Not long ago, a new update was released for the game World of Tanks, which was dubbed another nerf to tank destroyers. The new patch 0.9.2, in addition to the nerf of certain top vehicles, introduced a significant number of changes to the game. On the test server, as always, there was a line of people eager to test the new update. If you are a beginner, you have probably thought about how to play on the World of Tanks test server. Anyway, what is a test server and how does it differ from regular RU servers?

Perhaps it’s worth starting with the fact that the Common Test 1/2 test servers only work while testing new patches. Thanks to open testing, Wargaming collects patch data, errors, bugs and finalizes the update. Thus, while testing a new update, the test servers may be restarted several times.

To play on the test server, you must have a pre-registered account. As a matter of fact, if you have never played World of Tanks before starting the test, then you will not be able to play on the test server. A month before the test, a cut of the base is made. Thus, when you enter the game on the Common_Test server, you will have tanks in the hangar at the time the base is cut. If you changed your password, you will have to use the pass that you had previously.

But why is everyone so eager to get on the test server? Firstly, in addition to getting acquainted with the innovations, the player can play on any vehicle, since when he enters the test server, in addition to his account funds (gold/silver), he is also allocated an additional amount: 20 thousand gold, 100 million free experience and 100 million silver. Any player will envy such a reserve of currency. Alas, all achievements and “money” are not transferred to regular servers.

Thanks to gold, players can buy any premium tank and play on it. True, 20 thousand gold will not give you the opportunity to buy two premium tanks of level 8 at once. But experienced players have already “recognized” this situation. Many of them have a special second account for tests. It is from this that they prefer to play on test servers. And if there is not enough gold for a premium tank, then they switch to the main account. A huge amount of experience and credits allows you to open any branch of interest and buy any top tank. After playing several battles on a level 10 tank, the player can decide whether to upgrade to this branch or not.

However, the test attracts not only players who want to play on new combat vehicles, but also players who like to shoot gold. After all, the test gives out 20,000 gold, which is enough to buy gold shells for hundreds of battles.

As a rule, the company indicates the time for cutting off the database so that players who have changed their passwords can access the server, as well as the approximate time for stopping the server. You can find out in advance about the launch of the test from the corresponding section of the official website - http://worldoftanks.ru/ru/news/pc-browser/1/.

To start testing, you should download a special installer called WoT_internet_install_ct.exe from the section http://worldoftanks.ru/ru/update and run it. The volume of the installer is small - 4.5 MB. But after launching the launcher, the game will begin downloading, which is at least 8.5 gigabytes. In this regard, before downloading and running the installer, free up space on your local disk.

After installing the test client, just launch it, enter your data and play. Playing on the test is no different from playing on regular servers. Well, the answer to the question of how to play on the WoT test server has been received.

Read the news more often, watch the official KTTS program and get ready for the new test.

Register on the World of Warships test server, download a special test client and start playing.

A test server and a special client of the World of Warships game for testing is your unique opportunity to be one of the first to try out the innovations of the game, create your own special opinion about where World of Warships is heading in its development and help the developers make the game better.

Attention!
Before logging into the test server and launching the client, make sure that the new version of the game is being tested. All news about the launch of new test periods can be read on the game’s website at the link:
http://worldofwarships.ru/ru/news/big_news/
If testing is carried out, all that remains is to register on the test server, download the client with changes for the test and start the game.

How to start playing on the test server. Instructions.

1. Register on the test server, creating a second account in the game.

Link: https://pt.worldofwarships.ru/registration/ru/?game=wows

Attention!
Rewards are awarded for participating in tests, so you need to register a test account using the email address to which your main account is linked.

2. Activate the newly created test account.

To do this, you need to log into the email address to which we registered your account, open the letter from World of Warships that arrived there and follow the link posted in this letter.

3. Download the special World of Warships client for testing and start the game.

Download World of Warships for testing from the official website for free
(via direct link)
Attention!
If this is your first test, then you definitely need to download a special client for the World of Warships game. If you have already taken part in tests, all you need to do is update the old test client to the latest version. For all tests, you can use the once created second account in the game (account on the test server).
Attention!
The test server may not work during the release of a new game update before general testing.

Invitation codes for World of Warships (WoWs)

Current WoWs invite code: HDK59GK4N8 (gives 2 ships: Tier 2 Diana and Tier 3 Aurora).

