large amount of money, which at the beginning of the game will look simply unrealistic.

After the purchase, you will have the opportunity to furnish the house, which will also cost a fairly large sum. All improvement options are available from advisers or assistants to the jarl (from whom the property itself is purchased). It is worth noting that first of all it is better to buy useful improvements, such as an alchemist’s table, an altar of enchantments and others. Cosmetic improvements can best be left for later; they only change the interior of the house.

Homes available for purchase

House of Warm Winds - Whiterun

  • Price: 5000 gold
  • Upgrade cost: 1500 gold
  • Number of storage spaces: 18
  • Additional features - alchemist's table
This is the very first house that will be available, as the opportunity to buy it appears during the course of the storyline. It is very small in size, although you will find plenty of storage space on two floors. It is better to start improving from the alchemy table; its presence will simplify the brewing of potions. It is also good that the forge and smelter are very close.



Honey cake – Riften

  • Number of storage spaces: 12
  • Additional features: alchemist laboratory, tanning machine, enchantment altar.
An incredibly cozy two-story house, which is noticeably different from the rest in style. An excellent place for alchemists, in addition to the table, you can use the store, which is located right next to the home. One of the main advantages is also that the house has two entrances. This allows you to enter the house unnoticed even if you are playing as a vampire or are wanted. The only downside is that there is little storage space in the home.



Vlindrell Hall – Markarth

  • Price: 8000 gold (although it is possible to buy cheaper, but not less than 5000)
  • Upgrade cost: 4300 gold
  • Number of storage spaces: 28
The monolithic structure made of stone, which is made in the style of the city, will be an excellent refuge for the main character. The house has no windows, which makes up for it with a huge amount of storage space. If you are a member of the thieves guild, then after purchasing a house, a special NPC will appear near it.



Hjerim – Windhelm

  • Price: 12,000 gold (it is possible to buy cheaper, but not less than 8,000)
  • Upgrade cost: 9000 gold
  • Number of storage spaces: 29
  • Additional features: alchemist's laboratory, enchantment altar.
A huge estate with a dark history. You can gain access to the house by starting the “Blood on Ice” quest chain. Among the advantages is the largest armory. Among other features, we can highlight the presence of a secret room, which you will open in the process of completing tasks.



High Spire - Solitude

  • Price: 25000
  • Upgrade cost: 11,000 gold
  • Number of storage spaces: 15
  • Additional features: alchemist's laboratory, enchantment altar.
The most expensive and luxurious house that can be found in the game. This is a whole three-story estate, each room in which is impressive (especially after all the improvements). The house is not the most spacious for storing things, which can be classified as a disadvantage. Also, the “High Spire” is one of two places in the game where you can find a safe (the second is the Archmage’s chambers in the College of Winterhold).



Other dwellings (shelters)

  • Dawnstar Shelter - Dawnstar. To gain access, you must complete the quest "Glory to Sithis" in.
  • Raging Flask Tank - Riften. After joining the Thieves Guild, you will be given a bed and a chest.
  • Nightingale Hall - Rift. Available after completing the quest "The Darkness Returns".
  • Companions' Quarters - Whiterun. Available to those who have joined the Companions.
  • Hall of Achievement - Winterhold. Apartments are available after joining. It is better to put things exclusively in closets; barrels are not a reliable place to store them.
  • Chambers of the Archmage - Winterhold. The chambers will become available after completing the quest “The Eye of Magnus” and taking office as Archmage of the College.

Building your own home

As you know, in the Hearthfire expansion, the player will be able to build his own house.

To do this you need:

  • Go to Morthal, Dawnstar or Falkreath, and then talk to the manager about purchasing a plot of land. This will cost 5000 gold. If land in a certain region is unavailable, then you need to complete all quests related to purchasing real estate in this area.
  • Go to the area, there you will find a table, a workbench and a drafting table. There will also be a manual on the table that is best to read.
  • Look for building resources (mostly clay, stones and lumber). Wood can be found near sawmills (Windhelm, Falkreath, Haafingar). Stones and clay can be found almost everywhere.
  • Next, select a small house from the drafting table. There you can also see various options for drawings of your future home.
  • Once you have decided, use the workbench to build a house. When you put up the walls and roof, another workbench will appear inside, which you can use to decorate the interior.
  • For interior objects you will need iron (about 250-300 for everything).
  • The house can be expanded with the help of adjustments. To do this, select the “main hall” item in the drawing table.
  • A total of three wings can be added. They all differ in their functions. The southern one will provide the opportunity to place a room for trophies, an alchemist's table and storage. In the western one there is an additional room, a sorcerer’s tower and a greenhouse. The eastern one will allow the construction of an arsenal, a kitchen and a library.
  • You can arrange the interior of all wings of the house using an internal workbench.

