“Information technologies in education” - Search for information. “Education has changed so little technologically over the last 100 years... Support for learning. Maximum interactivity. The quality of traditional education. Accurate context identification. Impossibility full check. Clear tests. Electronic education. There is no limit on 1 item.

“Multimedia presentations” - Improving lesson productivity. Systematize acquired knowledge. Possibility of using multimedia presentation at various stages of the lesson. Acquire basic knowledge of the subject. A universal tool for the job. Features of this methodological technique. Multimedia presentation can be used:

“Information technologies in preschool educational institutions” - Interactive drawings. Educational games and educational programs. Video clips. Programs - simulators, test programs. Interactive methods". New classification of methods (Lerner I.Ya., Skatkin M.N.). Short animations. Directions in computer technology. Using an interactive whiteboard. Interactive voting and testing system VOTUM.

“Interactive forms of learning” - The effectiveness of discussion. Brief characteristics laboratory work. Business and role-playing games. Independent work method. Awakening students' interest. An innovative method for solving problems. Determination of grinding fineness. Brainstorm. Aesthetic education of a student. Discussion. Interactive training.

“Teacher Information Competence” - Five main directions of radical changes in the education system. Internet resources for everyone. Internet resources for mathematicians. Stages of development. Internet resources for biologists. Information culture. Informatization. Internet resources for historians. Assignment for groups. Information competence of the teacher.

“ICT in school lessons” - Teacher motivation. Planning the pedagogical process. The project method is an effective means of obtaining modern education. Information Technology. School-wide and interschool project. Lesson designer. In a true culture, nothing dies... Types of key competencies (generalization). World Art.

There are a total of 33 presentations in the topic

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The term "multimedia" is formed from the words "multi" - many, and "media" - environment, medium, means of communication, and to a first approximation it can be translated as "multi-medium"

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Several definitions of the concept of multimedia Multimedia is a technology that describes the development, operation and use of information processing tools different types; information resource, created on the basis of technologies for processing and presenting information of various types; computer software, the functioning of which is associated with the processing and presentation of information of various types; computer Hardware, with the help of which it becomes possible to work with information of different types; a special generalizing type of information that combines both traditional static visual (text, graphics) and dynamic information of various types (speech, music, video fragments, animation, etc.).

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In a broad sense, the term “multimedia” means a range of information technologies that use various software and hardware in order to most effectively influence the user (who has simultaneously become a reader, listener, and viewer)

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Thanks to the use of multimedia in information technology due to the simultaneous influence of graphic, sound, photo and video information, such means have a great emotional charge and are actively included in the entertainment industry, the work practices of various institutions, home leisure, and education.

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Multimedia technologies make it possible to combine many types of information. This allows information to be presented in various forms using a computer, such as: images, including scanned photographs, drawings, maps and slides; voice recordings, sound effects and music; video, complex video effects; animations and animation simulation.

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Multimedia computer A multimedia computer is a computer equipped with hardware and software that implements multimedia technology.

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Components of Multimedia Multimedia technology consists of two main components - hardware and software.

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Multimedia Hardware Basic computer with high performance processor, RAM 64 - 512 MB, hard drive with a capacity of 40 - 100 GB and higher, floppy drive magnetic disks, manipulators, multimedia monitor with built-in stereo speakers and SVGA video adapter.

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Multimedia Hardware Special CD-ROM drives and DVD-ROM TV tuners, graphic accelerators (accelerators), including those for supporting three-dimensional graphics, video playback cards, devices for inputting video sequences, sound cards with installed mixers and music synthesizers that reproduce the sound of real musical instruments Acustic systems with headphones or speakers, etc.

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Audio input/output system ADC – analog-to-digital converter, DAC – digital-to-analog converter

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Technical means for sound input/output Acoustic devices: microphone, sound speakers, headphones Sound card: signal conversion ADC, DAC

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Multimedia software 2. Tools for creating multimedia applications: video editors; professional graphic editor; tools for recording, creating and editing audio information, allowing you to prepare sound files for inclusion in programs, change the signal amplitude, add or remove a background, cut or paste blocks of data at a certain time interval; programs for manipulating image segments, changing colors, palettes; programs for implementing hypertexts, etc.

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Multimedia technologies Computer graphics Animation is the reproduction of a sequence of pictures, creating the impression of a moving image. Three-dimensional (3D) graphics are graphics created using images that have not only length and width, but also depth. Music MIDI (Musical Instrument Digital Interface) is a standard that allows you to connect digital musical instruments used in composing and recording music to your computer. Sound effects- saving to digital form the sounds of musical instruments, sounds of nature or musical fragments created on a computer, or recorded and digitized. Video capture - digitally “capture” and “freeze” individual video frames. A virtual reality(Virtual Reality, VR). The word "virtual" means "acting and appearing as real."

