Dear users, we would like to inform you that some antivirus programs false positives for the distribution MediaGet programs, considering him infected. This software does not contain any malware and viruses and many of the antiviruses simply warn you that this is a downloader. If you want to avoid such problems, simply add MediaGet to the list of trusted programs in your antivirus program.

How to download

By selecting the desired version of the program and clicking the link, the distribution package of the MediaGet application is downloaded to your computer, which will be located in the “Downloads” folder for your browser. Find this file and run it.





In the next window, click the “Continue” button, thereby accepting the user agreement. Next, the application is installed, which takes some time.



After installation, the application starts and the download of the program you have chosen automatically begins. You can find the downloaded files in the folder you chose to install the MediaGet application.


How to install

Unpack the downloaded archive using standard programs WinRar or 7-Zip.

If the file is presented as an image with the .iso extension, it can be opened using free program Daemon tools lite or Nero

After extraction installation files, find and run the program executable file, which usually has the extension .exe

Act according to further prompts from the installer program and do not interrupt the program installation process in an incorrect way.

Please note that the provided software is posted solely for personal use and information. All files available for download do not contain viruses or malware.

The creation of most complex and simple objects in 3Ds max is not complete without the use of modifiers. Understanding the operation process of each modifier will make life easier for any third-party operator, regardless of what tasks he or she faces. We offer you a complete list of modifiers built into the 3d max package with brief description everyone.

Group of modifiers Selection Modifiers

The Selection Modifiers group of modifiers consists of elements that allow you to select parts of an object (vertices, polygons, faces, etc.) and apply other modifiers directly to these parts.

  • Mesh Select– selects a surface using vertex, edge, face, polygon, element. It is also possible to highlight using Material ID.
  • Patch Select– selecting elements using vertex, handle, face, patch, element. In this case, the Handle mode allows you to select vertex guides. When selecting in Patch mode, both vertices and faces are involved.
  • Poly Select– selecting elements using vertex, edge, border, polygon, element. Based on the principle of selections such as Editable poly, with the functions Shrink, Grow, Ring, Loop.
  • Vol.Select– volumetric elements such as gizmo or other objects are used for selection. Contains an extended list of settings, which is focused on selecting the vertex and face of the desired object.

World-Space Modifiers Group

World-Space Modifiers group of modifiers – creates the interaction of an object with the environment, changing its parameters.

  • Camera Map Modifier (World Space)– used to overlay maps with local UVW coordinates based on camera position. So, for example, if we apply an environmental map to an object, it will become invisible.
  • Displace Mesh Modifier (World Space)– allows you to see an object with a displacement map applied to it. (replaces the object with its copy, but with the map taken into account)
  • Displace NURBS Modifier (World Space)– Converts a NURBS object to a mesh. If a map has been assigned to an object, the result of the overlay will be visible in the projection windows.
  • PatchDeform Modifier (World Space)— allows you to deform an object based on the contours of a Patch object. It works the same as PathDeform (World Space) but uses patch instead of curve
  • PathDeform Modifier (World Space)— deforms an object based on shape, spline or NURBS.
  • Point Cache Modifier (World Space)— saves the modifier and subobject with animation to a file on disk. Remembers changes in the location of vertices. By opening a previously saved file, the object will be animated, but without keyframes.
  • Subdivide Modifier (World Space)- offers an algorithm for creating meshes used for processing lighting (radiosity). To calculate radiosity, you need meshes that have elements formed from equilateral triangles. The denser the mesh, the higher the detail and accuracy of the lighting.
  • Surface Mapper Modifier (World Space)- applies the map assigned to the NURBS surface and projects it onto the modified object or objects.
  • SurfDeform Modifier (World Space)- works the same as the PathDeform modifier (WSM), except that a NURBS Point or CV is used instead of a curve.

Object-Space Modifiers group

Group of modifiers Object-Space Modifiers - affects the geometry of the object directly in local space. For convenience, alphabetical order is used.