The Common Test client server has a test version of your Wargaming account, meaning that all the vehicles purchased and the research that you have completed will be the same. But don"t forget these key points:

  • Though your login details are the same, your test account is still completely separate from your normal account. Achievements and research that you complete on the test client will not be carried over to your normal play account
  • Real money transactions are not possible on the test server and payments will not be accepted
  • All test accounts will receive a one-time payment of:
    • 100,000,000
    • 100,000,000
    • 20,000
  • Depending on the aims of the test, Credits and Experience rates may not be increased

The test server is subject to the same EULA and general rules as the World of Tanks game server. This means that you still need to play nice, or you will be subject to the same consequences as on the regular, "production" game servers.

Getting Started

Installing and playing in the Common Test is virtually the same as installing the "regular" World of Tanks. To participate in the test, you need to take the following steps:

  • Install the Common Test client,

  • Update World of Tanks via the launcher (total download depends on the update, but is more than 8 GB)

  • If you have already installed the Common Test game client, the launcher will update to the new version automatically

Be sure to install the Test launcher in a different folder from the current game client version. Also, close all game clients before installing the update.

If you previously installed the Test client and are having problems updating or starting, we recommend uninstalling and reinstalling the Test client.

Feedback

Once you have logged into the test client, you are free to play as much or as little as you want. We encourage you to try out all the new features and see what you can do!

Once you have been playing for a while, please let us know your feedback by posting in the dedicated forum threads. The appropriate links will be provided in the respective announcement. Wargaming community managers will collect feedback and report to the development team after the test period.

What makes good feedback? Here"s some examples of things you can bring up:

  • Any bugs or glitches that you have found in the game. Got stuck in the scenery? Game crashes when you do a certain action? Tell us all about it!
  • Honest feedback about vehicles and game mechanics. If you think something doesn't function well, then please tell us
  • Feedback isn't just about being negative! Anything you particularly like? Do you love the new stats for a vehicle? If the developers get a sense of what the community likes, it can allow them to focus on other improvements

Remember that the Common Test is about testing! Every new feature is subject to change before the final release.

Server Cycles

In order to make the test experience more efficient, it may be necessary to limit the number of players on the test server. If the server is full when you log in, you"ll be placed into a queue.

In addition, each periphery (server) of the Common Test will be restarted regularly according to the following schedule:

  • First Periphery: Every EVEN day of the month. Average duration will be around 25 minutes
  • Second Periphery: Every ODD day of the month. Average duration will be around 25 minutes
  • Central Database: Every day. Average duration will be around 2 or 3 minutes
  • The test server may also be subject to unscheduled restarts and maintenance.

Finally, the Common Test is also updated a few times each test period to address collected feedback or add other new features. Keep an eye on the Common Test article(s) and the forum for details on new iterations!

The general test server has stopped.

When we started working on a new graphics engine, HD maps and new sounds, we set ourselves a goal - to create such graphics and sound in the game that when you enter the battle, you are simply stunned and say: this is incredible! This game can't be eight years old!

Today this moment has arrived. You can literally immerse yourself in exciting battles on realistic terrain with updated HD maps, atmospheric environmental sounds and original music themes. And that is not all. We not only offer you a new gaming experience in World of Tanks 1.0, but we also invite you to be part of these monumental changes.

In this article we will talk about what will be tested at this stage, what will be added in the near future, and what you can count on after the update is released on the main servers in March. Go!

A new level of realism in the game

Before we explore the update itself, let's take a moment to understand where the game we all love is at right now. More than seven years have passed since the release of “Tanks”. The gameplay remains at the same level (largely thanks to your constant support and feedback), and several hundred battles take place on the servers every second. But do the game's graphics meet modern requirements? Hardly. World of Tanks looks like a game from 2010. Unfortunately it is so.

We've worked hard over the years to bring the graphics up to modern standards. The development team has improved the game's appearance several times, from switching to new graphics rendering with realistic shading and lighting models to introducing the Audiokinetic Wwise sound engine. However, technology was developing faster than we could adapt to it, and the BigWorld engine simply couldn’t keep up. For this reason, we moved the development of the client engine in-house and created a solution that fits the needs of the game - the Core engine. It will change the look and feel of the game using modern technologies for processing and rendering graphical content, and will provide sufficient foundation for further development of graphics to keep up with technology.

