One of the company's bold attempts to create a mobile phone and gaming device is the . It turned out interesting model, which attracted the attention primarily of young people. They appreciated the innovative development and the device gained popularity among young people. Gaming phone with joystick Sony Ericsson Xperia Play (R800) created using modern materials. They do not lose their original appearance even after a long period of using the gadget.The appearance of a hybrid on sale game console and the P800 mobile device caused many positive emotions among the company's fans. They were enthusiastic about the gadget and it immediately began to be popular. The model was different original design, which literally attracted attention at first sight. The device received a respectable size. Despite this, it is quite convenient and simple to use.

When creating a phone Sony Ericsson Iskperia Play Only high-quality and durable plastic elements were used. They had a significant margin of strength and reliability. Resistant to scratches on the surface of the material. Entire front side mobile phone is given under the screen. At the bottom there are several control keys. Above the display Sony Ericsson Iskperia Play P800 can be found with a light sensor. Using its screen in automatic mode Its brightness is adjusted depending on the light level.Not far from the light sensor you can find the front camera eye. It is very convenient during video calls. On the left side of the device you can find a headphone jack. Not far from it there is a microUSB connector, which is used to connect charger and other gadgets.

On right side phone Sony Ericsson Xperia Play (R800) there are two buttons. They are located in opposite corners. They only work in certain game modes. They press easily and do not require excessive force. Between them you can find a key to adjust the volume of your mobile device.Under the back cover you can find the battery. It holds a charge for about 3 days. Below them are a SIM card and a memory card. It is very convenient to play games on a mobile phone. All thanks to a well-thought-out control system. The display diagonal is 4 inches. Excellent transmission color scheme and has a rich picture.

Buy Sony phone Ericsson Xperia Play (R800) is available at a low price on our website.

Have you noticed that all new phones have the same face? It seems that the time when you could buy a phone with some special feature has already passed. Today, all you can surprise with are inches, gigahertz and gigabytes. Manufacturers, in pursuit of power, forgot about chips, soulfulness, if you like. But still, there are still extreme sports enthusiasts who rely primarily not on technology, but on uniqueness. Sony Ericsson Xperia Play is just like that.
Yes, what everyone was waiting for has happened. The PSP was crossed with a phone and it remains to be seen how successful it is.

Design, size

The size of the smartphone takes us back to 2008 - a time when smartphones were big and thick and no one complained about it. Compared to the current thin ones, the Xperia Play looks wild. But everything changes after a day of living with a smartphone. You start to like the plumpness, and the weight inspires confidence. In addition, due to its round, non-brick shape, the phone is comfortable to hold in your hand.

The design is entirely dedicated to the pleasure of gamers. The smart is made in the form factor of a side slider, on the second half of which there is not a keyboard, but the standard console control buttons - a cross and four buttons familiar to everyone: a triangle, a circle, a cross and a square. Between them there are two touch circles - this is a replacement for analog sticks. Also, the “Start” and “Select” keys have not been forgotten and, just in case, the call button has been duplicated context menu. On the right side there are two game triggers, with a volume rocker between them. MicroUSB and 3.5 mm connectors are located on the left. This was done to make it convenient to hold the smart phone while playing, even with connected peripherals, and also due to the possibility of installation in a special docking station. Just below are the stereo speakers.

Almost the entire front panel was occupied by four inch screen, leaving space for four thin mechanical buttons on the bottom and a speaker with a front-facing VGA camera on top.

At the back there is a five megapixel camera with LED flash, a second microphone for noise reduction and the inscription “Xperia” in the middle. Under the back cover (which, by the way, is very thin and must be removed carefully) there is a 1500 mAh battery and slots for SIM and microSD cards. The power button is usually located on the top right. It has a built-in LED for notification of missed calls, SMS, etc.

The body is made of black glossy plastic with silver inserts on the sides. The coating is very easily soiled, any touch is immediately visible on the phone. At the same time, the gaming unit is made of matte gray plastic and remains visually attractive even with active use. Like any side slider, the Xperia Play develops play in the halves over time. In the rather used test sample it was present right away, but in general the mechanism rails look quite reliable.