A

Affect Region- mainly used for working with vertices when modeling surfaces. A modifier can help form a bump or depression on the surface of an object.

Attribute Holder is an “empty” modifier that allows you to create an interface with the necessary parameters.

B

Bend– allows you to bend an object evenly about one axis.

Bevel– Extrudes flat shapes into 3D objects, and applies a flat or round chamfer to the edges.

Bevel Profile— extrudes a flat shape using another object as a guide.

C

Camera Map Modifier (Object Space)— assigns map coordinates based on the current camera frame. Differs from Camera Map Modifier (World Space), which updates object coordinates every frame.

Cap Holes– fills (closes) holes in a mesh object with one polygon.

Chamfer- allows you to procedurally add edges to certain parts of an object, creating a fillet.

CrossSection– creates a surface from several splines.

D

Delete Mesh- provides parametric deletion based on the current selection level of sub-objects in the stack (faces, vertices, edges and objects).

Delete Patch- provides parametric deletion based on the current selection level of sub-objects in the stack (vertices, edges, patches and elements).

Delete Spline– provides parametric deletion based on the current selection level of subobjects in the stack (vertices, segments and splines).

Disp Approx— converts the object into an editable mesh and allows you to adjust the degree of deformation.

— creates unevenness on the object.

E

Edit Mesh— provides editing tools for various levels of subobjects (vertices, edges, faces, polygons, elements). Same as Editable Mesh, but without animation capabilities. It is used as an analogue of translation in Editable Mesh, but here it is possible to remove the modifier and return the original shape of the object.

Edit Normals– allows you to control the normals of object vertices.

Edit Patch- Provides editing tools for various levels of sub-objects (vertices, guides, faces, patches, elements). No animation options.

Edit Poly— Provides editing tools for various levels of subobjects. Includes most Editable Poly features except Vertex Color, Surdivision Surface rollout, Weight and Crease settings, and Subdivision Displacement rollout.

Edit Spline— provides editing tools for different levels of the selected shape (vertices, segments, splines).

– squeezes out an object, giving it volume.

F

Face Extrude— extrudes faces along their normals.

(Free-Form Deformation)– “free shape deformation”, allows you to deform an object using gizmo with a certain amount peaks

Fillet/Chamfer— allows you to round corners between linear segments of two-dimensional objects.

Flex— imitates the behavior of a soft object using virtual “springs” between the vertices of the object.

H

HSDS (Hierarchical SubDivision Surfaces)– used on low-poly models for further detailing.

L

— creates a three-dimensional object by rotating a flat shape or NURBS curve around an axis.

Lattice– converts the model into a wireframe (uses the model mesh, giving it shape and thickness).

Linked XForm– connects several objects for their further transformation (movement, rotation, resizing).

M

MapScaler (Object Space)– allows you to change the size of an object without changing the parameters of the map superimposed on the object.

Material— allows you to animate, or simply change the Material ID of the applied object materials.

MaterialByElement— allows you to apply different Material IDs to objects containing several elements, randomly or according to a given formula.

Melt— creates a realistic “melting” effect for any type of object.

Mesh Select– allows you to transfer information about selected subobjects for applying modifiers to them.

MeshSmooth– smoothing the geometry of an object in several available ways.

Mirror— a parametric method of mirroring an object or a selected subobject.

Morpher– used to change the shape of the model (mesh, patch, or NURBS).

MultiRes Modifier– reduces the number of model polygons during rendering (speeds up rendering).

N

Noise– changes the position of vertices along the selected axes in a random order (deforms the object).

Normal– allows you to mirror normals without using Edit Mesh.

Normalize Spline– adds control points to the spline at a certain interval.

O

– removes some of the vertices and faces, thereby simplifying the geometry of the object.

P

Preserve– saves information about the position of edges and vertices before the object was modified. When editing an object, the topology style of the object will be preserved.

Projection– used to create normal and displacement maps.

