Hello Friends! This is my first blog (and far not last in this direction), dedicated to fashion on Skyrim. In this article I have collected the best (on my look) fashions that will help make us look good character in our favorite The Elder Scrolls V: Skyrim.

P.S. All mods that are listed in my blogs are on Playground. Go..

Advanced selection of exterior shades

The choice of shades for your character in standard Skyrim is very poor, but this mod will fix everything.

Mod adds 25 degree options brightness, 34 shade, and 4 degrees saturation, Total - 3400 tones for hair. 34 shade 18 degrees of brightness to all others that require coloring with a slider (skin, etc.). And also 26 gradations gray.

Now you can make a character with any shade of skin and hair that comes into your head and personally get the appearance of a goth, vamp, drow, clown, or even an alien!

Expanded color palette


Another mod from this category. Now your heroines will appear new kit cosmetics, new colors for eyelids, cheeks, eyelashes and lips. New colors will be added to the character customization menu.

Realistic faces for male races


Great mod that affects faces everyone male races in Skyrim.

Global improvement of elves


Elves in the original Skyrim, to put it mildly, are not handsome). This mod is designed to fix that. " Ethereal Elven Overhaul" is a comprehensive overhaul of the elven races of Skyrim. It changes literally every aspect of their appearance, making them much more attractive, while maintaining the original concept and inherent realism. EEO also affects every elven character in the game and adds new types.

Improved Khajiit


AND kittens not deprived! Retexture making the Khajiit more beautiful. Textures included high permissions, new colors And eyes.

Retexture of beard and braids in Nordic style


A man's beard is like a woman's big tits, only cooler! HD Nordic style beard and braids retexture for your hero. High textures 2048x2048px.

Girls from Final Fantasy XIII


Essentially, these are just textures for your character, affecting the Nord and Imperial races.

Long-legged women

For those who love model looks. The mod is compatible with any body replacer, clothing and animation.
Doesn't conflict with anything; replaced by mods that change the female skeleton.


IMHO, the best replayer of female bodies. Also, all standard armor and clothing are adapted for it. In general, I won’t list all the delights, it’s better to take a look at fashion page.

Jewelry for Lady Body


Collection of jewelry for body replacer Lady Body. Includes over 100 decorations. Earrings, tiaras, pendants, beads, crowns, neck jewelry, ear piercings and face piercings.


84 new eye textures for female and male characters. I say on my own: it looks great!


Continuing the theme of eyes. This time the mod brought us Aber. A whole collection of new beautiful eye textures that are suitable for both women and men, human and elven races. In total there are about 150 new eye textures for women and men.

P.S. Some textures are non-lorn)


Mod adds to Skyrim 17 new fantasy eye textures for all races. Let's finish with the eyes and move on to a very important part - the hair.

Animated hair


The mod adds an animated and physics-based hairstyle to the game that can be used by characters of both sexes. Watch the video on the mod page!

Women's hairstyles with physics


Five more hairstyles with HDT physics, there is also an alternative collection containing 8 static hairstyles.


I think everyone knows Apachii, and the mod requires no introduction. 39 new hairstyles for women, 21 hairstyles for men and 5 hairstyles for Khajiit women - 2 hairstyles for Khajiit men. This mod is also required for hairstyles to work with physics (see above)

Hairstyle set from SG

As many as 268 New high-quality hairstyles for female characters of the human races.

Hairstyle set from RadioReggae


Another hair pack from a very good mod maker. A large number of very high-quality hairstyles for your characters, enough for everyone, even Khajiit, orcs And argon !



The latest mod for today, for real nefors, skinheads and goths!) Ten combat tattoos for ladies and gentlemen. Use it!)

That's all friends. I know you can’t please everyone, but I think everyone will find the mod they need on the blog)

P.S.S my Dunmer drug addict and Nordic warrior)

To be continued..

Aela the Huntress settings
Race - Nord
Body:
Female gender
Type - skip
Skin tone - 1
Weight - 2

Head:
Complexion - 4
Dirt - 0
Dirt color - 0
Scars - 0
War paint -15
Warpaint color - 15

Face;
Nose type - 4
Nose height - 11
Nose length - 11
Jaw width - 16
jaw height - 6
Jaw forward - 10
Cheekbone height - 13
cheekbone width - 12
Cheek color - 0
Color of the area under the nose - 0
Cheek color (bottom) - 0
Nose color - 0
Chin color - 0
Neck color - 0
Forehead color - 0

Eyes:
Eye shape - 1
Eye color - 18
Eye Height - 11
Distance between eyes - 11
Eye socket depth - 6
Eyeliner color - 3
Shadows (upper eyelid) - 2
Shadows (lower eyelid) - 3

Brows:
Eyebrow type - 5
Eyebrow height -0
Eyebrow width - 13
Eyebrows Forward - 15

Mouth:
Lip shape - 6
lip height - 14
Lips forward - 14
Chin width - 17
Chin length -13
chin forward - 13
Lip color - 5

Hair:
Hairstyle 18
Hair color - 5
Aela the Huntress is a Nord, one of the Circle of Companions and, as a result, a werewolf. In addition, she is a teacher of the Shooting skill, teaching up to the Expert level. Wears ancient Nord armor, a steel dagger forged in the Heavenly Forge, a hunting bow and Aela's signature shield. From communicating with her, one gets the impression that she is a strong, strange and independent woman. All the women in her family have been Companions since the days of Hrotti Black Blade. Sometimes he jokingly insults Farkas, considering him slow-witted, but he is not offended.