It took us three years to develop and optimize Core. Another year was spent reworking the maps and recreating the game content from scratch. And now we are finally ready to present it for testing.

Why did we focus on graphics?

In fact, work is in full swing on all fronts. We are working on the situation with preferential premium cars, several new nations in the game and new modes. Not to mention several maps that require a complete rework, and those that are awaiting HD transfer.

We also know how much you have been waiting for new cards, and we are now actively working to expand their list.

A number of completely new game locations have gone through several stages of supertest over the past year, and we are processing your feedback. We will move from "project design" to balancing and finalizing "Minsk", "Studzianka" and the new Asian map, which were recently in supertest. While these cards won't be released in Patch 1.0, we'll be covering them in a series of review articles.

As you can see, we are moving forward in all directions, but it is the new graphics and sound that we are ready to present to you. This does not mean that we have stopped working on other key aspects or that we are stopping further work on graphics. Rather, on the contrary, they take the gaming experience to a new level and lay the technical foundation for further improvements.

Graphics Settings

When the game switches to a new engine, the graphics settings will be reset to the default state. For this reason, you'll likely notice changes in graphics and performance when you play the game for the first time. Follow this guide to change settings and update the driver to get everything back to normal.


The graphics settings interface may change by the time 1.0 is released

If you play on medium settings, you may need to switch to low or minimum settings. Don't worry, this won't affect your frame rate. As for the picture quality, you will notice how much realism and detail will increase even at low settings. We've worked hard to optimize stability and frame rates, reduce memory load, and free up resources to enable additional effects. So you can enjoy the new graphics and sound even on medium and weak computers, and high-performance computers will allow you to experience all the innovations in full.

Want to see everything for yourself? You can do this using enCore. This program will allow you to test your system and see how the 1.0 update works on it.

Attention to detail

Recreating the original World of Tanks game with improved graphics was a challenging task, and we have asked for your help several times. The new graphics went through a number of iterations and focus tests. Thousands of players helped with the final setup of HD maps in the Sandbox. And now we are approaching the final and most important stage of reworking the game.

Music, atmosphere, significant balance changes to a number of maps, complete visual reworking of all game locations, destructible objects and effects - World of Tanks looks new. Essentially, it's good old gameplay superimposed on a completely new game world. And like any other game on the eve of such an important update, World of Tanks requires more than a series of regular supertests and general tests.

For this reason we are launching a beta test:

  • It will allow us to test new content in chunks, closely monitoring performance and your perception of the changes.
  • It's open to everyone so we can gather enough feedback to make any necessary changes.

Why add new content in stages, why not present everything at once?

The last thing we want is rushed and disorganized testing, and a sequential design provides a more focused approach. By adding game content in stages, we can test it in a controlled environment, identify problems and solve them as we go.

In addition, waiting for a regular update to download and install is not very convenient. Now imagine how long it will take to install almost three dozen HD cards and new music at one time.

We will use a similar approach when we release update 1.0. You can pre-download it and enter the game when the time comes, without delays or long hours of waiting.

First stage of beta test

Below is a rundown of the graphical and audio enhancements you can start exploring today:

29 maps in HD-quality: The transition to the new Core engine led to a complete overhaul of the graphics, in which every object was recreated using new technology. As you get closer to the object, you can count the leaves on the trees and see how they differ from each other in shade, size and shape. The space outside the map now seems limitless. The technology for displaying the surfaces of land and water has changed, providing depth and atmosphere to the places where the battle takes place. You can control your car, triumphantly destroying small objects thanks to the use of Havok technology (wait for it!). Photorealistic skies and moving clouds will create a sense of dynamics on the maps. And global illumination technology will add harmony to the picture, accurately simulating how light is reflected from different surfaces and refracted between them.

You need to see all this with your own eyes, and right now you can take a look at the screenshots of HD maps in the gallery below. Enjoy, or better yet, go into the game to personally enjoy the new graphics, technologies and effects.