Projection Holder- contains data generated as a result of the Project Mapping operation.

ProOptimizer– optimizes the selected object, reducing the number of polygons.

Push– “push” vertices outward or inward of the object, using their normals as guides.

Q

Quadify Mesh– converts the model mesh into rectangular polygons with the specified size.

R

Relax– changes the position of the vertices, smoothing out the unevenness of the object.

Renderable Spline– makes the spline visible on the render, without converting to an editable spline

Ripple– creates the effect of water ripples on the selected object (works better with a large number of polygons)

S

Shell– adds thickness to the object due to additional edges.

Skew– deforms an object by tilting it at a certain angle.

(To Use the Skin)– allows you to deform an object taking into account the bones attached to it.

Skin Morph– uses snapping to bones to deform an object.

Skin Wrap– deforms an object using one or more other objects.

Slice- uses a cutting plane to create additional faces and vertices on an existing mesh of an object, or to remove part of an object.

Smooth– smooths an object by grouping faces into smoothing groups.

Spherify– deforms an object, giving it the shape of a sphere.

Spline IK Control– you can transform vertices without first selecting the vertices in the subobject.

Squeeze– creates the effect of compressing an object.

STL Check— checks the object to ensure that it is correctly exported to the STL file format.

Stretch– creates the effect of stretching an object along a specific axis.

Substitute– used to visualize two-dimensional objects (for example, imported DWG file from AutoCAD).

Surface– Creates a surface based on a spline mesh.

Surface Select– places the NURBS subobject on the modifier stack for further selection and transformation.

Sweep– extrusion of a two-dimensional shape along a spline or NURBS path.

Symmetry– creates a symmetrical model, and makes it possible to connect vertices along a plane of symmetry. Effective when creating characters, cars, and other models where the principles of symmetry are applied.

T

Taper– narrows the object relative to the selected axis, taking into account the curvature of the narrowing.

Tessellate– adds new faces, thereby tightening the model mesh.

Trim/Extend Modifier– used in splines to clean up and connect intersecting lines.

TurboSmooth— smoothes the selected object.

Turn to gPoly– converts the object into hardware mesh (hardware mesh format), which optimizes the object in the 3Ds max environment. Used for high-poly models.

Turn To Mesh– applies modifiers used previously (as if converting to Mesh), allowing you to apply new modifiers to the entire Mesh object at once.

Turn To Patch— applies modifiers used previously (as if converting them to Patch), allowing you to apply new modifiers to the entire Patch object at once.

Turn To Poly— applies modifiers used previously (as if converting to Poly), allowing you to apply new modifiers to the entire Poly object at once.

Twist– creates the effect of twisting the model around the selected axis.

U

UVW Mapping– a group of modifiers that provides the ability for an object to edit maps, textures, their coordinates and other properties.

V

Vertex Weld– combines all vertices at a given distance into one vertex.

VertexPaint– allows you to add color to vertices for further selection and editing.

Volume Select– allows you to select vertices and faces to transfer information about applied modifiers to another object.

W

Wave– deforms an object creating the effect of a wave, or a combination of several waves.

X

XForm– (short for Transform), allows you to apply object transformations Move, Rotate, Scale.

When faced with the need to colorfully recreate interiors, design buildings or three-dimensional models, learn to use special tools. One of the most popular is the 3d Max visualization and modeling program in Russian.

Autodesk has introduced this professional package. It is designed for 3D graphics, modeling and animation. It is also used to create flat images - digital raster images from one 3D scene. IN basic version The software includes a visualization subsystem, using which designers achieve realistic layouts. To get a higher level of rendering, use other more powerful software. They can be installed additionally.

Offers with similar functionality:

  • ZWCAD;
  • formZ RenderZone
  • NanoCAD;
  • Blender;
  • BricsCAD;
  • ZBrush;
  • ArchiCAD and the like.