Filling

When the device first appeared, speculation immediately began about what platform it would be built on. It would be logical to assume that Tegra 2 from Nvidia fits perfectly into a gaming smartphone. But apparently the Swedish-Japanese have a different logic and they decided to build a PSP background on a rather outdated Qualcomm platform. It is based on the MSM8255 processor with a clock frequency of 1 GHz, which even at the time the phone was released (which is May 2011) was no longer an advanced solution. The Adreno 205 graphics chip is also not enough stars from the sky, and 512 MB random access memory have already become a standard in the mid-end segment. For everyday work and multimedia, this bundle is enough, but damn it! This is a Playstation phone, which is bought for the gaming component, and it requires top-end components. If now all games work normally on Play, then soon the power of the smart device will simply not be enough to render the maximum level of graphics. In benchmarks, the smartphone produced the following results: Quadrant – 1486 points, Neocore – 57.4 FPS

The screen also makes its contribution. The four-inch diagonal and 854x480 pixel resolution are quite suitable for the tasks assigned to a smartphone. But Sony Ericsson again has problems with quality. Does everyone remember the Xperia X10 with its display, which they simply saved money on? History repeats itself with Play. The screen is very dim, its brightness is so low that you constantly catch yourself thinking about turning it up more. But it was not there. On a sunny day, a mobile gamer runs the risk of losing, because when light hits, the image fades and becomes unreadable.

The Xperia Play has 1GB of memory installed, but about 400 MB is available to the user, which is also not enough. The maximum memory card capacity is 32GB.

Communications are standard as follows: 3G module for high-speed mobile connection, Bluetooth version 2.1 and Wi-Fi standard 802.11 b,g,n. In addition, there is a Qualcomm GPSone receiver. In general, there is almost always a connection with the world.

Things are much better with sound. If in the majority Android smartphones They build in rattles instead of a speaker, then in the Xperia Play not only is the speaker of normal quality, but there are also two of them! Smartphone with xLoud option enabled! will easily shout over both the noise of the street and the screams of a neighbor begging to let him play on an outlandish device. When playing through headphones, the quality is also at the same level. The sound is rich, clear and loud. The phone can become a replacement for the player in most cases. For inquisitive music lovers, Sony Ericsson has added the ability to search for clips, lyrics and general information about the artist by tags.

The Play's camera is set to five megapixels, has autofocus and a flashlight. Although the quality cannot be called higher than “telephone”, sudden pleasant moments can be captured with a telephone. The camera interface is standard, without interference from Sony Ericsson.

They didn’t place a bet on the video either. Shooting takes place in a maximum resolution of 640x480, zooming is available only during a pause. Although the phone has two microphones, when recording video, the sound is recorded in mono mode. The front camera with VGA resolution is standard and of no interest.

Sample photos



The connection quality is good. When talking, there is no echo or interference, the voice is clear. A medium-power vibration alert is just what you need.

The battery here has a capacity of 1500 mAh. On average, with normal use (an hour of calls, a couple of SMS, Wi-Fi, an hour of music), a smartphone lasts a day and a half. If you use it for its intended purpose, namely to play, the battery will last from 3 to 5 hours.

Technical Sony specifications Ericsson Xperia Play

  • Dimensions, weight: 62mm x 119mm x 16mm, 175 g.
  • Screen: TFT, capacitive, 4 inches, 854x480 pixels.
  • CPU: QualcommSnapdragonMSM8255 1 GHz
  • RAM/ROM: 512/~400
  • Video: Adreno 205
  • Camera: 5 MP with flash, 0.3 MP
  • Sensors: G-Sensor, Light Sensor, Proximity Sensor, Digital Compa With

Software

Sony Ericsson Xperia Play comes pre-installed with Android versions 2.3.3. and its own graphical shell. The shell is a redesigned Timescape UI from the previous generation Xperia. Actually, Timescape is now just a widget; it is not so tightly integrated into the system. The launcher itself has rather primitive functionality. You can add, remove and drag widgets or shortcuts. Advantages over the standard shell are the ability to store not two, but four applications in the bottom panel and create folders on desktops. Folders already have prepared icons that describe the contents, be it games or multimedia. By the way, about icons. Sony Ericsson redrawn standard images shortcuts for greater visual integrity of the interface, but they did not do it completely. For example, the icon for the same camera remains standard and is already hurting the eyes. All actions in the menu occur smoothly and are accompanied by pleasant animation.

In the display settings, you can choose a Playstation-inspired theme. There are seven color options to choose from.


The lock screen does not differ in functions from the standard one, but it is also redrawn. Pay attention to the screenshot: there is a black bar at the bottom. It's just an unused place, a small thing, but unpleasant.

In the menu, applications are arranged in a 4x4 grid, the list scrolls horizontally. It is possible to sort the list by frequency of use, name, installation time, or set your own order. You cannot create folders in the menu.


The smartphone has an additional set of applications from Sony Ericsson. TrackID- this is very useful thing for DJs or just music lovers. The application recognizes the song based on the fragment you give it to listen to. Sony Ericsson's base is still larger than that of its competitors and indeed, there are people who buy phones only from this brand because of TrackID. Application WisePilot– online maps, which, with a built-in receiver and the presence of other navigation programs, are quite useless. Touchnote– a service for creating postcards based on a template and their subsequent materialization. And the most useful application for most users is the office suite. Office Suite.

