Every day the world of tanks project is developing due to modifications and new visitors who come in hundreds. But almost every beginner is faced with many questions about controlling a tank and setting up the game.

One common problem is the mini-map located at the bottom left of the screen, which some players cannot zoom in or out. In this article we will tell you how to enlarge the mini map in world of tanks.

Why do you need to enlarge the minimap?

Basically, the mini-map is enlarged in order to clearly see the illuminated enemy tanks and your allies. You can also completely navigate the terrain using the map, because the tank’s visibility is limited to 500 meters due to the uneven hilly landscape. Unfortunately, on larger monitors, the screen resolution changes, and along with it the minimap decreases. For example, on large screens with a resolution of 2560 x 1440, the minimap practically does not increase, which makes it seem very small in relation to the entire monitor. Therefore, for a full-fledged game, increasing the mini-map is a primary task.

Mini map enlargement

The easiest way to enlarge the screen is with the minus (-) and plus (+) buttons. By clicking on the “+” button during the game, the mini-map will increase, and the minus button will decrease. Also, if you want to display the map in the middle of the screen, then you need to press Capslock\CTRL. The "M" key turns off the mini-map completely, although this is not advisable.

Smart card mod

If you want to get additional features in the game, then the Smart Minimap Mod will come in handy. Thanks to it, you will see all the enemy tanks ever discovered with the name of their model, circles to determine the maximum range of a projectile, a line showing the direction of the gun muzzle for an accurate hit on an enemy tank, and so on. The mod also has convenient settings in which you can easily disable or change any function you do not need, for example, the size or presence of displayed icons, a laser pointer and names of equipment. You can download the smart map mod from any World of Tanks forum. You need to put the downloaded modification into the game folder at /World_of_Tanks/res_mods.

Summing up

Now you know how to enlarge the mini map in world of tanks. As you can see, this was quite simple to do, just press one key. By performing such simple steps, you will greatly increase the convenience of the game, and along with it, your professionalism in controlling the tank will increase.

TOP 5 tanks that players are waiting for in World Of Tanks.

4 years and 8 months ago Comments: 17


I’ve been preparing this article for a long time, since patch 0.9.0, but I still haven’t had time to finish it. And then, after reading the news from the developers regarding plans to change the minimap (more on this later), it was decided to complete this story.

So here's the minimap. She is hiding on your screen in the lower right corner. No? Happens. We press on the keyboard (in the case of a standard layout) the English “M” (there is also the Russian “b”) and the minimap is again on your screen in the lower right corner, where it should be.

Standard hotkeys for controlling the minimap:
M - hide/show minimap;
“-” “+” - use to change the size of the minimap;
“Ctrl + left bear button” - while holding Ctrl, you can click on the minimap to point to the squares you are interested in (the action is accompanied by a sound signal).


It would also be appropriate to remember “clickers”. There are such strange citizens that they stand at the base throughout the battle and make 2-3 clicks per second on the map, turning the battle chat into a sewer, and the sound in the allies’ headphones is a continuous ringing. This either provokes an ally to kill the clicker or write about the clicker, his relatives, sexual preferences and other heresies, distracted from the battle. In fact, there is an extremely simple and effective solution - add a clicker list to the ignore list during battle. And enjoy the silence.
The map has already been displayed. You can customize the display size to suit you. But at a minimum, you should be able to distinguish tank markers on the minimap. And they are as follows:


In addition, we see rhombuses (in the form of squares rotated by 90 degrees) with the number “1” inside - these are the initial locations of the teams, and we also see circles with flags - these are the bases of each team according to color: green is the color of your base and allies on the minimap, and red is the color of the opponents. Your location on the map is marked in the form of the beginning of a white arrow, where the direction of the arrow coincides with the direction of your tank, and two green stripes indicate your field of view (that is, what you see on your screen, and it does not take into account whether you are aiming at this time or not , although the viewing angle will change significantly).

That's basically all that can be seen on the standard minimap in the game. But the game has the ability to additionally display some permitted information on the minimap. There are several mods for displaying the minimap, but we will compare our minimap with the minimap from XVM (eXtended Visualization Mod - modification of the combat interface for World of Tanks). This modification of the combat interface is included in most modpacks and you can choose the most convenient one for yourself. Further on the screenshots on the left side we will have a standard minimap, and on the right side a minimap from XVM.

What additional information do we see on the right side:

  • all tanks are signed - we know exactly where each tank is on the map;
  • At the top left we see “800m” - this is the length of one side of the map;
  • a dash-dotted line has appeared between the two green stripes of the viewing sector, indicating the direction of the barrel of your gun;
  • yellow ring - inside this ring is your circle of vision;
  • the turquoise ring is the maximum range of destruction of the enemy;
  • the light gray ring is your maximum detection range;
  • the vertical line on the right side of the minimap along line “0” is the outline of a square with an edge of 1 km around your position on the map;
  • pay attention to squares G1 and J3 on the left minimap there is nothing there, but on the right we see gray dots with the signature of the names of the tanks - this is how the place where the enemy tank disappeared from the light is displayed.

Let's look at two screenshots again after the stereo tube is triggered and we will comment in more detail point by point.