One of the budget analogues of software from Autodesk is CAD ZWCAD. It is chosen by specialists in various fields to implement primary and secondary tasks of the industry. It serves as a primary and additional tool in the design of structures and industrial facilities, saving time.

Features and description of the 3d max program

Using this utility, three-dimensional elements made by both inexperienced and confident users are gradually implemented.

Main advantages:

  • Friendly, intuitive interface. The working panel includes a minimal set of buttons. Control is possible using a mouse cursor or a graphics tablet.
  • Libraries contain materials and basic models. They consist of simple and extended designs. It is possible to add your own personal templates to the catalog.
  • Toolkit for practicing actions based on splines.
  • Easily manipulate commands for Bezier surfaces and polygon modeling.
  • Editing complex mesh faces located at different levels.
  • Many modifiers whose parameters are adjusted for geometry.
  • Built-in visualizer and additional ones installed separately.

Animation tools improve with each subsequent release.

It is possible to split the plot:

  • By key personnel;
  • to limited areas;
  • according to the procedures performed.

Controlling skeletal deformation, depicting creatures on two legs, forming a behavioral model of several hundred objects - this is not a complete list of possibilities. You can draw in detail each element of a character’s clothing, immerse him in an environment with realistic precipitation and natural elements.

How to learn to work in 3d Max

Whatever software product is used, the three-dimensional scene is embodied according to a certain algorithm:

  • a geometric model is created;
  • the lighting format is set;
  • materials are selected and processed;
  • the scene is rendered.

When starting to study, first master techniques that involve analyzing elements. After familiarizing yourself with the tools, start practicing:

  • creating primitives (templates);
  • highlighting objects and aligning them relative to each other;
  • change in position and location;
  • scaling;
  • movement and rotation.

These are the main functions that form the basis for further activities. Master them before learning how to work in the 3D max program in Russian and create complex animated graphics.

Where to begin

The objects that surround us are a combination of simple three-dimensional primitives - a combination of parallelepipeds represents a table, a torus represents a car tire, etc. These are the materials, shapes, used to construct the model.

Create a project folder

It saves files for a specific task. The document will be local, it is produced and filled by software, and it sends autobacks to it.


To specify a different address, use Set Project Folder. You can also select the desired location by: Asset Tracking →Paths. 3D Max creates a series of internal subcategories:

  • archives;
  • materialslibraries;
  • previews;
  • downloads;
  • express;
  • export;
  • autoback;
  • import;
  • scenes and others.

This consistent structure facilitates communication within the team.

Please note: the files that are installed with the software package include library materials with maps. They are located in \materiallibraries\ - by default. To use them, it is advisable to first copy the required parts into the project folder. To add elements with existing paths, you can also change the Path settings.

Setting units of measurement

We start creating a painting in the 3d max program with this:

  1. Let's go to Customize.
  2. Select Units SetUp.
  3. In the Display Unit Scale area, turn on Metric and set it to mm.
  4. Now the required data will be displayed in the number counters.

To select the parameters of internal units, find the System Unit Setup button. Find the System Unit Scale and set the value to “millimeters”. After these steps, settlement operations within the program are converted accordingly given values. To switch to auto mode in system parameters open file, check Respect System Units in Files.


Important: the dimensions of each detail of a full-fledged picture must be correctly correlated with certain units of measurement. If the actual room is 14 m2, then its layout is also equal to this value - 14000 mm, not 14 mm, and not 14 inches.

Let's render

This term refers to visualization - the process of creating an image of a model. Also, this concept involves obtaining a digital raster image (flat display), developed according to a specific 3D scene.

This is an important section in 3D modeling that is directly related to others. Programs with extensive capabilities, such as AutoCAD, ZWCAD, 3D MAX, are becoming in demand. Most often in packages for creating computer graphics and animated samples, the “rendering” function is enabled.

The varieties depend on the specified goals:

  • A slow conversion process used primarily for videos.
  • In real time movement mode. They are used in the field of computer games, combined with 3D accelerators.

