The easiest way is through portals located in the capitals of the Horde and Alliance. Their location was known to all players for a long time until update 6.0 (Warlords of Draenor) was released. How can those who have continued to develop their character to level 100 get from Orgrimmar to Outland? This is what we will talk about in this article.

Outland- This is one of the smaller locations in the WoW game. It is intended for leveling up characters from level 58 to 70 and consists of several completely different areas. There are several ways to get to this mysterious area.

The easiest way to ask a magician

opens a portal to Outland

The easiest way to get from Orgrimmar to Outland is to contact a magician. Any sufficiently well-trained magician will organize your tour to this separate continent “for a fraction of the price” without talking. But this method also has its disadvantages:

  • Price issue. The magician will take no less than 1015 gold for his services;
  • If the purpose of your trip to Outland is to level up your character, then this method is not very rational due to the fact that the magician sends the “client” to the starting location (the capital of Outland - Shattrath).

Portal in the Blasted Lands, does it work after 6.0

As old-timers of the WoW universe remember, the simplest and most understandable way to move to the Hellfire Peninsula (this is the starting location in Outland) was to teleport through a portal in the Blasted Lands. After the launch of the 6.0 Warlords of Draenor add-on, this method became unavailable to players level 90 and above, since the portal in the Blasted Lands on the other side was besieged by the Iron Horde troops.

Portal to Outland

Where can I find portals to Hellfire Peninsula in WoD? It’s worth immediately reassuring Horde players: the portals to Hellfire Peninsula have not disappeared, they have simply been moved. Representatives of the Horde will be able to find him not far from the place where he was before. To do this, just take a good look around when entering the Cleft of Shadows.

And his minions.

Much of the World of Wacraft: The Burning Crusade expansion takes place in Outland.

Story

Outland was formed when Alliance forces burst into Draenor through the Dark Portal in order to once and for all put an end to the orcs threatening Azeroth. Then the Elder Shaman Ner'zhul tried to save the remnants of the orcs in Draenor and opened other portals leading to other worlds; but Draenor could not withstand the impact of such an amount of energy and it was torn into pieces, and the largest of them is now called Outland. During the explosion, many died life forms of Draenor, but some orcs, ogres and draenei survived. After the explosion, the Lord of the Underworld Magtheridon united the surviving orcs and took control of Outland, using the remains of the Interdimensional Gate, he called on the demons of the Twisting Nether to help him.

The night elf demon Illidan Stormrage, as well as the nagas and blood elves, fled to Outland. They defeated Magtheridon and took over the wastelands. After their defeat in Northrend at the hands of Prince Arthas, they returned and remained here forever.

Many draenei who remained in Outland underwent terrible mutations, and now they are called the Broken, or, cruel, feral and completely lost their appearance - the Lost.

Since then, both Darkness and Light have fully manifested themselves in Outland. This is expressed in the invasion of the Burning Legion and in the opposition of the forces of Outland to it. In response, both the Naaru and the Legion sent their agents to protect the world for their own purposes.

The Druids magically restored the nature of some locations in the central Outlands, calling these areas "Green Paradise". For example, this is Silvanaar in Blade's Edge Mountains, Cenarion Forest in Terokkar Forest. And the main base of the Cenarius Expedition is the Cenarion Stronghold in Zangarmarsh.

Geography

Before Draenor was torn apart by the portals' energy, it was a vast planet with continents and seas, similar to Azeroth. When the world was destroyed, he was thrown into the Twisting Nether. There is no sun here anymore, but the moon here looks bigger than it has ever looked before. Other orbs also appeared in the sky, such as one pink one and a small blue one next to it.

Outland consists of one massive piece of the planet's surface, with debris and islands floating around it. Black chains connect some of these islands; Travelers can pass through these chains (but they must be careful to avoid a nasty fall into the Twisting Nether), fly over, and, in some cases, simply jump to another island. The Outlands are mostly bare and lifeless. Huge orc structures, black fortresses, were built all over the world, and some of them still stand. Burning Legion camps and scattered draenei settlements can be found throughout Outland.

Despite the fact that Outland lies entirely within the Twisting Nether and is part of it, in many ways its characteristics differ from the Twisting Nether. Outland has normal gravity, normal time, constant shape and size. Although some places are impermanent and some stones float in the air.