If you are tired of wandering around the cold expanses of the game, want a calm, peaceful life and are interested in how to build a house in Skyrim, then this article is just for you. The second official addition from the developers, called Hearthfire, will help you find your own cozy home. This DLC allows players to build themselves either a one-room cottage or a huge estate with a variety of outbuildings: stables, armory, garden, alchemical laboratories and other useful structures.


The add-on will add new construction tools to the game: drafting tables and carpentry workbenches, with which you can make not only buildings, but also interior items. Hearthfire will also introduce new activities such as baking, beekeeping, farming and fishing.

Construction stages

Now let's take a step-by-step look at how to build a house in Skyrim.

1. Purchase and install the Hearthfire DLC. You can buy it directly from The Elder Scrolls official website if you own the PC version, or on Xbox Live and Playstation Store if you play on a console.

2. When you arrive in any major city, a courier will find you and give you a note from the jarl, after reading which the quest will begin. After completing the task, find the managers of Morthal, Falkirt, Dawnstar and acquire lands from them. To purchase a plot, you need to have at least 5 thousand gold with you.


If you still haven’t decided where exactly you need to build a house, don’t forget that you can buy plots in several cities at once, and only then choose where exactly it’s best to start construction.

3. You then need to head in the direction the quest marker points until you reach your destination. Soon you will arrive at a site where you can build a house in Skyrim. There you can find everything you need for construction: a carpentry workbench, a chest with construction tools, a drafting table, etc.

4. Read the book Instructions for Beginners in Home Construction, which is located on the carpentry workbench. In it you will become familiar with the main aspects of construction.

5. Now go to the drafting table, activate it and select Small House. After choosing a layout, you can make the details of your future home on a carpentry workbench. While working with a workbench, you simply choose what kind of house you want to build, so you don’t have to worry about stocks of wood, iron and other materials - no resources are consumed at this stage.

6. Fabricate the components of your future home, after which you can decorate the interior of the house using a carpentry workbench located in the house itself.

7. Having learned how to build a house in Skyrim Hearthfire, it's time to start improving it. You can add extensions to your house by selecting Main Hall on the drawing table. Thanks to it, you will increase the area of ​​your home and turn a once small house into a hallway.


Since the main hall is a huge structure, you will have to additionally obtain more building materials.

8. Start searching for the necessary resources to continue construction. Clay is located near your home: look for red-brown spots on the ground. It is mined in the same way as other minerals - using a regular pickaxe.


Stones can also be found near estates: to do this, look for gray places near stones and mountains.


Lumber can be found at many sawmills in Skyrim (boards can be purchased from their owners or cut yourself by going to the pile of wood directly at the sawmill itself). Nails, locks and other iron components must be forged from iron by blacksmiths. Other items can be purchased from merchants in the Miscellaneous category.

9. Having collected the necessary materials, complete the construction of the Skyrim house and select the next wing to add to the main part of the house. Building additional rooms will help you make your home more spacious and different from all other homes.


In the eastern wing of the house you can add a library, a kitchen, or a room for storing an arsenal. In the western wing there is a greenhouse, a sorcerer's tower or a regular additional room.


In the southern wing there is an alchemical laboratory, a trophy room or storage.

10. Having completed adding extensions, start decorating the rooms using a carpentry workbench (everything is done in the same way as with a small house). Having decided what exactly you want to build, remember the list of resources needed for this. There are many unusual things for home decoration, such as hanging animal heads or metal candlesticks.


Among the decorations there are also useful things, such as alchemy and enchantment tables.

To build a house in Skyrim
and its decoration, you will need a lot of iron (about three hundred units), so we advise you to stock up on it in advance so as not to interrupt construction too often.

After completion of construction and renovation, you will be able to have pets, hire a servant, invite a spouse into the house, and also adopt up to two children with whom you can play, talk and give gifts. You will have to protect and protect the built estate in every possible way from attacks by robbers, giants and other pests.

When building a house, be guided not only by its beauty but also by its usefulness. For example, for a warrior, an arsenal (for storing weapons) will be more necessary, for a thief - a garden (for making poisons).

Don’t forget that once you’ve built a wing, you won’t be able to cancel your choice, so think carefully about every decision you make.

Our article has come to an end, in which we described in detail how to build a house in Skyrim Hearthfire.