The new generation CAD ZWCAD 2018 PRO, introduced by ZWSOFT, is ideal for creating three-dimensional models. Used in dentistry, engineering, design and other fields. Its popularity is increasing for a number of reasons:

  • supports VBA/.Net,/ZRX;
  • includes a large collection of tools for 3D design and editing;
  • opens and saves files in DWG/DXF/DWT formats;
  • has built-in rendering;
  • the cost of the product is comparable to the functionality.

Thanks to the licensing policy of ZWCAD products, the user independently selects the right set of functions, suitable software for tasks of any level of complexity, and does not overpay for options that he will not use.


There are also separate programs for rendering. Popular ones are V-Ray and Corona. 3D Max successfully combines with them.

To configure them, we proceed step by step:

  • We set the parameters of the output file: in the Render Scene area, follow the path Rendering-Render, press the F10 button.
  • We indicate its type, which we save in Render OutPut. This can be a still picture, a sequence of several graphic elements, or animation.
  • In Time OutPut we set the frame range for visualization: current (Single), frame (Range) or manually set numbers (Frames).
  • We switch the presets that set the file resolution in Render Scene. Select parameters in OutPut Size.
  • Additionally, you can enable scene effects and atmospheric phenomena. To do this, check the boxes next to Effects and Atmospherics in the settings area (Options).
  • To ensure that all materials are displayed on both sides, enable the Force 2-Sided option.

Learning how to use 3D modeling software takes time. This is a fascinating process that brings a lot of pleasure from the result.

Further exploration of 3D Max

Having familiarized yourself with the basic settings and capabilities, proceed to a detailed study of the interface - look where the windows, buttons, icons are located, remember what they are responsible for.

Start learning from simple to complex:

  1. Create standard primitives. Most software is built on them, so pay more attention and time to this.
  2. The most complex objects performed using modifiers. Approach studying this topic only after thorough practice on the previous one.
  3. Lastly, start rendering. This should not be difficult, and after long training, it will be done twice as fast.

The software package contains enormous opportunities for implementing any task - from interior design to creating computer games. You just need to spend a little effort or watch a video tutorial to learn how to use the potential offered.

Alternatives to 3D MAX

The ZWSOFT company sells the ZWCAD and formZ software products. Each of them differs in a certain set of functions, but all of them have the same performance indicators. high level. According to the main characteristics, this CAD is an analogue of ACAD and 3D Max. Its price is affordable for any budget, and therefore suitable for both business owners and private use. There are versions with free and paid option upgrade, so check the price of the selected software with the manager.

Let's review and compare the main products of ZWCAD 2018.

Version "Standard"

Viewing and editing part properties is possible through the properties palette, and also offers a set of options:

  • clear and correct display of CAD objects – 65 pieces;
  • editing via knobs – 5 modes;
  • drawing setup;
  • opening files and saving them in DWG, DXF, DWT formats;
  • built-in CUI editor;
  • work with COM, LISP, ACTIVEX;
  • smooth switching of interfaces.

Before making a purchase and downloading software on the site, the user can test the demo package.

PRO

This offer provides all the features of the previous one, plus additional ones included:

  • editing and 3D modeling;
  • compatibility when integrating with other external applications;
  • VBA/.Net/ZRX.

Version "Classic"

This product is suitable for teaching. It includes the least amount of features, but also includes 2D/3D support. This program is also tested before purchase, but updates are no longer released.

For those who are interested in computer graphics or use it in their work, there are many offers. Choose what is convenient for you and start creating unique scenes.


Difficulty level:

Course duration: 40 academic hours.

Training schedule: 5 days, 8 academic hours. or 10 days of 4 academic hours.

annotation

The course is devoted to studying the basics of three-dimensional modeling in Autodesk 3ds Max– himself popular editor three-dimensional graphics. Millions of professionals around the world choose 3ds Max for creating various 3D projects: architectural and object modeling, animation, combined filming, computer games.