Indigenous Creatures of Outland

  • Arakkoa
  • Mushroom Giant
  • Gronn
  • Nether Dragon
  • Draenor Giant
  • Stone digger
  • Colossus
  • Ravager
  • Fel Orc
  • Sandworm
  • Ogre Lord
  • Pryguana
  • Bad Pig
  • Sporling
  • Sporebrod
  • Sporecat
  • Elekk

Creatures known only in Outland

  • Wrathguard (non-native, but known only in Outland)
  • Felbot (not native, but known only in Outland)
  • Ethereal (not native, but known only in Outland)
  • Shivarra (non-native, but known only in Outland)

Outland is considered a mainland, although in fact it is the remains of another planet, which was the homeland of the orcs. This continent became available to players in 2007 with the release of The Burning Crusade update, which increased the maximum level to 70 and added new races for each of the two factions. There are several locations in Outland designed for character levels from 58 to 70. The monsters here are much stronger than those that could be encountered at a similar level in the “old world,” but the experience gained for killing them is significantly greater. In addition, defeated enemies can drop higher quality and more valuable items as loot than players could find in Azeroth. This is why most players strive to get to Outland as soon as possible.

Free or for money

Technically, even a first-level character can move to Outland, if, of course, the required add-on is installed on the computer. To do this, you just need to contact another player who has a magician character of a sufficiently high level. The mage class has the opportunity to open portals to all capitals of the world, including the city that is the capital of Outland. By the way, in Shattrath there are portals to the capitals of all races, so many players prefer to billet here. Keep in mind that some magicians may charge a fee for their services, but the standard rates are quite low.

The mage portal method has one significant drawback, since Shattrath is located not in the starting location of Outland, but in a neighboring one. Therefore, in order to start quest chains in Outland, you will have to return. However, there is a second, “official” option to move from Azeroth to Outland. As soon as your character reaches level 58, portals will appear in the mage guilds of the main capitals of the factions, allowing you to teleport to a location called “Scorched Lands,” which is located in the Eastern Kingdoms. The teleport will take you straight to a huge portal leading to Outland.

You can get to the Blasted Lands on your own, but for this you will need to travel quite a long way, since there is only one road leading there, passing through the Swamps of Sorrows. Considering that along the way you will have to fight with many monsters of a fairly high level, it is much easier to use the teleport in the capital. In addition, then you will not need to waste time searching for the portal itself in Outland.

In the section on the question of how to get to Outland in WWII Lich King 3.3.5a? just explain it properly. given by the author Soloman the best answer is You fly to the Blasted Lands, which are located in the Eastern Kingdoms, there is a portal in the crater. You enter it and are transported to Outland. Then go to the flyer and Thrallmar and let's go and complete quests. I can't say anything about bosses.
You can also look for a portal in Orgrimmar or the Undercity. In Ogri he stands (in older patches) in the cave where the Warlock trainers are, and in the Undercity it seems where the Mages, Priests and Warlocks trainers are (it seems so)
In short, in every big city (Capital) look for a port where there are trainers of magicians and warlocks
Or you can also ask the magicians to port you to Shatratht for money (on the official website, the port for magicians costs 15 gold on average)
Source: advice is more suitable for the Horde

Answer from European[guru]
ilidana - yes. - BlackTemple raid instance.
Kelthuzed - yes - Naxaromas.
Arthas (Lichking) - yes, Icecrown Citadel (or whatever it is called TsLK in one word)

BT - outland.
nax/tslk - northland.

* although it is better to ask such a question on the pirate forum - since outland raids may be completely disabled.
and naks tscl can be semi-workers.


Answer from Stitch[master]
Rubber, such portals are installed on pirate sites, such as x50, x100, so that people don’t have the bother of stomping into scorched lands
3.3.5a - this is WotLK, Arthas, Kel Tuzed is here, Illidan also appeared on BC (2.x.x. seems to be)
ask the magicians to transport you to the outlands, OFK, for a fee)

How to get to Outland from Stormwind in WoW, and what other options for moving there may be, is a fairly pressing question. The Outland region itself consists of seven separate territories in which any player can raise their level up to 70 without any problems.

From Stormwind

This method is only possible for those categories of players who play for the Alliance faction. In Stormwind, you need to find a tower where magicians are trained. Directly at its entrance there is a portal that can transfer the player to one of the initial areas of Outland - to a place called the Blasted Lands.

From Orgrimmar

This method is already suitable for players of the Horde faction. In Ogrimar, you need to climb exactly the stairs that lead in the direction of finding the trolls.

There are also teachers for wizards there. It is in this place that there will be a portal similar to the one described above.

Universal method

The above options are suitable for those who plan to level up using Outland territories.