Balance improvements for a number of cards: Most HD cards didn't require major balance improvements and offered roughly the same gameplay, just with high quality graphics. However, “Erlenberg”, “Kharkov”, “Steppes”, “Ruinberg” and “Fisherman’s Bay” had a noticeable imbalance. We have made significant changes to them to avoid stalling, ensure equal chances for teams to capture key areas and provide interesting gameplay for all types of vehicles. Over the next few weeks, we'll be sharing the changes and how they're intended to correct this imbalance. Now it's your turn to test them again and tell us if the changes worked. If not, we will continue to make corrections until everything is right.

Four original musical themes: The first phase of the beta test mainly focuses on graphics. However, we couldn't resist giving you the opportunity to hear new music. Going forward, each map will receive its own composition with a unique loading screen theme, a dynamic theme that will evolve and change depending on events on the battlefield, and an ending theme for the post-battle statistics screen. By the way, the latter will directly depend on the outcome of the battle with unique music for victory, draw and defeat.

Ambient sounds: All environmental sounds are reworked to increase the realism of each map. Now you will literally hear the world around you, filled with the sounds of battle. Shots and explosions will sound differently in the forest, in the village and among city buildings. The sounds will echo off the mountains and spread across the fields. What you hear will depend on where you are, where the shot comes from, and what obstacles are in the way of the sound. Just like in life! Even shots will become more realistic: Listen, and you will notice that each flying projectile has its own sound.

List of changes version 1.0

Cards

List of maps redesigned in HD quality due to the transition to the new Core graphics engine:

New Core graphics engine

  • Globally improved image quality at all settings.
  • Lighting has been completely redesigned and optimized.
  • All buildings have been redrawn in a new quality.
  • The landscape, water and all vegetation have been redesigned in a new quality.
  • High resolution textures are applied to all objects.
  • Reworked the destruction system using Havok® Destruction technology (only works on the following graphics settings: “High”, “Maximum” and “Ultra”).
  • Added effects for equipment getting wet when driving into water (and drying out in the sun), as well as pollution and dust.
  • Added a clearer display of the operation of the tank suspension when overcoming various obstacles.
  • On all maps, the display of the area behind the “red line” has been redone: now the game location is visually perceived as much more spacious and wider. At the same time, the boundaries of the playing area remain the same.
  • The landscape tessellation function is enabled (partially at maximum settings and fully at “Ultra” settings).
  • Track marks on various surfaces have been reworked. Realistic skid marks and punching of various types of soil have also been added.
  • Added procedural generation of grass and bushes, reducing the load on the computer.
  • Now all vegetation reacts to the behavior of your car: grass and foliage sway when you shoot, grass gets crushed when moving over it, etc. Please note: this innovation does not unmask your car in any way, since this animation is visible only to you.
  • Added a new water processing system with geometric waves (tessellation) and SSR (Screen Space Reflection) to simulate reflections in water.
  • The natural model of the behavior of water from contact with it: when crossing a water obstacle, the car “drives a wave”; shells hitting the water cause divergence of circles on the water, ripples, etc.
  • A completely new skyscape was created for each map, and animation of the movement of clouds was added.
  • Added full support for DirectX® 11.
  • Significantly optimized performance and memory consumption.
  • Improved armor hit marks (decals).
  • Smoke and various effects now cast shadows.

Optimization

Optimized game performance, memory consumption, processor and video card load.

New music for the game

A conceptually new musical design for the game has been introduced. A total of more than 180 musical compositions have been created, which now have a clear regional affiliation with the map on which the battle is about to take place or has ended. Also, the music now interacts interactively with the player and develops based on events on the battlefield.

So far, in the general test we are using only 4 musical themes, multiplied across all cards. When update 1.0 is released, each card will have its own unique music set, which includes:

  • main theme for the map loading screen;
  • two combat interactive tracks based on the main theme, capable of sounding almost endlessly and without repeating in the arrangement thanks to the capabilities of the sound engine;
  • three ending themes for the battle results screen: victory, draw and defeat.

The musical logic also changes depending on the type of battle, it is different in a random battle, a ranked battle and in a general battle. In clan or team battles, where voice communication is critical, music does not play during battle so as not to create additional interference in the audio channel.