During the course you will become familiar with a variety of modeling techniques in 3ds Max, learn how to create and use materials, set up lighting, and visualize three-dimensional scenes.

3D modeling in 3ds Max will give you the opportunity to realistically create absolutely fantastic projects or, on the contrary, accurately reproduce the real world. Using Tools 3ds Max allows you to easily manage three-dimensional space, and special effects give your works a unique appearance.
Ample opportunities will make 3ds Max Your ideal creative tool.

Students of 8-hour groups are provided with hot lunches in a cafe.

The course is conducted in full-time and distance learning formats.

Class datesTimetable of classes

(0:t) - (1:t)" data-format-elearning="(0:d) - (1:d)
remotely">18.03.2020 - 17.04.2020
18:00 - 21:20

Classes in this group have already begun!

Group:
Three-dimensional modeling. 3ds Max

dateTimeAudienceTeacher
(0:dddd)">18.03.2020
Wednesday
18:00 - 21:20 Auditorium No. 223Skvortsova Anna Vladimirovna
(0:dddd)">20.03.2020
Friday
18:00 - 21:20 Auditorium No. 223Skvortsova Anna Vladimirovna
(0:dddd)">25.03.2020
Wednesday
18:00 - 21:20 Auditorium No. 223Skvortsova Anna Vladimirovna
(0:dddd)">27.03.2020
Friday
18:00 - 21:20 Auditorium No. 223Skvortsova Anna Vladimirovna
(0:dddd)">01.04.2020
Wednesday
18:00 - 21:20 Auditorium No. 223Skvortsova Anna Vladimirovna
(0:dddd)">03.04.2020
Friday
18:00 - 21:20 Auditorium No. 223Skvortsova Anna Vladimirovna
(0:dddd)">08.04.2020
Wednesday
18:00 - 21:20 Auditorium No. 223Skvortsova Anna Vladimirovna
(0:dddd)">10.04.2020
Friday
18:00 - 21:20 Auditorium No. 223Skvortsova Anna Vladimirovna
(0:dddd)">15.04.2020
Wednesday
18:00 - 21:20 Auditorium No. 223Skvortsova Anna Vladimirovna
(0:dddd)">17.04.2020
Friday
18:00 - 21:20 Auditorium No. 223Skvortsova Anna Vladimirovna
Price
For individuals

16,000 ₽

Cost calculation taking into account possible discounts

10%
14,400 RUR

15%
13,600 RUR

20%
12,800 RUR

Price
for legal entities

19,500 ₽

Discounts are provided depending on the number of listeners, the amount of the contract and other conditions agreed upon with the Customer.

Price
distance learning

7,000 ₽

No discounts available

Cost calculations taking into account possible discounts are presented as reference information. The actual discount amount may vary slightly due to rounding of the amount.

Initial requirements

Entrance testing

Test No. VKT-121 MS Windows operating system

  • Working with the file system.
  • Working with external devices.
  • File operations.
  • "Hot keys" for file operations.
  • The concept of a file, folder (name, extension, type, size).
  • Basics of working in MS Word.
  • Entering and editing text.
  • Working with the basic elements of MS Windows.
  • Opening and saving documents.
  • Clipboard.
  • Copying and moving data via the Clipboard.
  • Shortcuts: definition, types, methods of creation, operations.
  • Taskbar: purpose.

Thematic plan

Lesson 1

Interface.
Package contents. System requirements. Interface structure: toolbars, viewports, command panel. Managing viewports.

Working with primitives.
3ds Max objects. Creating simple objects. Object properties (name, parameters).
Selecting objects. Deleting objects. Transformation tools (move, rotate, scale). Simple cloning. Aligning objects. Grouping of objects.
Saving the scene. Fast visualization. Saving the resulting image.

Practical work: creating simple scenes from primitives.