If there is no such goal, you can simply approach any more or less trained wizard, who, without much effort, can open a portal directly to the capital district of the given territory - to Shattrath. This place is neutral and suitable for representatives of both factions.

How can I get to Outland from Stormwind and other locations?

How to get to Outland from Stormwind, Orgrimmar or Dalarn? If all quests in Kalimdor are completed and level 58 is obtained, then you can continue leveling up your character in WWII up to level 70 on the locations of the destroyed planet Draenor. But how do you get there?

Ways to get to Outland

Outland consists of the following locations:

  • Zangarmarsh;
  • Nagrand;
  • Hellfire Peninsula;
  • Ostrogorye;
  • Terokkar Forest;
  • Shadowmoon Valley;
  • Netherstorm.

The easiest way to get to the capital of Outland, the city of Shattrath, is the mage portal. You can ask a high-level wizard from your Guild for such a service, who will most likely want gold for his help. Shattrath is a neutral place, so it is suitable for both representatives of the Horde and followers of the Alliance. However, this option of moving to Outland will not suit the player if his goal is to level up his character, since he will still have to get to the starting location of Outland.

Representatives of the Alliance can travel using the Dark Portal leading to the Blasted Lands. To do this, you need to go to Stormwind and find the tower where the magician trainers are located. The teleport is located at the entrance to the building. If you can’t find the tower, no problem, you can ask any guard in Stormwind for directions, after which the desired location will be marked with a flag on the map.

The portal to Outland for the Horde is located in Orgrimmar, the habitat of trolls and teachers of magicians.

Why go to Outland?

Outland is considered a mainland, although in fact it is the remains of another planet, which was the homeland of the orcs. This continent became available to players in 2007 with the release of The Burning Crusade update, which increased the maximum level to 70 and added new races for each of the two factions. There are several locations in Outland designed for character levels from 58 to 70. The monsters here are much stronger than those who could be encountered at a similar level in the “old world,” but the experience gained for killing them is significantly greater. In addition, defeated enemies can drop higher quality and more valuable items as loot than players could find in Azeroth. This is why most players strive to get to Outland as soon as possible.

Free or for money

Technically, even a first-level character can move to Outland, if, of course, the required add-on is installed on the computer. To do this, you just need to contact another player who has a magician character of a sufficiently high level. The mage class has the opportunity to open portals to all capitals of the world, including the city of Shattrath, which is the capital of Outland. By the way, in Shattrath there are portals to the capitals of all races, so many players prefer to billet here. Keep in mind that some magicians may charge a fee for their services, but the standard rates are quite low.

The mage portal method has one significant drawback, since Shattrath is located not in the starting location of Outland, but in a neighboring one. Therefore, in order to begin the quest chains in Outland, you will have to return. However, there is a second, “official” option to move from Azeroth to Outland. As soon as your character reaches level 58, portals will appear in the mage guilds of the main capitals of the factions, allowing you to teleport to a location called “Scorched Lands,” which is located in the Eastern Kingdoms. The teleport will take you straight to a huge portal leading to Outland.

You can get to the Blasted Lands on your own, but for this you will need to travel quite a long way, since there is only one road leading there, passing through the Swamps of Sorrows. Considering that along the way you will have to fight with many monsters of a fairly high level, it is much easier to use the teleport in the capital. In addition, then you will not need to waste time searching for the portal itself in Outland.

The easiest way to ask a magician

The magician opens a portal to Outland

The easiest way to get from Orgrimmar to Outland is to contact a magician. Any sufficiently well-trained magician will organize your tour to this separate continent “for a fraction of the price” without talking. But this method also has its disadvantages:

  • Price issue. The magician will take no less than 1015 gold for his services;
  • If the purpose of your trip to Outland is to level up your character, then this method is not very rational due to the fact that the magician sends the “client” to the starting location (the capital of Outland - Shattrath).

Portal in the Blasted Lands, does it work after 6.0

As old-timers of the WoW universe remember, the simplest and most understandable way to move to the Hellfire Peninsula (this is the starting location in Outland) was to teleport through a portal in the Blasted Lands. After the launch of the 6.0 Warlords of Draenor add-on, this method became unavailable to players level 90 and above, since the portal in the Blasted Lands on the other side was besieged by the Iron Horde troops.


Portal to Outland

Where can I find portals to Hellfire Peninsula in WoD? It’s worth immediately reassuring Horde players: the portals to Hellfire Peninsula have not disappeared, they have simply been moved. Representatives of the Horde will be able to find him not far from the place where he was before. To do this, just take a good look around when entering the Cleft of Shadows.