Rhm.-Borsig Waffentrager is a German tier 8 anti-tank self-propelled gun. Equipped with a rotating tower. By tradition, it is poorly armored, but has excellent camouflage.

Research and leveling

  1. To study, 71,000 experience points are required. Previous tank - Sturer Emil;
  2. The Tatra Typ TD 103 P engine costs very little experience and can be opened very quickly;
  3. Chassis Rhm.-B. WT verstärkteketten;
  4. The 15 cm Pak L/29.5 gun has enormous damage, but worse rates of fire, armor penetration and accuracy than the 12.8 cm Kanone 44 L/55.

Top equipment

Review

It is armed with two guns: a 150mm gun with a high alpha but a long reload time and a rapid-fire cannon with good penetration.

Advantages

  • High damage per shot
  • Accurate gun
  • Great review
  • Low profile
  • Good agility

Flaws

  • Long reload
  • Cardboard armor
  • Poor ride quality
  • Slow turret rotation speed
  • Long body
  • Few UVN

Crew skills and abilities

Equipment and equipment

Tactics

Rhm.-Borsig Waffenträger is a first-class ambush fighter. Excellent visibility and camouflage characteristics allow you to fire at the enemy from a long distance without fear of detection. The presence of a turret makes it easier to transfer fire from one target to another without moving the tracks, which also has a positive effect on camouflage.

There are two guns to choose from: 12.8 cm K44 L/55 and 15 cm Pak L/29.5. The first weapon is preferable for ambush tactics, due to better accuracy and projectile speed. The second weapon is advantageous due to its lighter weight and huge damage per shot, which is useful for more risky support tactics, and will also provide an advantage in urban conditions, where camouflage and visibility do not play such a significant role.

The vehicle's mobility is average for its class. The main disadvantage is the very thin armor, which does not protect even from the fire of light tanks and is penetrated by high-explosive shells.

Alternative weapon

Historical reference

Formally, the story began in 1944. The car was presented to Hitler at the Waffentrager competition. This one turned out to be too expensive and difficult to construct. As a result, the choice fell on a lighter, simpler and more technologically advanced waffentrager from Ardelt.

6-05-2015, 21:48

Hello, dear bush shooters, the site is here! Today we will talk about a very dangerous, strong, but unique vehicle, a German tank destroyer of the eighth level - this Rhm.-Borsig Waffenträger guide.

Looking ahead, I want to say that the strength of this device, first of all, lies in its secrecy and its armament. However, for a truly effective game on Rhm.-Borsig Waffenträger WoT such abstract knowledge is not enough, you must have a clear understanding of the advantages and disadvantages of the machine, and for this you need to know its characteristics and so on.

Performance characteristics of Rhm.-Borsig Waffenträger

As always, we will begin our acquaintance with the fact that this device has a very modest margin of safety, especially in comparison with equipment of other classes, as well as a mediocre viewing range of 360 meters.

If we talk about survivability, our German woman is made almost of foil, in the sense that she Rhm.-Borsig Waffenträger characteristics bookings are incredibly scarce. This is the very case when the tilts of the armor plates do not matter at all, because literally any enemy can easily penetrate us, and land mines, and even more so “suitcases” of artillery, come in with full damage, leaving no chance. By the way, our engine is located in the front, so you yourself understand what the shots at us in the VLD and NLD lead to.

However, it has a very low silhouette and, as mentioned earlier, our camouflage is beyond praise. Standing in the bushes, this self-propelled gun enters the “stealth” mode and even after firing the light above your head will not light up, of course, unless the enemy is standing 50 meters away from you.

Well, as for mobility, again there is nothing particularly to be proud of. The maximum speed is not bad, but the dynamics are also low Tank destroyer Rhm.-Borsig Waffenträger WoT It can’t boast, and its maneuverability is weak, that is, its driving performance is rather mediocre.

gun

As you may have already noticed, the general performance characteristics in our case do not inspire optimism, but this is not required, since the whole essence of this device is armament; by the way, we have two guns to choose from, each of which is level ten.