Ambient Sound Changes

  • The sounds of the environment and nature have been completely redesigned individually for each map. Nature now sounds rich and natural, while the voice acting has a unique character depending on the location on the map. The sounds made by your vehicles (shots, explosions, clanging tracks, etc.) now change depending on which terrain on the map the fighting takes place: in the mountains, wooded areas, in rural or urban areas, in an open field etc. the same sounds will sound differently.
  • Run the installer, which will download and install the test version of the client 1.0 (8.73 GB for the SD version and 15.4 GB for the HD version). When you run the installer, it will automatically offer to install the test client in a separate folder on your computer; You can also specify the installation directory yourself.
  • If you have the previous test version installed (9.22_test2), then when you launch the general test launcher it will be updated: 5.36 GB for the SD version and 7.49 GB for the HD version.
  • Please note: Installing in a folder containing legacy test client files may cause technical problems.
  • Run the installed test version.
  • Only those players who registered in World of Tanks before 23:59 (Moscow time) on February 4, 2018 can take part in the test.

We would also like to inform you that during testing of 1.0, scheduled technical work will be carried out on the test servers (25 minutes per server):

  • First server - 05:00 (Moscow time)
  • Second server - 05:30 (Moscow time)
  • Third server - 06:00 (Moscow time)
  • Note! The test server is subject to the same rules as the main game server, and therefore penalties for violating these rules apply in accordance with the License Agreement.
  • We remind you: the most reliable way to download the World of Tanks client, as well as its test versions and updates, is on the official game portal. By downloading a game from other sources, you expose your computer to the risk of malware infection. The development team is not responsible for links to the game client and updates (as well as their content) on third-party resources.

Join the beta test to work side by side with the developers, find and solve problems and help us prepare the update for release!

When it is time to run a public test, an appropriate announcement will be published on the World of Tanks website. Shortly after, the developers will release a test version of the client. This can be downloaded by following. Make sure that you follow all of the instructions carefully, so that you don’t accidentally cause problems to your main play account.

Your test client account will usually be a copy of your play account, meaning that all the vehicles purchased and the research that you have completed will be the same. However, please note:

  • The test account is completely separate from your normal account. Achievements and research that you complete on the test client will not be carried over to your play account.
  • Financial transactions are not possible on the test server and payments will not be accepted.
  • Depending on the needs of the test, your test account may be credited with gold, credits and/or experience.

The test server is subject to the same EULA and general rules as the World of Tanks game server. This means that you still need to play nice or you will face the usual consequences in the same way as you would on the official game server.

All test accounts will receive a one-time credit of:

  • 100,000,000
  • 100,000,000
  • 20,000

The rate at which you gain credits and experience will not be increased for the test unless stated otherwise in the appropriate announcement.

Feedback

Once you have logged into the test client, you are free to play as much or as little as you want. We encourage you to try out all the new features and see what you can do!

Once you have been playing for a while, please let us know your feedback by posting in the dedicated forum threads. These threads are divided into two categories: bug reports and general feedback about the test version . The appropriate links will be provided in the respective announcement. The community managers will collect up all your responses on the thread and send them to the developers.

The sort of feedback we are particularly interested in includes:

  • Any bugs or glitches that you have found in the game. Got stuck in the scenery? Game crashes when you do a certain action? Tell us all about it!
  • Honest feedback about vehicles and game mechanics. If you think something doesn’t function well, then please tell us.
  • Anything you particularly like? Do you love the new stats for a previously underpowered vehicle? Confirm to the developers that the community is now satisfied with that feature, letting them focus on other new improvements.

How to Join the Public Test

In order to join a test, please follow these instructions:

  1. Download the test client installer (the link will be provided in the announcement)
  2. Make sure you pick a save location that is different to your regular World of Tanks game files. Save and run the installer.
  3. Run the new copy of the game. The launcher will download all the additional data (the amount of data may vary).
  4. Log in and start playing. Remember to post your feedback in the appropriate forum threads.

Please be aware of the following:

In order to make the test experience more efficient, it may be necessary to limit the number of players on the test server. If the server is full when you log in, you’ll be placed into a queue.

The test server will be restarted regularly, according to the following schedule:

  • First Periphery: every EVEN day of the month. Average duration will be around 25 minutes.
  • Second Periphery: every ODD day of the month. Average duration will be around 25 minutes.
  • Central Database: every day. Average duration will be around 2 or 3 minutes.

The test server may be subject to unscheduled restarts and maintenance.

IMPORTANT: Please remember that it is a test server. This means that you may encounter bugs and temporary features. Everything in the test version could change before the final release.