Appearance settings for the character Lydia Skyrim

Lydia (orig. Lydia) is a character in the game The Elder Scrolls V: Skyrim.
Elements-icon Summary article: “Huscarl”.
Contents[expand]
Biography Edit
Lydia
Lydia may be one of the protagonist's first companions, and will most likely be his first housecarl.

Lydia is a Nord, lives in the city of Whiterun in the reception hall of Jarl Balgruuf the Elder or in the House of Warm Winds, if the main character purchased it. Also, upon request, he can move to live in another house owned by the player character. She appears there after completing the quest “Dragon in the Sky” and Dovahkiin receiving the title of Thane of Whiterun for killing the first dragon, Mirmulnir.

Combat and Skills Edit
The characteristics of all housecarls are the same.
For details, see the summary article.

Any of them is a classic “tank”, focused on heavy armor and one-handed weapons with a shield. General Features:

Will automatically equip the armor with the highest defense rating, regardless of enchantment.
Will automatically equip the weapon with the highest damage. This means that housecarls should not be given two-handed weapons for storage until the protagonist's Blacksmithing skill is developed sufficiently to qualitatively improve any one-handed weapon. Otherwise, a housecarl equipped with a two-handed weapon (including GregorHF) will sharply lose effectiveness in battle due to the lower level of the corresponding skill.
They do not use bows issued to them (with the exception of the flexible ancient Nord bow), using instead the hunting bow, which they have by default, and which is not visible in their inventory. In version 1.9 of the game, instead of this hunting bow, the following bows issued by the hero can be used: the hero's Nord bow, the Outcast bow, the mage's scourge bow, the flexible ancient Nord bow, the black bow of Gauldur, the flexible Falmer bow. Read more here.
If a housecarl is given more than one staff of destruction for storage, he will use them in battle, using them with both hands and ignoring any other weapons.
They don't have magic. They can heal wounds if they have a healing potion in their inventory.
They can independently pick up the staff of a killed enemy or any staff from the floor during battle. For example, when fighting with Yurik, Goldurson can take his staff from the table.
Quests Edit

Creating my character in Skyrim :)

For those interested, I recorded the process of creating my character in Skyrim. :)

Music: Miracle Of Sound – Nord Mead

The Elder Scrolls V: Skyrim

In this video I will show you how to make a character similar to Aela the Huntress! LET'S LOOK!

Appearance settings for the character Astrid Skyrim

Race - Nord
Body:
Female gender
Type - skip
Skin tone - 2
Weight -8

Head:
Complexion - 0
Dirt - 0
Dirt color - 0
Scars - 0
War paint -0
War paint color - 0

Face;
Nose type - 4
Nose height - 6
Nose length - 8
Jaw width - 0
jaw height - 7
Jaw forward - 10
Cheekbone height - 9
cheekbone width - 7
Cheek color - 0
Color of the area under the nose - 0
Cheek color (bottom) - 0
Nose color - 0
Chin color - 0
Neck color - 0
Forehead color - 0

Eyes:
Eye shape - 11
Eye color - 13
Eye Height - 0
Distance between eyes - 8
Eye socket depth - 8
Eyeliner color - 0
Shadows (upper eyelid) - 6
Shadows (lower eyelid) - 4

Brows:
Eyebrow type - 6
Eyebrow height -6
Eyebrow width - 0
Eyebrows Forward - 16

Mouth:
Lip shape - 14
lip height - 13
Lips forward - 1
Chin width - 17
Chin length -5
chin forward - 13
Lip color - 0

Hair:
Hairstyle 3
Hair color - 4

The head of the Dark Brotherhood in Skyrim (and at the time of the events of the game, 4E 201, in fact the head of the entire organization, which lost all its shelters in Tamriel, with the exception of Skyrim). The first victim was her uncle, who molested her, and then, according to her, she just liked killing. He carries the Blade of Woe. Does not honor the dogmas of the Brotherhood, does not respect the Mother of the Night. Married to the werewolf Arnbjorn.

If the protagonist decides to help Aventus Aretino and kills Grelod the Good on his order, then by this act he will intercept the contract from the Dark Brotherhood. He will not get away with this and while sleeping he will be kidnapped and wake up in an abandoned hut. The first person he will see will be Astrid, who will demand, as payment for intercepting the contract from the Brotherhood, to kill one of the three prisoners located there - a Khajiit bandit, a quarrelsome woman and / or a cowardly mercenary. The choice will be allowed to be made by the main character, but regardless of the choice, Astrid will offer to make the relationship even warmer and join the Brotherhood.