First, let's look at Rhm.-Borsig Waffenträger gun with a caliber of 150 millimeters, the main advantage of which is the huge one-time damage. The rate of fire is low, but due to the first factor we have the ability to inflict about 2250 damage per minute, the result is very decent.

However, I immediately want to cool your ardor, since with this barrel it receives weak penetration by an armor-piercing projectile. For this reason, it is more useful in battles at the top of the list, otherwise you will have to either charge gold cumulatives or try to shoot landmines.

Another disadvantage of this gun is its poor accuracy, because it has a large dispersion, long aiming and naturally poor stabilization. When shooting at long distances, the shells actually fly in an unknown direction.

As for the second alternative configuration, this is a 128 mm caliber gun, with a less powerful alpha strike, but a higher rate of fire, thanks to which the DPM is 2550 units without equipment and perks.

Moreover, with this weapon Rhm.-Borsig Waffenträger WoT gets very good penetration, with which you can confidently penetrate even top-end equipment. Well, if you use terribly strong sub-calibers, which you also need to have with you, you can even penetrate armored vehicles head-on.

The accuracy of this gun is many times better, because the spread is quite small and the aiming is quite fast. Thanks to this, you can fire very effectively even at a distance of 300-400 meters.

In terms of aiming angles with both guns, everything is both good and bad. The point is that Rhm.-Borsig Waffenträger tank equipped with a fully rotating turret, that is, we have no problems with the UGN. But the barrel bends down only 5 degrees and this is very disturbing even during positional play, because we are limited in choosing a position.

To sum up the armament, I would like to say that both guns are good in their own way, however, the 128 mm gun is more comfortable and reliable, so what next is our Rhm.-Borsig Waffenträger review We will proceed precisely from this position.

Advantages and disadvantages

Despite the fact that the general parameters of our self-propelled anti-tank gun and the characteristics of its weapons have been considered, for the sake of completeness the picture is worth highlighting the main advantages and disadvantages Rhm.-Borsig Waffenträger World of Tanks separately to make it easier for you to navigate.
Pros:
Very high degree of camouflage;
High damage per minute and decent alpha strike;
Excellent penetration rates;
Good accuracy (convergence and spread);
Availability of a full tower;
Variability in the choice of weapons.
Minuses:
Absolutely cardboard armor;
Mediocre visibility and HP supply;
Weak mobility (maximum speed, dynamics, maneuverability);
Poor elevation angles;
High probability of crits for crew members and internal modules.

Equipment for Rhm.-Borsig Waffenträger

Purchasing additional modules always costs a certain amount of silver. But by installing them, you significantly strengthen your tank and make your life easier in battle, becoming an even more dangerous enemy. In order not to waste silver, the choice should be made correctly, that is, tank Rhm.-Borsig Waffenträger equipment It's better to install this:
1. is an absolutely reasonable and obvious choice, because with it our firepower will become even more terrifying.
2. – despite the decent accuracy, it won’t hurt to speed up the aiming with poor stabilization, this way you will be more confident in dealing damage.
3. – this module will allow you to easily achieve maximum viewing range, in addition, it is well suited to the combat tactics of this vehicle, but more on that later.

In addition, having a pumped-up crew at your disposal, you will have the opportunity to neglect increasing the aiming speed without harm to yourself, replacing the second point with , because in this case it will be even more difficult to detect you, but the final choice is yours.

Crew training

Crew training, that is, setting priorities in upgrading skills, should be given even more attention, because here you are not spending silver, but your time and effort, which is much more expensive. In addition, there are more possible variations here, but there are few correct options, that is, for Tank destroyer Rhm.-Borsig Waffenträger perks It's better to download the following:
Commander (radio operator) – , , , .
Gunner – , , , .
Driver mechanic - , , , .
Loader – , , , .

Equipment for Rhm.-Borsig Waffenträger

But there is nothing complicated in buying consumables, because this nuance remains standard in our case. The point is that if you run out of silver, you can drive with , , . But to increase your survivability and reliability in general, for Rhm.-Borsig Waffenträger equipment It’s better to carry it in the form of , , . At the same time, the last option can be changed to, but with caution, all because of the front engine location.