IDDQD

The most delicious thing about a smartphone and what everyone has gathered for is its other half. The first and so far the last Playstation is a smartphone designed to kill the stereotype “Android is less gaming than iOS.”

The most important thing in such a device is convenience. The control keys have good travel and there are no complaints about them. But the idea of ​​replacing analog sticks with touch pads was disappointing. In the same PSP Go there was at least one, but a real analogue. The design of the console was the same. Sony Ericsson's know-how is simply inconvenient to use; only adjusting the sensitivity in each game helps. You also need to get used to the triggers located under your index fingers. The finger, trying to feel the key, rests on the top cover. Despite the above, this is still the most convenient smartphone for gaming.

We can start playing by downloading the four games that the manufacturer offers us. This is FIFA10, arcade flying game Star Batallion, fighting game Bruce Lee Dragon Warrior and Sims 3! All you need is to load the game cache when Wi-Fi assistance. If this is not enough, when we open the phone we are taken to the Xperia Play menu, where we can download games adapted for our phone.

There is plenty to play - there are arcade games, shooters, and sports simulators. The good news was the decision of Electronic Arts to distribute four of its hits for free for Xperia Play: Battlefield: Bad Company 2, Dead Space, Need for Speed: Hot Pursuit and Need for Speed: SHIFT. Unfortunately, the most significant thing is that this moment there is not a single exclusive, only for Xperia Play, and this says a lot about the popularity of the platform. But the Play is tempting to play, because doing it is more enjoyable than on other phones. In the same Dead Space, in which the fingers obscured the floor of the screen, it became much more convenient to control Isaac. And this applies to all games available for Android.

Dead Space

Modern Combat 2: Black Pegasus


Asphalt 5


FIFA 10






Bruce Lee: Dragon Warrior








Star Battalion




Plus, a Playstation One emulator is initially available. It doesn't shine with functionality (you can't even stretch an image from 4:3 to 16:9), but it allows you to run everything that warmed your heart ten years ago. Crash Bandicoot was immediately installed, in which I spent an hour or two.


To play or not to play?

Sony Ericsson Xperia Play is a very strange phone. This is the only gaming smartphone, a descendant of Nokia's N-Gage. However, it is made on a deliberately outdated platform; in such a device you expect better hardware. There is a lot to play on it, but there are no standout games that make a name for the gaming platform. It is unreasonably expensive. And with all this, the Sony Ericsson Xperia Play is an iconic phone. Just because it's catchy. It has something that the vast majority of current smartphones lack - zest. Everyone who had an N-Gage remembers it only with a smile. Xperia Play will face the same fate.

Video review of Sony Ericsson Xperia Play

If you find an error, please highlight a piece of text and click Ctrl+Enter.

Another important point is the presence of a PSOne emulator, which allows you to download and run game images for the first one for free. gaming platform from Sony. The smartphone's performance is enough for comfortable gaming, and that's the main thing. If the pre-installed emulator is not to your taste, there are several in the Android Market free alternatives. 8-bit and 16-bit platforms are also successfully emulated: NES (Dendi), Sega, Super Nintendo, NeoGeo and so on.

Time battery life in game mode depends greatly on what games you play. Android applications with high-quality graphics (Asphalt 6, BackStab) drain the battery in 4 hours. The PSOne emulator also has about the same amount of charge. And 8-bit games that do not require high computing power can be played for 6 hours. The result cannot be called outstanding; the PlayStation Portable lasts much longer. However, let's not forget that the Xperia Play is a phone with the capabilities of a gaming console, and not a console that can make calls. Its use assumes that the games will be used sparingly (on the way to work, on flights, while waiting for someone), in which case the battery lasts for a day. That is, Xperia Play performs no worse than the average Android smartphone.

conclusions

In general, it is difficult to disagree with the fact that the initially announced price for the Xperia Play was high. However, if you go to the price.ru catalog, you will see that this smartphone is now offered at a price of 15,500 rubles. Given this state of affairs, it looks interesting, you can easily turn a blind eye to some of the shortcomings. Well, let's sum it up.

Sony Ericsson Xperia Play looks stylish and is quite convenient as a phone. The large thickness of the case and heavy weight are a little frustrating. However, these disadvantages are directly related to the advantages of the gaming component. If the body were smaller, the controls would also have to be made smaller or placed more densely, which would hardly be beneficial. Battery life is consistent with most Android smartphones. It is small, but there is practically no choice within this OS. The support from the developers turned out to be quite good, so Sony Ericsson Xperia Play has a right to life. At the current price level, it is available to a wide audience, and there are no direct competitors and are not expected.

Many people remember how several years ago there were rumors on the Internet that Sony Ericsson might be preparing a miracle device that would combine the popular PlayStation Portabe (PSP) mobile console and the capabilities of a mobile phone. In 2008, on the pages of Internet sites you might have come across this picture.