The choice may fall on Astrid herself, but then the road to the assassins’ guild is forbidden for the protagonist. Moreover, he will have to find the organization’s hideout and kill all the assassins there.

Creating your character in Skyrim- this is the first decision you have to make when starting to play Skyrim. There are a huge number of external settings and parameters for the appearance of your character, but the only significant point that affects the further game is the choice of the game race. Nevertheless, the key point influencing the characteristics of the hero is the game process itself, and not its creation.

The decisions you have to make:

  • Selecting a playable race
    • Determines starting bonuses to skills, and special abilities specific to a given race.
  • What's your gender
    • Gender has no influence on skills and abilities, however, many characters in Skyrim can treat the hero of one gender or another differently, which is often expressed in better trading skills (see the corresponding skill).
  • Appearance
    • Various settings and parameters of the hero’s appearance do not affect the gameplay in any way.

Race

A table of the main parameters for each race can be found on the page Races of Skyrim.
There are only ten races available to choose from.

Altmer: With a focus on magical skills, High Elves have a starting increase of 50 mana, rapid mana regeneration and an additional bonus to various magical skills.
Argonian: With a focus on thieving skills, Argonians are good at security skills. They also have increased health regeneration and Change skills.
Bosmer: They are Wood Elves that are ideal for a thief-shooter, although their other skills leave much to be desired.
Breton: Bretons have a relatively poor skill set, but have 25% magic resistance.
Dunmer:Dark Elves have innate magical abilities, are good at Destruction magic and have 50% fire resistance.
Imperials: Have an increase in sword fighting and shield skills. However, despite the game description, which says that they have a bonus to eloquence, there are no facts confirming this.
Khajiit: Similar to the Bosmer, it has similar thieving skills and similar starting bonuses.
Nords: An excellent choice if you are going to play as a fighter, especially for those who want to use a sword in two hands. Like the Dunmer, they have 50% resistance to cold.
Orcs: Another choice for playing as a war machine. Good at sword and shield skills and wearing heavy armor, but have weak resistance to magic.
Redguards: Redguards have the best one-handed sword skills at the beginning of the game, decent stamina and good combat with a sword and shield.

Game class

In fact, unlike previous games in the series, Skyrim does not have playable classes as such. In fact, when choosing a race, you need to decide who you would rather play as: a thief, a mage or a warrior. If thieving skills and stealth are important, then the Khajiit with their night vision or the Argonian with their silent tread are good options. If this is a fighter, then Redguards, Orcs or Nords will come in very handy. Dunmer and Altmer will make good Mages.

There's a lot more to the Skyrim character creator than meets the eye, so it's important to understand what character creation actually entails. It's easy to choose a character type in The Elder Scrolls Skyrim based on aesthetics alone—perhaps you think reptilian Argonians are the most interesting, or perhaps a feline Khajiit piques your curiosity. There's more to it than that, though, so you need to know what exactly you're getting into when you create your first Skyrim character.

Understand hidden statistics with each race

First of all, each race has its own unique range of characteristics. Wood elves start out with a natural affinity for ranged combat, which is why they have a higher base archery stat than Nords. However, Dark Elves are more attuned to the arts of destruction magic, so this is one of their stats that is inherently enhanced.

This doesn't matter much in the long run, since you can always just level up anything else - just because Destruction is initially leveled up doesn't mean you have to refrain from using swords and shields. However, it makes a difference early on. If you get this initial boost, you should try to use it. There is no point in avoiding Destruction from the start if you are a High Elf, as your pursuit of it will result in a much easier task early in the game. Here is a complete list of starting buffs for each race in Skyrim:

  • Argonian: +10 lockpicking, +5 sneaking, light armor, pickpocket, restoration, alteration
  • Breton: +10 Affliction, +5 Speech, Alchemy, Illusion, Restoration, Alteration
  • Dark Elf: +10 Destruction, +5 Stealth, Alchemy, Light Armor, Illusion, Alteration
  • High Elf: +10 Illusion, +5 Destruction, Spell, Alteration, Restoration, Enchanting
  • imperial: +10 Recovery, +5 Enchanting, Heavy Armor, One-Handed, Block, Destruction
  • Khajiit: +10 theft, +5 lockpicking, archery, pickpocket, one-handed weapon, alchemy
  • Nord:+10 Two-Handed, +5 Smithing, Block, Light Armor, One-Handed, Speech
  • orc: +10 heavy armor, +5 blacksmithing, one-handed, block, enchanting, two-handed
  • Redguard: +10 One-Handed, +5 Archery, Block, Smithing, Destruction, Remodeling
  • Forest Elf: +10 Archery, +5 Stealth, Alchemy, Lockpicking, Pickpocket, Light Armor