Tactics for playing Rhm.-Borsig Waffenträger

When playing this self-propelled gun, you must always take into account its disadvantages, especially when it comes to armor. At the same time, remember that the main advantages are camouflage and firepower, that is, it is quite obvious that for Rhm.-Borsig Waffenträger tactics implies secretive combat, living in the bushes and shooting damage from here.

Initially, your task in each battle will be to take a position away from enemies, while at the selected point, poor vertical aiming angles should not interfere with you, otherwise the weapon is accurate Tank destroyer Rhm.-Borsig Waffenträger and high penetration will allow you to deal excellent damage to allied light.

Regarding survivability, our main tool is stealth. In no case German tank Rhm.-Borsig Waffenträger You should not engage in close combat, because in this case you will only rely on damage per minute or FBR, which will not always be favorable to you.

Moreover, you need to choose a position so that if you get caught in light, you have the opportunity to instantly retreat, that is, hide not only from the enemy’s conventional equipment, but also from artillery, because if Rhm.-Borsig Waffenträger tank If a “suitcase” falls from the sky, a trip to the hangar may be inevitable.

Otherwise, you must remember that to successfully play on Rhm.-Borsig Waffenträger World of Tanks You must always monitor the mini-map, try in any way not to get on enemy radars, and look for any opportunity to bring your team closer to victory by firing effectively at enemy vehicles.

Rhm.-Borsig Waffenträger- German tank destroyer of the eighth level. Once upon a time everyone wanted Borscht. With or without sour cream - history is silent. Even I (at one time) specifically started downloading the German self-propelled gun branch ahead of schedule in order to get this unit. A powerful weapon and excellent camouflage, with not the best armor, were a kind of quintessence of an anti-tank. But time passed and the hype gradually began to subside. The car was slowly nerfed, new and better self-propelled guns appeared - like the same "Scorpio". But if you look at the server statistics, you will notice that the hero of the guide has not disappeared from the win rate. As he bent, so he bends.

What is the secret of success? We will figure it out in this article.

Historical reference

This tank has a short history, like all paper projects. In 1942, Rheinmetall-Borsig decided to participate in the development of a special artillery transporter. She approached this matter creatively, and an ordinary cart turned into a self-propelled gun that can fire directly from the chassis. The product was supposed to use developments, in particular, an expanded and elongated chassis, which we can see in Doyle’s sketches. The project in general terms was ready by 1944, however, due to the overall complexity of the design, high cost and weight, the Wehrmacht leadership gave preference to the brainchild of the Ardelt company.

Gaming characteristics

B from “Borsch” has become a classic “crystal cannon” - very powerful, but at the same time very vulnerable. Let's look at its characteristics in terms of the game:

Protection

We don't have any armor at all. The self-propelled gun is open to all winds - the rotating gun carriage is built directly on the hull. Steel bulletproof sheets of 20 and 10 mm each cover the front and sides, but, of course, they cannot protect against anything. The damage comes in full, and from land mines even doubles. Health of 1100 HP helps you hold out under fire for a couple of minutes, but that’s all. Therefore, the only 100% way to avoid getting into the hangar is to be unnoticed, which is facilitated by the low landing of the hull. And if they do find it, then kill it with one shot.

Firepower

We have two guns to choose from - 12.8 cm Kanone 44 L/55 And 15cm Pak L/29.5. Both, as we see, are “log throwers”, but the first is more accurate, and the second is aimed at damage. The armor penetration of the forearm is excellent - 246 mm with a blank and 311 mm with a sub-caliber. At the level and above, there is hardly a strong forehead that can withstand the cracks from this beast. The damage is also good - 490 HP. The rate of fire is 5.22 rounds per minute, while the DPM fluctuates around 2557 HP! And the rest of the gun is not satisfactory: aiming time is 2.3 seconds, dispersion per hundred meters is 0.35, air pressure is minus five degrees, ammunition is 30 shells. A good choice for an experienced player who knows where and where to hit.