According to the ideology of this concept, whose name at that time was PlayStation Phone, it is clearly clear that it was the telephone module built into the favorite game console that the PSP owner needed for complete happiness.

Several years passed, and such a device actually saw the light of day. True, time has made its own adjustments here too. Many different events have happened over the years. Smartphone with touch screen has become not only in demand, but also commonplace, and mobile Android platform managed to climb to the very top of the Olympus of popularity. And the structural difficulties Sony Ericsson itself has experienced in recent years have left their mark. Be that as it may, now this is no longer a PSP game console with a built-in telephone module, but a full-fledged smartphone with additional gaming capabilities of the PlayStation world inside. In addition, it logically fits into the whole family of Sony Ericsson communicators under the general called Xperia. In it, each iconic device is assigned a unique and sonorous name, such as Neo or Ray, which carries a semantic load. For example, the Xperia Arc body is curved in an arch style, and the Xperia Action is not afraid of use in extreme conditions. So the name Play (“play”) clearly speaks for itself. The technical marking of the device is R800i.

Scope of delivery and characteristics

In a cardboard box with the PlayStation Certified logo emblazoned in the foreground, the buyer will not find much. The only must-haves are sufficiently high-quality earplugs and a comfortable network adapter with USB output for charging via USB-microUSB cable. The cord itself is also included and serves not only for charging, but also for communication with the computer. The Xperia Play comes in two color options, so the buyer can choose a white or black device according to their preferences.

Characteristics of the Sony Ericsson Xperia Play communicator the following:

  • processor Qualcomm Snapdragon QDS8255, 1 core, 1 GHz;
  • operating system Android 2.3.2;
  • color TFT display, 4 inches diagonal, 480×854 pixels, capacitive, with multitouch;
  • RAM 512 MB, inner memory 1 GB (up to 400 MB available);
  • GSM connection 850/900/1800/1900 MHz, GPRS/EDGE;
  • 3G communication UMTS/HSPA 800/850/1900/2100, UMTS/HSPA 900/2100;
  • Bluetooth v2.1;
  • Wi-Fi 802.11b/g/n;
  • GPS, AGPS;
  • slot for microSDHC cards up to 32 GB;
  • spatial position sensor;
  • retractable game controller;
  • 5.1 megapixel camera, autofocus, flash, video recording;
  • battery 1500 mAh;
  • dimensions 119×62×16 mm;
  • weight 175 grams.

Appearance and ease of use

The device is massive: a thickness of 16 mm, coupled with a weight of 175 grams, turns it into a block that is not at all easy to carry in a trouser pocket, not to mention summer shirts or shorts. Clothes will noticeably sag under the weight of the device, so it is better to think about a belt holster or carry the communicator in a bag, since the screen is initially protected by an invisible factory film.

The considerable thickness is due to the fact that the smartphone is made in the form factor of a side slider. Only instead of the traditional slide out keyboard the user will find here an equally traditional gaming control unit, well known to all fans of the PlayStation family. This is the only and logical way to compactly fit gaming controllers into a smartphone. True, instead of standard analog joysticks, touch elements are used here, which are not very convenient to use without tactile feedback. But in order to save space, the creators had to make a compromise.

The slider opens easily, but not sloppily; the halves, controlled by an automatic closer, are securely fixed in both positions. Compared to Nokia side sliders, which no one has ever been able to open easily the first time, here you simply experience the pleasure of the perfect operation of the mechanism. No backlash or rattling was detected, everything was adjusted to a fraction of a millimeter.

The body is made of easily soiled varnished plastic, and the side edges, like all mechanical elements, are chrome-plated, which looks quite impressive. And by the way: lo and behold! In the “telephone part” of the device there are no hated touch buttons at all - all the keys here are mechanical, they have a pleasant clear action, finally you don’t have to be afraid at all random clicks. On the front panel, very low, so you can't reach it with one hand, there are four traditional Android navigation keys: Back, Home, Menu, and Search. On the back surface you can only find a window for a five-megapixel camera with a flash and a hole for a second microphone. The back surface itself is convex, so there will definitely be scratches on it from contact with the table.

All interface connectors (3.5 mm jack and microUSB for charging and communication with a computer) remain on the left side. The justification for such an inconvenient arrangement is not entirely clear, because the upper, and, at worst, the lower edges are completely free.

Perhaps the manufacturer was counting on spending a long time with the wire connected to the outlet in a gaming, horizontal position? This is the only logical explanation, but it does not make things any easier for the user. The fact remains: with headphones connected, you can’t put a smartphone in your pocket.

On the right side are located gaming keys L and R, identical to the same buttons on the PlayStation manipulator. A two-position volume rocker is neatly fitted between them. Its movement is clear and soft, however, it is completely inconvenient to press it with any of your fingers due to its location exactly in the middle.