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The term "multimedia computer" can mean the following: a PC that allows you to easily play all major video and audio formats. Video - with the highest possible quality and without dropping frames, audio - with Hi-Fi quality and, possibly, multi-channel; A PC designed for input and further editing of video with professional or semi-professional quality (video studio); A PC that has all the capabilities for digitizing sound, creating it using a built-in sampler or synthesizer and professional/semi-professional processing of audio streams (PC-based audio studio); A PC that combines all of the above features.

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Tools for creating multimedia applications can be divided into three groups: specialized programs designed for quickly preparing certain types of multimedia applications (presentations, publications on the Internet) (saving money and time, but we lose in the efficiency of the program); proprietary development tools (specialized tools to create multimedia applications) (Some proprietary programs are not cheap. In addition, you are faced with the need to master special techniques for working with them and a number of restrictions, although you can find a way out of the situation.); programming languages ​​(difficult and labor-intensive).

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Multimedia capabilities the ability to store a large amount of the most various information on one medium (up to 20 volumes of original text, about 2000 or more high-quality images, 30-45 minutes of video recording, up to 7 hours of sound); the ability to enlarge (detail) the image or its most interesting fragments on the screen, sometimes by a twenty-fold increase (magnifying glass mode) while maintaining image quality. This is especially important for the presentation of works of art and unique historical documents;

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Multimedia capabilities 3. the ability to compare images and process them with a variety of software tools for research or educational purposes; 4. the ability to highlight “hot words (areas)” in the text or other visual material accompanying the image, which can be used to immediately obtain reference or any other explanatory (including visual) information (hypertext and hypermedia technologies);

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Multimedia capabilities 5. the ability to provide continuous musical or any other audio accompaniment corresponding to a static or dynamic visual series; 6. the ability to use video fragments from films, video recordings, etc., the “freeze frame” function, frame-by-frame “scrolling” of video recordings;

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Multimedia capabilities 7. the ability to include databases, image processing techniques, animation in the contents of the disk (for example, accompanying a story about the composition of a painting with a graphical animated demonstration of the geometric structures of its composition), etc.; 8. ability to connect to global Internet networks; 9. ability to work with various applications (text, graphic and sound editors, cartographic information);

1. Definitions of the term multimedia Multimedia is a modern computer information technology that allows you to combine computer system text, sound, video image, graphic image and animation (animation). Information is a very capacious and deep concept that is not easy to give a clear definition. Multimedia is a modern computer information technology that allows you to combine text, sound, video, graphics and animation (animation) in a computer system. Information is a very capacious and deep concept that is not easy to give a clear definition.


Multimedia is the sum of technologies that allow a computer to input, process, store, transmit and display (output) types of data such as text, graphics, animation, digitized still images, video, sound, speech... Multimedia is the sum of technologies that allow a computer enter, process, store, transmit and display (output) such types of data as text, graphics, animation, digitized still images, video, sound, speech. Multimedia are interactive systems that provide work with still images and moving video, animated computer graphics and text, speech and high-quality sound Multimedia are interactive systems that provide work with still images and moving video, animated computer graphics and text, speech and high-quality sound


Multimedia technologies are one of the most promising and popular areas of computer science. They aim to create a product containing “collections of images, text and data, accompanied by sound, video, animation and other visual effects (Simulation), including an interactive interface and other control mechanisms.” This definition was formulated in 1988 by the largest European Commission dealing with the implementation and use of new technologies.


Three basic principles of multimedia: Three basic principles of multimedia: Presenting information through a combination of multiple human-perceivable media; Presenting information through a combination of multiple human-perceivable media; The presence of several storylines in the content of the product (including those built by the user himself on the basis of “free search” within the information offered in the content of the product); The presence of several storylines in the content of the product (including those built by the user himself on the basis of “free search” " within the framework of the information offered in the content of the product); Artistic design of interface and navigation tools. Artistic design of interface and navigation tools.