But the top option in the form of a 150 mm howitzer puts an end to the desire to play with skill: armor penetration there is less - only 215 mm (cumulative - 334 mm), but the one-time damage is already 750 HP (with a landmine - 950 HP). The DPM is 2250, the aiming time is 2.7 seconds, the dispersion per hundred meters is 0.40, the projectile flight speed is slow - 0.54 seconds at 350 meters, the air pressure is minus five degrees, the ammunition capacity is 30 shells. It would seem that the first weapon is better, but only in theory, on paper. For Borscht, it is the one-time damage that is very important, because they may simply not be given a chance for a second shot. And in this regard, the thicker the “log”, the better.

Dynamics

It would seem that the absence of armor should make the self-propelled gun easier and give it acceleration. But this is not about us. Top engine Tatra Typ TD 103 P produces only 207 hp, which, with a maximum weight of 21 tons, allows you to reach up to 35 km/h and 12 km/h in reverse. A very slow unit, with slipping on soft ground and uneven surfaces. Top tracks Rhm.-B. WT verstärkteketten add four degrees of mobility (38 deg/sec) and an additional two tons of weight. It’s good that we have a turret that rotates at a slow speed of 18 degrees/sec, but even this is a luxury for a tank destroyer. At the same time, we still do not recommend entering into clinches and making maneuverable cuts at close range, because even a careless ram can turn into a problem for us.

Detection and communication

Radio station Fu.Spr.Ger. "a" gives 700 meters of communication radius. A good indicator at the eighth level, just right for shooting at the “light” at a distance. At the same time, our visibility is rather poor - 360 meters. It is worth strengthening this parameter with equipment, since hopes for allies are not always justified. What we are excellent at is camouflage: 23.7% in motion, 39.5% stationary and 54.5% with masket. Almost at the level of the “Flea”, which will allow you to fire from the most unexpected positions. Be sure to purchase additional camouflage for 150 gold to become even more invisible to your opponents.

Pumping and equipment

What is the best way to study Rhm.-Borsig Waffenträger? Our predecessor, represented by St. Emile, unfortunately, leaves us with only a top-end radio station, and with a plug - pre-top receivers of different classes. However, if you were actively pumping up the Germans, then FuG 8 simply must be in your warehouse. Having resolved the issue with communications, purchase tracks and stock up on equipment for free experience. After this, you can slowly, with feeling and alignment, pump out the top gun. And only at the last moment is it worth paying attention to the engine compartment, since you will still be standing in the bushes most of the time. Exit to Waffenträger auf Pz. IV possible through a 150 mm howitzer.

The crew consists of four tankers, which is standard for self-propelled guns. We display them on a classic PT circuit. First level: “Camouflage” for everyone, in order to be as inconspicuous as possible, then we reset it from the commander and give him “Sixth Sense”. At the second level: we pump up the “green stuff” for the officer, and “Repair” for the rest, so as not to stand on the “harp” for a long time. At the third level, you can spread out the specialization: the main one upgrades “Repair”, the gunner “Smooth turret rotation”, the driver “Smooth movement”, and the loader “Non-contact ammo rack”.

As for special equipment, the following option is suitable: “Stereotube”, “Camouflage net” and “Rammer”. This option has been tested by time and nothing better has been invented. There is also improved special equipment and a slot for pre-battle instructions for bonds; we recommend taking the following modules and skills to choose from:

  • “Experimental loading system” (minus 12.5% ​​of loading time),
  • “Increased attention” (strengthens the “Sixth Sense” skill),
  • “No sudden movements” (enhances the “Smooth tower rotation” skill),
  • “Rational ammunition rack” (minus 2.8% of the gun loading time with the “Rammer” equipment installed),
  • “The subtleties of the gearbox” (strengthens the “Smooth running” skill),
  • “Deploy shells” (enhances the “Non-contact ammo rack” skill).

We place standard consumables: “Manual fire extinguisher”, “Small first aid kit”, “Large repair kit” (plus 15% to passive repairs). The engine burns infrequently (15%), so it is quite possible to replace the fire extinguisher with "Chocolate" to increase the overall efficiency of the crew.