The back cover is entirely made of the same plastic and does not have any latches; it simply has to be torn off with a bang from the body, which, with frequent use, will certainly lead to damage to the plastic latches. Often this cover should not be removed. Unfortunately, you still have to do this to access the SIM card and memory card slots. By the way, here lies another danger: when removed back cover a special tab prevents the slot from recognizing the memory card. That is, all work with the card will be interrupted instantly if the cover is carelessly removed from the device while it is turned on.

The verdict on the design is far from clear: on the one hand, everything is beautiful and streamlined, but on the other, the device is too thick and incredibly heavy, and besides, its ergonomics are very poor due to the inconvenient location of almost all elements.

Screen

The screen with a resolution of 480x854 pixels is unremarkable. A conventional color TFT display with a physical size of 90x50 mm and a diagonal of 4 inches is covered with protective glass. It is made using capacitive technology and works multi-touch. The brightness of the display is low, and in the sun it is generally unreadable. But here, perhaps, the factory protective film also plays a role: if you remove it, the screen will become a little brighter. The phone does not have a light sensor; the screen brightness must be changed manually; however, even at the maximum setting, the display is dim. Vertical viewing angles are better than horizontal ones. In general, the display is not of the highest quality, but if it is used here to save energy, then this is quite forgivable.

Sound

But the sound, on the contrary, pleased and even pleasantly surprised. Stereo speakers handle both high and low frequencies very high quality, without wheezing at maximum volume level. When the device is positioned horizontally (for gaming), the sound is directed towards the user symmetrically from both speakers, once again confirming that the design and all the functionality of the Xperia Play were created primarily with the expectation of being used as a gaming phone.

Communication capabilities and communications

Everything is ordinary here. Both wireless interfaces, Wi-Fi (802.11b/g/n) and Bluetooth (v2.1+ EDR), are present in the device and are controlled standard means operating room Android systems. Of course, it is also possible to operate the device with the wireless interfaces disabled in airplane mode, so you can while away the time playing games on the plane. The device, by the way, is capable of operating in almost all ranges, so you can take it with you on any trip.

The quality of communication, as well as the quality of sound in the auditory dynamics, does not cause any complaints. The volume of the call signal is sufficient for any situation, but the vibration alert, as you would expect, is practically not felt. This is not at all surprising given that the body is so thick and vibration-absorbing due to its two halves.

To communicate with a computer, in addition to the standard Android options, Sony Ericsson has created its own menu item, in which one of the options is to install the PC Companion middleware program on the computer directly from the communicator’s memory card (file size 172 MB). There is no need to download anything from the manufacturer’s website or load from disk, everything is very convenient.

Camera

The five-megapixel camera module itself is not bad and produces pictures of quite tolerable quality. However, the camera control interface is too laconic. Minimum settings, no zoom. Separate button There is also no camera on the smartphone body; you have to take pictures by clicking on an icon on the screen. Moreover, what is noteworthy is that autofocus on the selected point is present here, so this icon performs a double action at once: hold it - focus; removed his finger and released the shutter. The convenience is questionable, but considering that we have a gaming phone in front of us, it is forgivable. However, among the many programs presented in the Android Market, there are many that can expand the functionality of the camera.

Macro photography, by the way, is at a very decent level here, so text taken from paper or a monitor screen is quite readable.

Software and games

When you turn on the communicator for the first time, like any other modern phone Sony Ericsson suggests that you first configure all the basic settings by automatically launching the Setup Wizard.

Sony Ericsson Xperia Play runs on Android 2.3.2 OS, and most of the functions are controlled by the native interface of the operating system. However for external design it uses Sony Ericsson's proprietary shell, which changes the functionality of desktops. There are five of them, and they are scrolled horizontally, and the navigation indication between them is marked using a special strip at the top of each of the screens.

It could not have happened, of course, without proprietary program Sony Ericsson Timescape, which switches all channels of communication with the subscriber in one place, be it SMS, Email or social media Facebook and Twitter. However, a separate Facebook client is also present here.

The manufacturer initially installed several games in the Sony Ericsson Xperia Play to suit every taste: there are shooting games, flying games, racing games and even a sports simulator. It is especially convenient to play the Bruce Lee fighting game using mechanical manipulators, where the need for joysticks is especially relevant.

In addition, the user is given the opportunity to buy games optimized for this device, for which, when the gaming keyboard is pulled out, a special menu “Other games” appears.

In general, there are more than enough games, both paid and free, for the Xperia Play, because most of them are not exclusive, but products available for other Android devices.

Games are distributed both through the Android Market and directly by the publishers themselves.

In addition, Xperia Play is equipped with a PlayStation Pocket emulator, which allows you to run games created for the first generation PlayStation game console. Here the user will also find a pre-installed game called Crash Bandicoot. Many people remember it from the first consoles and play with pleasure, remembering the past.