Lesson 2

Modifiers.
Object modifiers, modifier stack.
Simple object deformation modifiers: Taper - narrowing, Bend - bending, Twist - twisting, Noise - noise, FFD - free deformation.
Lattice modifier - lattice.
Setting modifiers in the stack.
Difference between transformations and modifiers.
Cloning objects(copy, instance, reference).
Mirroring objects.
Boolean operations on objects. Operand management.

Practical work: Modeling objects using Boolean operations

Lesson 3

Working with splines. Techniques for modeling simple and complex shapes.
The concept of a flat figure - spline.
Basics of creating splines.
Change the anchor point type.
Edit Spline modifier. Editing splines.
Creating objects from splines.
Extrude modifier.
Bevel modifier.
Bevel profile modifier.
Bodies of rotation. Lathe modifier.
Practical work: Creating extrusion bodies.
Practical work: Creation of bodies of rotation.

Lesson 4

Techniques for modeling simple and complex shapes.
Lofting. Analysis of the object, construction of a lofting scheme. Creating and customizing loft bodies (sections and path).
Editing loft sections.
Eliminate curl.
Fit curves.
Twisting curves.
Practical work: Creating loft bodies.

Lesson 5

Modeling complex objects.
Poly – objects, editing Poly – objects.
EDIT POLY modifier, basic commands, work at the subobject level (vertex, polygon).
Anti-aliasing modifier - TURBOSMOOTH.
Practical work: Creating objects using Edit Poly, TurboSmooth modifiers.

Lesson 6

Working with materials.
Working in the materials editor.
Settings basic parameters materials (diffuse, specular level, glossiness).
Creation of materials (plastic, metal, polishing, mirror).
Assigning materials to objects.
Material maps: diffuse, bump, reflection.
Material libraries. Assigning materials from libraries to objects.
Injecting Objects into a Merge Scene. Stage layout.
Practical work: Applying materials to various objects.

Lesson 7

Working with materials.
The concept of a material projection map.
Working with the material map modifier - UVW Map. Map projection.
Ray traced material.
Creation of glass material.
Practical work: Applying materials to a still life scene.

Lesson 8

Cameras
Filming cameras. Camera properties. Installation of cameras.
Standard light sources. Creating illumination in the scene. Basic principles of operation of various light sources.
Shadow control. Excluding an object from the illumination calculation.
Light staging.
Visualization. Basic visualization parameters.
Practical work: Artistic lighting of objects.

Lesson 9

Cameras and lights
Create simple scenes with cameras, lights and shadows.
Visualization. Rendering settings. Environment. Special effects (fire, fog, optical lenses).
Preparation for the exam, answers to questions.
Practical work: Artistic lighting of a still life scene.

Lesson 10

Adoptiontest work.
Test work is completely independent and is completed by the student outside of class. Passing these papers is a necessary condition for obtaining credit for the course and enables the student to begin taking the exam. Students receive these assignments during the course and hand them in at the very end. The work involves modeling, texturing, installing cameras and lighting objects. Students are invited to use the knowledge acquired throughout the course and acquired skills to create their own visualizations.

The exam is practical work.

This article will talk about the legendary package 3D modeling - 3D Studio Max: its development history, features of working in it, description of technologies and much more.

Content:

Introduction: 3D computer graphics in the modern world

In our age of rapid development of information and multimedia technologies, every more or less literate person (who has received at least a primary education) already has a fully formed understanding of such concepts as three-dimensional imaging, 3D graphics, three-dimensional modeling.

All this, first of all, is facilitated by the incredible breakthrough of the modern film industry in creating realistic 3D special effects, which we can all see in our favorite films on TV screens, in cinemas and on the Internet. However, the film industry is far from the only area where realistic 3D graphics can be used.

Such areas of life as architecture and design are directly associated with the world of 3D. What if we remember the latest generation of computer games? Virtual 3D worlds are so amazing in their realism and believability that they win the hearts of people of all ages and social categories. Note that there are currently many 3D modeling software packages, such as Maya, 3D Studio Max, ZBrush, Blender and many, many others. But our attention in this article will be focused on only one software product from this set, namely 3D Studio Max.