The Rhm.-Borsig Waffenträger is one of the best ambush self-propelled guns. And although standing in the bushes does not require a lot of tactics, there are still a number of points that you need to know to play effectively.

At the very beginning, you need to determine a tank-dangerous direction and move there, preferably behind the dense backs of your allies. Keeping the direction alone is possible only for very experienced fighters who have mastered the maneuvers of light-free rolls from position to position, and have also mastered the art of leaving on time. When choosing a hole, you should take into account its distance to the front, as well as the presence of bushes and shelters. This should be the second, or better yet, the third line deep in the map, but with a shot through the main approaches. With camouflage, you are all good, so no special measures are required to hide the fire from the muzzle - it is enough to sometimes change the position in space so that the counter-batteries do not track the tracer, or simply do not probe suspicious bushes at random.

When shooting at tanks, take into account the distance to them, since the projectile flies quite slowly and along a curved trajectory. Don’t try to get ahead of rushing targets; it’s better to wait until it stops or slows down. There is no need to specifically target vulnerable models, since a splash of 750 hit points is a critical hit in itself. However, changing the shell score is not harmful, since different types of ammunition are suitable for different situations. Cumulative, for example, will allow you to penetrate even a hard “ten” in the forehead, and a land mine is good to use against soft enemies, such as “Borsch”, for example. It is worth considering that both land mines and cumulative shells are very sensitive to hitting external objects, such as tracks or side shields, where they instantly lose most of their damage.

Surviving on Borscht is quite easy if you don’t “shine” on the front line. But sometimes you have to leave your cozy place and go on an adventure. This is true when your allies broke through the front, or vice versa - they all screwed up. And if in the first case it is enough to simply roll after the attacking wave and support them from behind your shoulder, then in the second option you need to either drown yourself or roll back to the base and set up an ambush there in order to shoot more frags before your inevitable death. After all, Rhm “alone in the field is not a warrior.” Even a light tank accidentally jumping out at him can be fatal for the entire skating rink. He is not trained to play “carousel”, and even such lightweights as him take him for a ram. The only chance to survive is to kill with one shot, because you will not be given a second chance. And yes, stick to the narrow city streets, gorges and reverse hillsides, because the “art” does not sleep.

Bottom line

Pros:

  • two excellent weapons,
  • high one-time damage,
  • rotating tower,
  • low silhouette and excellent camouflage,
  • good radio communication.

Minuses:

  • no reservation,
  • low rate of fire,
  • close view,
  • poor dynamics
  • module critability,
  • bad UVN.

The Rhm.-Borsig Waffenträger, although past its peak of glory, is still an excellent self-propelled gun that frightens enemies with its monstrous one-time damage. You can talk as much as you want about the skill and game from DPM, but the feeling of all-encompassing power in your hands gives you an incomparable thrill. And frequent “one-shots” only add poles to the general fire of domination. At the same time, your own vulnerability prevents you from becoming arrogant and every fight will bring you a mixed range of feelings, seasoned with adrenaline. I think that it is precisely because of such tanks that many still play this project. Therefore, I recommend everyone to join this model - it is clearly worth it.

Hi all! Today, in continuation of our conversation about the second branch of German tank destroyers, our guest is Rhm.-Borsig Waffenträger.


So, Rhm.-Borsig Waffenträger or simply Borschik, as players like to call him. I am sure that this name will stick for a very long time. It is impossible to call the Borschik a full-fledged anti-tank vehicle, because one of the main advantages of this machine is the presence of a 360-degree rotating turret. Let's start by comparing the Borschik with other Tier 8 tank destroyers.

Durability: only 1100 units. The smallest indicator in this regard is the SU-101, the largest is the AT-15A. Provided that we have no armor, the amount of health is very small.

Dynamics (specific power): the specific power of borscht is 10.35 l/s, I won’t say that this is very little, but rather acceptable. But at the same time, the agility is very good, and adding to this good cross-country ability on soil, we get a PT that is quite comfortable in this regard, which is able to manage to take a good position.