Performance and battery life

The central processor of the Sony Ericsson Xperia Play is a single-core Scorpion ARMv7 based on the Qualcomm MSM8255 chipset of the second edition of Snapdragon. It is supported in graphics processing by the Adreno 205 accelerator. All games, pre-installed or downloaded additionally, were processed smoothly, without jerking or sticking. The power of the Xperia Play hardware is currently quite sufficient to perform the direct duties of a gaming phone.

Xperia Play does not have built-in tools for watching movies downloaded from the Internet. When you try to download a file with the .avi extension from your computer, a reminder appears informing you that you need to convert the file directly during the download process.

The conversion itself takes longer than watching a movie, so it makes sense to download a suitable media player from the Android Market.

The table below shows the results of a comparison of the Sony Ericsson Xperia Play communicator with its competitors. All of them, both “dual-core” and “single-core,” turned out to be more productive and faster than the test subject in tests. However, this does not in any way affect the comfort of working with the device: menus scroll smoothly, programs open quickly, and no games were found that would not work on the device.

Sony Ericsson
Xperia Play
1 GHz
(Android 2.3)
Samsung
Galaxy S II
2×1.2 GHz
(Android 2.3)
HTC
Sensation
2×1.2 GHz
(Android 2.3)
Sony Ericsson
Xperia Arc
1 GHz
(Android 2.3)
HTC
Desire HD
1 GHz
(Android 2.2)
Samsung
Galaxy S
1 GHz
(Android 2.3)
Graphics
Total graphics score 25.756573 34.054173 63.32414 26.784534 29.13765 30.028656
Draw opacity bitmap (MPixels/sec) 8.597816 11.17294 22.188517 8.943233 10.219561 8.854302
Draw transparent bitmap (MPixels/sec) 7.1558347 9.655823 16.542812 7.4391575 7.6020784 9.512309
CPU Whetstone
Total CPU score 2398.0315 3261.4143 2500.6213 2228.1846 2220.2754 1571.6143
MWIPS DP 161.55089 181.4882 162.86644 145.56041 139.6648 97.84736
MFLOPS DP 186.9159 296.7359 190.4762 174.52007 174.52007 108.813934
MFLOPS SP 33.266666 12.005697 26.03444 12.867661 9.602544 6.510691
VAX MIPS DP 35.466553 34.02756 34.39461 17.652456 15.712781 14.372471
VAX MIPS SP 129.79416 156.00337 143.94771 132.27618 137.20203 111.43894
Memory
Total memory score 733.6667 782.7169 792.86743 702.7458 429.8828 647.3529
Copy memory (Mb/sec) 666.6667 711.23755 720.4611 638.5696 390.625 588.2353
Filesystem
Total file system score 172.4514 325.3547 213.823 227.13245 168.85674 74.25825
Creating 1000 empty files (sec) 4.722 0.256 1.342 4.456 0.934 13.402
Deleting 1000 empty files (sec) 7.009 0.13 0.408 2.875 0.547 25.047
Write 1M into file (M/sec) 2.119093 99.0099 13.513514 2.4113817 69.44444 37.037037
Read 1M from file (M/sec) 344.82758 555.55554 416.66666 454.54544 270.27026 112.35955
SD card performance
Creating 250 empty files (sec) 17.777 12663 8.588 6.348 9.748 3.444
Deleting 250 empty files (sec) 8.836 15676 4.772 5.904 9.212 3.0
Write 1M into file (M/sec) 34.246574 23.364487 26.88172 44.052864 18.518518 16.10306
Read 1M from file (M/sec) 303.0303 312.5 357.14285 454.54544 312.5 344.82758

Installed in the smartphone removable battery capacity 1500 mAh. On the manufacturer's website, the stated operating time is more than 8 hours of talk time and 425 hours of standby time. IN standard mode smartphone (several voice calls, SMS and about an hour of web surfing per day), the device is quite capable of working for about two days. Apparently, this is achieved here primarily due to the simplicity of the installed display. In game mode, the device will work from 4 to 5 hours. Under heavy load rear end It heats up slightly, but this is a completely normal situation. Fully charging the phone requires at least 3 hours.

conclusions

At the moment, the Sony Ericsson Xperia Play simply has no competitors for direct comparison. And no matter how the notorious iPhone comes to mind, even it, with its huge number of games, does not have game controllers, cannot be a truly gaming device. Playing by pointing your fingers across the screen is still inconvenient, many people understand this now. Yes, and you can only play games with limited functionality, while analog controls such as a joystick automatically provide capabilities on a completely different level. However, no matter how unique this device is, you can still compare its cost with the cost of a game console and a smartphone. The price of Sony Ericsson Xperia Play in Svyaznoy stores at the time of writing the review is 19,990 rubles. The cost is gradually decreasing, but is still extremely far from reasonable. These twenty thousand can be more than enough for a portable game console with better functionality, and for a smartphone of a level no worse - the same Xperia Neo, for example. So reasonable price for this device seems to be around 14-15 thousand rubles. At this price, in fact, numerous online sellers of “gray” goods offer an uncertified device.