The undoubted advantage and feature of the technology are the following multimedia capabilities, which are actively used in the presentation of information: - the ability to store a large volume of a wide variety of information on one medium (up to 20 volumes of original text, about 2000 or more high-quality images, minutes of video recording, up to 7 hours of audio) ;




The ability to enlarge (detail) the image or its most interesting fragments on the screen, sometimes by a factor of twenty (magnifying glass mode) while maintaining image quality. This is especially important for the presentation of works of art and unique historical documents; the ability to enlarge (detail) the image or its most interesting fragments on the screen, sometimes by a factor of twenty (magnifying glass mode) while maintaining image quality. This is especially important for the presentation of works of art and unique historical documents;


The ability to compare images and process them with a variety of software tools for research or educational purposes; the ability to compare images and process them with a variety of software tools for research or educational purposes; the ability to use video fragments from films, video recordings, etc., the “freeze frame” function, frame-by-frame “scrolling” of video recordings; the ability to use video fragments from films, video recordings, etc., the “freeze frame” function, frame-by-frame “scrolling” of video recordings;


- “the ability to work with various applications (text, graphic and sound editors, cartographic information); - “the ability to work with various applications (text, graphic and sound editors, cartographic information); - “the ability to create your own “galleries” (selections) from the information presented in the product (“pocket” or “my notes” mode); - “the ability to create your own “galleries” (selections) from the information presented in the product (“pocket” or “my notes” mode);


- “the ability to “remember the path traveled” and create “bookmarks” on the screen “page” of interest; - “the ability to “remember the path traveled” and create “bookmarks” on the screen “page” of interest; - “the ability to automatically view the entire content of a product (“slide show”) or create an animated and voiced “guide” for the product (“talking and showing user instructions”); inclusion of game components with information components into the product; - “the ability to automatically view the entire content of a product (“slide show”) or create an animated and voiced “guide” for the product (“talking and showing user instructions”); inclusion of game components with information components into the product; - the ability to “freely” navigate through information and exit to the main menu (enlarged content), to the full table of contents, or even from the program at any point in the product. - the ability to “freely” navigate through information and exit to the main menu (enlarged content), to the full table of contents, or even from the program at any point in the product.


Multimedia products can be divided into several categories depending on which consumer groups they are aimed at. Multimedia products can be divided into several categories depending on which consumer groups they are aimed at. 1. The first category for those who have a computer at home is educational, developmental programs, all kinds of encyclopedias and reference books, graphics programs, simple music editors, etc. Program CDs are so popular among home multimedia users that the number of CD titles on the market doubles every year.


2. The second category is business applications. Here multimedia serves other purposes. With its help, presentations come to life, it becomes possible to organize live video conferences, and voice mail replaces an office PBX so well that regular phone begins to be perceived as archaic. And, of course, nowadays the computer is becoming indispensable for accountants, economists, managers and many other specialists who use it for complex accounting and statistical calculations. Nowadays, personal computers are becoming indispensable assistants, without which no small enterprise or large corporation can do.




The use of multimedia in education and training (Computer Based Training - CBT) is intended for both personal use and business. This area of ​​multimedia application will become increasingly important in the future as the knowledge that provides high level professional qualifications are always subject to rapid changes. Today's level of development, especially in technical fields, requires constant updating, and enterprises whose development is based on competition must be very flexible in their activities. The use of multimedia in education and training (Computer Based Training - CBT) is intended for both personal use and business. In the future, the importance of this area of ​​​​multimedia application will increase, since the knowledge that provides a high level of professional qualifications is always subject to rapid changes. Today's level of development, especially in technical fields, requires constant updating, and enterprises whose development is based on competition must be very flexible in their activities.


Significant positive factors that speak in favor of this method of acquiring knowledge are the following: Significant positive factors that speak in favor of this method of acquiring knowledge are the following: 1. better and deeper understanding of the material being studied, 2. motivation of the student to contact a new area of ​​​​knowledge , 3. time savings due to a significant reduction in training time, 4. acquired knowledge remains in memory for a longer period and is later more easily restored for use in practice after a short repetition, 5. reduction in costs for industrial training and advanced training. training and professional development.


One of the most important areas of application of multimedia is the management of documents, contracts, invoices, official correspondence, etc. This information is almost without exception recorded on a write-once medium, and this information is not used very often in the future. By using special programs this documentation can be read and viewed at any time. One of the most important areas of application of multimedia is the management of documents, contracts, invoices, official correspondence, etc. This information is almost without exception recorded on a write-once medium, and this information is not used very often in the future. Using special programs, this documentation can be read and viewed at any time.