Stealth: Rhm.-Borsig Waffenträger has the BEST stealth among all tier 8 tank destroyers - 22.5 stealth coefficient for borscht. In the entire game, the Borschik ranks 4th in stealth among all tanks in the game. It is also worth paying attention to camouflage. You can pump up the camouflage perk for the crew, but at the same time, at level 10, the most noticeable tank of the entire game awaits us - the Waffentrager E100, and then it will be time to think about how to get rid of this perk. Then you will need to remove this perk for silver. I would not pump up this perk, because the Borscht is already one of the most inconspicuous tanks in the game.


Weapon: We have a choice of two weapons. I would advise you to install the Mouse Gun weapon. Advantages of choosing this weapon:
1) Higher DPM - 2697 damage per minute
2) Rate of fire
3) Breaking through 246 versus 215 in favor of Mouse Gun
3) Better mixing and accuracy
4) Faster projectile flight at 275 meters

Please note that borscht's shells fly slowly, if you exclude the ISU-152, this is the worst indicator among all tier 8 tank destroyers. It will take you some time to get used to this.


So, from the above, I will describe the pros and cons of Rhm.-Borsig Waffenträger:

Pros:
● 2 great weapons to choose from, one of them has good accuracy and the other is an alpha strike
● Tower rotates 360°
● Good agility
● Excellent visibility - 400 m
● Excellent stealth
● Low silhouette

Minuses:
● Complete lack of reservations
● Weak engine - poor mobility

We see that in this regard, everything is good in the borscht, the number of pluses is 3 times greater than the number of minuses.

What should the crew download?

Commander - light bulb, military brotherhood, disguise;
Mechanical drive - camouflage, military brotherhood, smooth movement;
Gunner - camouflage, combat brotherhood, smooth rotation of the turret;
Radio operator - camouflage, military brotherhood, repair;
Loaders - camouflage, combat brotherhood, repair.
Equipment: coated optics, gun rammer, camouflage net (or enhanced aiming drives, depends on the gun you prefer)

How to behave when playing Rhm.-Borsig Waffenträger?

The Rhm.-Borsig Waffentrager plays the role of a typical tank destroyer, but with one big advantage - the presence of a turret. All you need to do is try to avoid taking damage, be prepared for the fact that many in the random are ready to meet the cardboard ATs of the new branch of Germany, so you can often take high-explosive shells, receiving full damage from them.
AVOID close combat, with such stealth and an accurate weapon (Mouse Gun) this is not difficult to do. All that is required of you is to shoot accurately; a borscht is not suitable for anything else.

Overall, I really liked the borscht, I can safely advise you to ride this vehicle, because I think it is better than a tank destroyer at level 8!


Tank destroyer of the 8th level of the German branch – Rhm.-Borsig Waffenträger. It is a prominent representative of German tank destroyers and stands at level 8. The players nicknamed it “borscht” due to its consonant name.

Description of Rhm Borsig Waffenträger.

But no one is immune from the risk of being discovered and, as a result, it is possible to receive critical damage from the enemy. Therefore, the next skill of the crew should be repair; it will give a chance to quickly change position or make a retaliatory strike. Then you can turn your attention to the non-contact ammunition rack, increase the smoothness of the vehicle by smoothly moving and turning the turret, and in addition upgrade the radio interception. It is worth noting that the Combat Brotherhood skill only slightly increases performance, and its availability is left only at your discretion.

Equipment for Rhm Borsig Waffenträger

Equipment for borscht can be standard, but additional equipment depends on the type of implement. In any case, the Rhm.-Borsig Waffenträger must be equipped with a camouflage net and a rammer. They will help improve camouflage performance and reduce reload time. But for a 128 mm gun, the third equipment slot should be occupied by a stereo tube, which will allow detection of the enemy much earlier.

Players love borscht, but not everyone can immediately get used to the tactics of playing it. But by being patient and having ridden about two dozen battles, you can easily carry out the battle in this machine, instilling fear in the enemy.