Information about the make, model, and alternative names of the specific device, if available.

Design

Information about the dimensions and weight of the device, presented in different units of measurement. Materials used, colors offered, certificates.

Width

Width information - refers to the horizontal side of the device in its standard orientation during use.

62 mm (millimeters)
6.2 cm (centimeters)
0.2 ft (feet)
2.44 in (inches)
Height

Height information - refers to the vertical side of the device in its standard orientation during use.

119 mm (millimeters)
11.9 cm (centimeters)
0.39 ft (feet)
4.69 in (inches)
Thickness

Information about the thickness of the device in different units measurements.

16 mm (millimeters)
1.6 cm (centimeters)
0.05 ft (feet)
0.63 in (inches)
Weight

Information about the weight of the device in different units of measurement.

175 g (grams)
0.39 lbs
6.17 oz (ounces)
Volume

The approximate volume of the device, calculated based on the dimensions provided by the manufacturer. Refers to devices with the shape of a rectangular parallelepiped.

118.05 cm³ (cubic centimeters)
7.17 in³ (cubic inches)
Colors

Information about the colors in which this device is offered for sale.

Black
White
Blue
Orange

SIM card

The SIM card is used in mobile devices to store data that certifies the authenticity of mobile service subscribers.

Mobile networks

A mobile network is a radio system that allows multiple mobile devices to communicate with each other.

Mobile communication technologies and data transfer speeds

Communication between devices on mobile networks is carried out using technologies that provide different data transfer rates.

Operating system

An operating system is a system software that manages and coordinates the operation of hardware components in a device.

SoC (System on Chip)

A system on a chip (SoC) includes all the most important hardware components of a mobile device on one chip.

SoC (System on Chip)

A system on a chip (SoC) integrates various hardware components such as a processor, GPU, memory, peripherals, interfaces, etc., as well as the software necessary for their functioning.

Qualcomm Snapdragon S2 MSM8255
Technological process

Information about technological process, on which the chip is made. Nanometers measure half the distance between elements in the processor.

45 nm (nanometers)
Processor (CPU)

The primary function of a mobile device's processor (CPU) is to interpret and execute instructions contained in software applications.

Scorpion
Processor size

The size (in bits) of a processor is determined by the size (in bits) of the registers, address buses, and data buses. 64-bit processors have higher performance compared to 32-bit processors, which in turn are more powerful than 16-bit processors.

32 bit
Instruction Set Architecture

Instructions are commands with which the software sets/controls the operation of the processor. Information about the instruction set (ISA) that the processor can execute.

ARMv7
Level 1 cache (L1)

Cache memory is used by the processor to reduce access time to more frequently used data and instructions. L1 (level 1) cache is small in size and works much faster as system memory, and other levels of cache memory. If the processor does not find the requested data in L1, it continues to look for it in the L2 cache. On some processors, this search is performed simultaneously in L1 and L2.

32 kB + 32 kB (kilobytes)
Level 2 cache (L2)

L2 (level 2) cache is slower than L1 cache, but in return it has a higher capacity, allowing it to cache more data. It, like L1, is much faster than system memory (RAM). If the processor does not find the requested data in L2, it continues to look for it in the L3 cache (if available) or in RAM memory.

384 kB (kilobytes)
0.375 MB (megabytes)
Number of processor cores

The processor core performs program instructions. There are processors with one, two or more cores. Having more cores increases performance by allowing multiple instructions to be executed in parallel.

1
CPU clock speed

The clock speed of a processor describes its speed in terms of cycles per second. It is measured in megahertz (MHz) or gigahertz (GHz).

1000 MHz (megahertz)
Graphics Processing Unit (GPU)

The Graphics Processing Unit (GPU) handles calculations for various 2D/3D graphics applications. IN mobile devices it is used most often by games, consumer interface, video applications, etc.

Qualcomm Adreno 205
Amount of random access memory (RAM)

Random Access Memory (RAM) in use operating system and all installed applications. Data stored in RAM is lost after the device is turned off or restarted.

512 MB (megabytes)
Type of random access memory (RAM)

Information about the type of random access memory (RAM) used by the device.

LPDDR2
Number of RAM channels

Information about the number of RAM channels that are integrated into the SoC. More channels means more high speeds data transmission.

Dual channel

Built-in memory

Each mobile device has built-in (non-removable) memory with a fixed capacity.

Memory cards

Memory cards are used in mobile devices to increase the storage capacity for storing data.