Multimedia breaks stereotypes and revolutionizes the idea of ​​what a program user interface is and how information can be conveyed. With coming operating systems having GUI, program developers have no limits on their imagination. The most famous operating systems with such an interface today are System 7.5 for Macintosh computers, Windows 95/98/2000/ME/XP, OS/2, MagicCap, X-Windows (for Unix). Multimedia breaks stereotypes and revolutionizes the idea of ​​what a program user interface is and how information can be conveyed. With the advent of operating systems that have a graphical interface, program developers have no limits on their imagination. The most famous operating systems with such an interface today are System 7.5 for Macintosh computers, Windows 95/98/2000/ME/XP, OS/2, MagicCap, X-Windows (for Unix).


From the text interface there was a transition, first to a graphic one, which simply presented information more clearly, and then to third-generation Internet technologies, where the graphic interface is used to generate requests to the intelligent communication environment.


Multimedia is directly related to the development of Internet technologies. It has become possible to send audio and video messages via e-mail, as well as communicate via the Internet in real time, while seeing the interlocutor on the computer screen, which until recently was just a dream. Technical solutions have existed for several years now. Even the most inexperienced user can now easily connect to the Internet, find, view or even listen to any information he is interested in from anywhere in the world, and all this has become possible with the development of multimedia technologies. Multimedia is directly related to the development of Internet technologies. It has become possible to send audio and video messages by e-mail, as well as communicate via the Internet in real time, while seeing the interlocutor on the computer screen, which until recently was just a dream. Technical solutions have existed for several years now. Even the most inexperienced user can now easily connect to the Internet, find, view or even listen to any information he is interested in from anywhere in the world, and all this has become possible with the development of multimedia technologies.


Bibliography 1. Sergey Bobrovsky, Strategies // PC WEEK June 21, 2003 2. Andrey Borzenko, Software for multimedia // HARD&SOFT February 2 Alexander Kolganov, Multimedia systems today // HARD&SOFT April 4, 2005

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Multimedia technologies in education

Currently, teachers are faced with the problem of a decrease in the level of cognitive activity of students in the classroom, a reluctance to work independently, and simply to study. Among the reasons why children lose interest in classes, one must certainly mention the monotony of lessons. Only a creative approach to the construction of a lesson, its uniqueness, richness in a variety of techniques, methods and forms can ensure effectiveness. There are many ways to develop students' cognitive activity. One of the ways is the use of multimedia technologies, which make it possible to increase the level of activity of schoolchildren and attract the attention of students.

Multimedia technologies are technologies that make learning more effective by involving people in the process of perception. educational information most of the sensory components of the learner.

Multimedia and hypermedia technologies integrate powerful distributed educational resources; they can provide an environment for the formation and manifestation of key competencies, which primarily include information and communication. Multimedia technologies open up fundamentally new methodological approaches in the general education system.

Multimedia is the interaction of visual and audio effects under the control of an interactive software Using modern hardware and software, they combine text, sound, graphics, photos, video in one digital representation.

Hypermedia are computer files linked through hypertext links to move between multimedia objects.

The use of the video method in the educational process provides the opportunity to: provide students with more complete, reliable information about the phenomena and processes being studied; increase the role of visibility in the educational process; satisfy the needs, desires and interests of students; release the teacher from part technical work related to control and correction of knowledge; establish an effective feedback; organize complete and systematic control, objective accounting of progress.

Educational multimedia presentations

The forms and place of use of a multimedia presentation (or even a separate slide) in a lesson depend on the content of this lesson and the goal set by the teacher. However, there are some general, most effective methods for using such benefits:

When learning new material. Allows you to illustrate with a variety of visual aids. The application is especially beneficial in cases where it is necessary to show the dynamics of the development of a process. When fastening new topic To test knowledge Computer testing is self-testing and self-realization, it is a good incentive for learning, it is a way of activity and self-expression. To deepen knowledge, as additional material for lessons.

When checking frontal independent work. Provides, along with oral, visual control of results. When solving educational problems. Helps to complete a drawing, draw up a solution plan and control the intermediate and final results of independent work. A means of emotional relief. Multimedia programs look like a video film, but with the ability to intervene in the course of action and conduct a dialogue. As a means for producing didactic handouts. Personal Computer in the hands of a teacher, in addition to a scanner and printer, this is a teacher’s mini-printing house.


On the topic: methodological developments, presentations and notes

Optimizing the correction of speech disorders: the use of multimedia technology to support the correction process.

A computer is a thinking tool that dramatically enhances a person’s capabilities. A person remembers 20% of what he hears and 30% of what he sees, more than 50% of what he sees and hears at the same time. Facilitating the process...

Methods of using multimedia technologies in chemistry lessons.

Multimedia software have great capabilities in displaying information that is significantly different from the usual, and have a direct impact on the motivation of the learner...