There are no changes on the left side. And on the right side, pay attention to the increase in the yellow ring. The stereo tube became active and the view of the tank increased.

What's the result?

If all tanks are signed– then this allows you to analyze the movement of tanks according to the minimap, rather than spin around in battle using a standard minimap, in order to understand exactly which tanks and where they went, both your own and others.
Dash-dotted line, indicating the direction of the barrel of your gun makes it easier and better for you to aim at the enemy.
Card size information in the left corner is not critical, and we will not dwell on this point.

Next come the rings. They are often confused, and they do not understand which ring represents what. In addition, the modders themselves make these rings different colors at their own discretion, which introduces even greater confusion among the players. In our case, we have the following rings: yellow, turquoise and light gray.

Yellow ring displays your viewing circle inside, but this does not mean that you will see any tank in this circle. This is an opportunity for you to detect an enemy tank inside the circle if the detection rules for this tank are followed. All enemy tanks outside the yellow ring cannot be detected by your tank. But the enemy can be seen and attacked if your ally has discovered them.
Further,
turquoise ring displaying damage range enemy. Let me explain: any projectile in the game has a range to hit the enemy (except self-propelled guns) and the absolute maximum is 720 meters. Beyond this distance, other than self-propelled guns, no tank can hit the target. The projectile simply disappears after traveling this distance. This distance does not depend on the level of technology. At a distance of 720 meters, both the Tiger I and the Leichttraktor, which uses a cannon rather than a machine gun, can hit targets. Some small-caliber guns and machine guns are limited in their range of destruction of the enemy. It is in this case that it is useful to know which enemy will be out of reach for causing damage, and the ring displaying the range of damage will help with this.
Last thing,
light gray ring displays your maximum detection range. An enemy tank outside this ring cannot detect you, but can see and attack you if you are detected by another enemy tank. Next is the vertical line of the drawing square. What it is? The fact is that in the game they draw a picture on your screen along an information square with a side length of 1 km with your location in the center. Any enemy equipment located outside this square will not be drawn on the screen (with the exception of the self-propelled gun screen). But you can attack the enemy outside this square! The main thing is that he is closer to the striking range! We point the dot-dot pointer at the enemy according to the minimap, guess on the screen where he might be and fire a shot. The accuracy of such shots is of course insignificant, but the chance to hit the target is very significant and should not be neglected.

I really hope that the game developers will still display illuminated opponents on the map, signatures on vehicles and a gun pointer. This absolutely and completely eliminates the advantage of players using the minimap mod.


It is also worth mentioning that on the minimap you can show the directions of the gun barrels of enemy tanks, make additional animation of tank markers with sound, signatures of platoons, clans, individual players - all this is not prohibited, but it seems overkill to me. A minimap that is too bulky will firstly consume even more FPS and secondly will be less informative (we can discuss why in the comments).

How often and when to look at the minimap?

If you follow this advice: “Look at the minimap. ALWAYS! FOLLOW! BEHIND THE MAP!” It will look like this:


Ask any good driver, how often does he look at the dashboard? In the side mirrors? In the rear view mirror? It's like a minimap in real life. And any adequate driver will answer that it all depends on the situation. A situational decision is made where and when to look. That is, if there are doubts about the operation of the car, they look at the instrument panel, in the case of a left maneuver, they look at the rear view and the left mirror, etc. In World of Tanks everything is the same. You need to look at the minimap situationally, and I think this should be done in the following cases:
  • the beginning of the game, the tanks begin to travel around the map and it is extremely important to understand who went where;
  • allied tanks have taken up positions and it is important to understand their field of fire;
  • you have taken a position and it is important to understand your sector of fire, as well as who and where you can help, in addition, by standing at the beginning of the battle for 1-3 minutes in some not very dangerous, but “interesting” bushes, you can come up with a plan for the battle ( I thought of calling this time “fishing”);
  • while “fishing”, having converged on the most likely place where the enemy will appear, it is easy to monitor the map, and it is advisable, when new opponents appear, to analyze how many have already appeared and where, to predict possible actions - ideally, every time an enemy appears on the map, you pay attention to this pay attention and this will help you with sound mods or additional large drawing of the marker of new tanks on the map (I don’t use it, in this case it distracts me more than it informs me);
  • Tank markers have appeared in your field of vision - check the minimap for the possibility of attacking the enemy before starting aiming;
  • you decide to take a shot - check what’s on the minimap, maybe the enemy is already behind you at a distance of 50 meters, and in this case it is extremely undesirable to leave to reload;
  • you made a shot - check what’s on the minimap;
  • the score has changed - you have to look at the minimap, regardless of who wins and whose equipment is destroyed;
  • you decide to roll back or change position - check what’s on the minimap, where who is illuminated and where who has disappeared from the light, in general, before making any movement, you should at least briefly pay attention to the minimap;
  • decided not to just move, but to highlight it for your allies - analyze on the minimap from which positions your opponents will most likely attack you;
  • In general we can write this:

Almost any action before it begins and after the end of this action should be accompanied by an analysis of the minimap.