Screen

The screen of a mobile device is characterized by its technology, resolution, pixel density, diagonal length, color depth, etc.

Type/technology

One of the main characteristics of the screen is the technology by which it is made and on which the quality of the information image directly depends.

LCD
Diagonal

For mobile devices, screen size is expressed by the length of its diagonal, measured in inches.

4 in (inches)
101.6 mm (millimeters)
10.16 cm (centimeters)
Width

Approximate screen width

1.96 in (inches)
49.78 mm (millimeters)
4.98 cm (centimeters)
Height

Approximate screen height

3.49 in (inches)
88.57 mm (millimeters)
8.86 cm (centimeters)
Aspect Ratio

The ratio of the dimensions of the long side of the screen to its short side

1.779:1
Permission

Screen resolution shows the number of pixels vertically and horizontally on the screen. More a high resolution means sharper detail in the image.

480 x 854 pixels
Pixel Density

Information about the number of pixels per centimeter or inch of the screen. Higher density allows information to be displayed on the screen with clearer detail.

245 ppi (pixels per inch)
96 ppcm (pixels per centimeter)
Color depth

Screen color depth reflects the total number of bits used for color components in one pixel. Information about the maximum number of colors that the screen can display.

24 bit
16777216 flowers
Screen area

Approximate percentage of screen area occupied by the screen on the front of the device.

59.95% (percent)
Other characteristics

Information about other screen features and characteristics.

Multi-touch
LED-backlit

Sensors

Different sensors perform different quantitative measurements and convert physical indicators into signals that a mobile device can recognize.

Main camera

The main camera of a mobile device is usually located on the back of the body and is used for taking photos and videos.

Flash type

The most common types of flashes in mobile device cameras are LED and xenon flashes. LED flashes produce softer light and, unlike brighter xenon flashes, are also used for video shooting.

LED
Image Resolution

One of the main characteristics of mobile device cameras is their resolution, which shows the number of horizontal and vertical pixels in the image.

2592 x 1944 pixels
5.04 MP (megapixels)
Video resolution

Information about the maximum supported resolution when shooting video with the device.

1280 x 720 pixels
0.92 MP (megapixels)
Characteristics

Information about other software and hardware features related to the main camera and improving its functionality.

Autofocus
Digital image stabilization
Geographical tags

Additional camera

Additional cameras are usually mounted above the device screen and are used mainly for video conversations, gesture recognition, etc.

Audio

Information about the type of speakers and audio technologies supported by the device.

Radio

The radio of the mobile device is a built-in FM receiver.

Location determination

Information about the navigation and location technologies supported by your device.

WiFi

Wi-Fi is a technology that provides wireless communication for transmitting data over close distances between various devices.

Bluetooth

Bluetooth is a standard for secure wireless data transfer between various devices of different types over short distances.

USB

USB (Universal Serial Bus) is an industry standard that allows different electronic devices to exchange data.

Headphone jack

This is an audio connector, also called an audio jack. The most widely used standard in mobile devices is the 3.5mm headphone jack.

Connecting devices

Information about other important connection technologies supported by your device.

Browser

A web browser is a software application for accessing and viewing information on the Internet.

Browser

Information about some of the main characteristics and standards supported by the device's browser.

HTML
HTML5
Flash
xHTML
WAP 2.0

Audio file formats/codecs

Mobile devices support different audio file formats and codecs, which respectively store and encode/decode digital audio data.

Video file formats/codecs

Mobile devices support different video file formats and codecs, which respectively store and encode/decode digital video data.

Battery

Mobile device batteries differ from each other in their capacity and technology. They provide the electrical charge necessary for their functioning.

Capacity

A battery's capacity indicates the maximum charge it can hold, measured in milliamp-hours.

1500 mAh (milliamp-hours)
Type

The type of battery is determined by its structure and, more precisely, the chemicals used. Exist different types batteries, with lithium-ion and lithium-ion polymer batteries most often used in mobile devices.

Li-Ion (Lithium-ion)
2G talk time

2G talk time is the period of time during which the battery charge is completely discharged during a continuous conversation on a 2G network.

8 hours 25 minutes
8.4 h (hours)
505.2 min (minutes)
0.4 days
2G latency

2G standby time is the period of time during which the battery charge is completely discharged when the device is in stand-by mode and connected to a 2G network.

425 h (hours)
25500 min (minutes)
17.7 days
3G talk time

3G talk time is the period of time during which the battery charge is completely discharged during a continuous conversation on a 3G network.

6 hours 25 minutes
6.4 h (hours)
385.2 min (minutes)
0.3 days
3G latency

3G standby time is the period of time during which the battery charge is completely discharged when the device is in stand-by mode and connected to a 3G network.

413 h (hours)
24780 min (minutes)
17.2 days
Characteristics

Information about some additional characteristics device battery.

Removable