Epilogue

At the end of the article, I wanted to bring to your attention a very indicative battle based on the analysis of what was happening on the minimap, where the chances of victory were very slim, although even arriving in a seemingly extremely uncomfortable and hopeless position, you can influence the outcome of the battle.
But the article already turned out to be huge. If anyone is interested, I will add a separate article.
Follow the map and win!
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The mini-map allows allies to coordinate their actions, as well as receive up-to-date information about opponents.

The size of the square on the mini-map changes dynamically depending on the size of the game map.

Allied tanks are marked in green, enemy tanks are marked in red (lilac in color blind mode). The vehicle marker on the mini-map corresponds to the accepted symbols:

To make interaction with allies easier, the player can draw their attention to a certain square of the map. To do this you need to hold down the key Ctrl on the keyboard, left-click on the required square on the mini-map. After this, the selected square will be highlighted along the contour, and the message will be displayed in the team chat: “Attention to square D7!”

If you issue a quick command (in the screenshot “Need help”), an indicator of the issued command will be displayed above the vehicle.


To increase/decrease the mini-map, use the keys Increase size / Reduce size(default keys = /). The mini-map can also be hidden (by pressing M).

In update 9.5, the functionality of the minimap was expanded.

Added:

  • camera direction beam;
  • firing sector (only for self-propelled guns);
  • display of tank names;
  • displaying the location of the last “light” of the tank.

How to enable these features


  1. Circle of vision (green) - shows the value of your vehicle’s visibility, taking into account the skills of the crew, as well as the installed equipment.
  2. Maximum visibility (white) - shows the maximum visibility of vehicles in the game. The maximum viewing radius cannot exceed 445 meters.
  3. Drawing circle (yellow) - shows the maximum distance at which allied and enemy vehicles will be displayed.

The tank's field of view displayed on the mini-map depends on any factors affecting the field of view (Coated optics or Stereo tube, the crew's level of proficiency in the main specialty and skills/skills, equipment, crew concussions, etc.) and changes dynamically during battle depending on the circumstances. The circles for maximum visibility and drawing of equipment are static, that is, they do not change.

In the game settings, the ability to disable the display of viewing and drawing circles has been added. To do this, you need to select the view indicators on the mini-map that suit you on the “Game” tab.


In any computer game, the map plays a huge role. It notifies the player about enemies and allies, the location of buildings and other static objects. In the online game World of Tanks, the mini-map provides a huge amount of information, without which it is impossible to win. That is why it is important to see all the elements of this interface in detail. But how can you enlarge the map in World of Tanks so that you can see the necessary information? Let's look into this issue.

How to enlarge the map in World of Tanks

Wargaming has created a unique interface that is as convenient as possible for players. In order for a tanker to be able to enlarge the mini map in World of Tanks right during the battle, the developers have provided two hotkeys. They can be found on any keyboard on any computer. Therefore, this function can be used by all tankers.

After the game is started and you are not fighting on the battlefield, press the “+” button on the keyboard, this will increase the size of the map, and the “-” key, on the contrary, will reduce it. It is very comfortable. But there are other hot buttons for controlling the map directly during the battle.

If on a personal computer the keyboard has a section in which these two keys are easy to find, then with a laptop the situation is different. Find the minimap zoom in and zoom out buttons next to the 7, 8, 9 keys. With their help, you can scale the interface. Before you enlarge the map in World of Tanks on your laptop, make sure that your screen resolution allows this.

Using the mini map

The developers are constantly updating the interface to make playing tanks more convenient. This also applies to updating the display of objects on the map. Here's what this functionality looks like in practice.

As you can see, in the picture you can see various markers. First, of course, it should be noted that the map is divided into squares 1-0, A-K. Also, the modern interface displays the name of the players, the type of their tanks in the form of a marker and their names. And also the radius of visibility, the operation of the radio station, the flight range of projectiles. The map displays the location of the allied and enemy bases.

You can also see buildings, bushes, trees, relief elements, lakes and the sea, various islands, stones, roads. All this helps you navigate the game and know where you can place your tank so that it doesn’t get destroyed. After all, hiding after a shot is the key to victory. Therefore, displaying objects will certainly help you survive and deal as much damage as possible.

You can hide in the bushes or hide from artillery shells behind a building. There are other elements of the mini-map that are displayed, you can enable them in the game settings, and there you can learn about their significance for the gameplay.

When to look at the map

Professional players recommend doing this every 5 seconds, but some watch it more often, it all depends on the capabilities of your reaction and the ability of your brain. For convenience, you can use tricks, for example: enlarging the map in World of Tanks or installing special mods. In any case, you need to train your attention if you want to become a professional eSports player.

But there are times when you definitely need to look at the mini-map:

  1. The beginning of the game is to familiarize yourself with the situation.
  2. After taking a position, when you are standing in a bush or behind a building, a stone.
  3. After each shot, simultaneously leaving for cover.
  4. Before finishing reloading the gun to select a target.
  5. At the moment the score changes to see where an enemy or ally is destroyed.

When playing with light tanks, it is better not to take your eyes off the map at all, so as not to be destroyed while being exposed to your allies.

Use the game interface wisely, and only victory awaits you.