Before moving directly to this environment, I would like to draw attention to the fact that creating a full-fledged three-dimensional scene (regardless of the choice software product) is performed according to a general algorithm, which includes the following steps:

  • creation of a geometric model;
  • setting lighting parameters;
  • working with materials;
  • scene visualization.

3D Studio Max - what is it

3D Studio Max– this is professional software package created by the company Autodesk, for full-fledged work with 3D graphics, containing powerful tools not only for direct 3D modeling, but also for creating high-quality animation. IN standard package It also includes a visualization subsystem that allows you to achieve quite realistic effects. To achieve more photorealistic renders, you can easily take advantage of more powerful renderers designed specifically for 3D Studio Max.

3D Max allows you to successfully implement all the above stages of creating a three-dimensional model even for an inexperienced user, which is facilitated by an intuitive, user-friendly interface, extensive libraries of ready-made models and materials, as well as the widespread distribution of this product in our country - and as a result, free access to many interesting And useful information. We'll stop here for now and talk about other advantages and capabilities of 3D Studio Max below, but for now a little history.

A little history

  • The first version of the package was released in 1990 and was called 3D Studio DOS, which it retained until 1994 (there were 4 versions of the product, produced in 1990, 1992, 1993 and 1994).
  • In 1996 the package was rewritten under operating system MS Windows and renamed to 3D Studio Max. IN new version The material editor and animation tools have been significantly improved. The developers ensured a flexible program structure through the use of an object-oriented approach - from that moment on, any function could be performed additionally by a plug-in module created by independent developers (let us clarify in advance that visualization subsystems that are superior to standard solutions 3D Studio Max tens of times). In other words, the programming language built into 3D Studio Max C++ made it possible for anyone to write an additional module.
  • The next release comes out in 1997 - 3D Studio Max R2- and includes more than 1000 new features and improvements (the most significant: the ray tracing method has been implemented - the ability to simulate mirror and transparent surfaces, tools have been added NURBS modeling, support OpenGL, maxscript built-in programming language).
  • 3D Studio Max R3(1999) – improvements to the user interface, new capabilities for working with particle distribution, increasing the quantity and quality of visual effects by improving the ray tracing method.
  • Discreet 3D Studio Max 4 - Discreet 3D Studio Max 7(2000 - 2004) – a change in developers leads to a change in the name of the product. The emergence of new modeling and animation tools, modifiers, improvement of the materials editor, and in general, comprehensive development of the product.
  • Autodesk 3D Studio Max 8, Autodesk 3d Studio Max 9(2005, 2006), Autodesk 3D Studio Max 2008(2007) - much attention is paid to the development of specialized functions that make it possible to implement objects described by fairly complex mathematical models. One of these solutions is a plugin for creating hair, the ability to texturize organic objects. Animation tools continue to improve.
  • Autodesk 3D Studio Max 2009/Autodesk 3D Studio Max Design 2009 (2008), Autodesk 3D Studio Max 2010/Autodesk 3d studio max Design 2010 (2009)- division into a version for architects and designers and a version for graphics specialists - game development and other entertainment projects. Note that the tools of these versions are almost identical: differences can be found in some interface settings, and the package for graphics specialists also includes a set of tools for developers - SDK. Cardinal change color range interface - the first thing that catches your eye when working with Autodesk 3D Studio Max 2010/Autodesk 3d studio max Design 2010. Improved commands for controlling the display of objects. New interface elements - access panel to modeling tools. Convenient system of pop-up hint windows. Adding and improving modifiers. Improved file integration with other applications. A set of tools for working with sound.
Having worked in one of the latest versions of 3D Studio Max, you can experience all the delights of 3D modeling and make sure that 3D Studio Max is a full-fledged professional 3D modeling package with a well-thought-out interface and countless possibilities for realizing your creative ideas. It is this set that will be discussed further.

Main features of 3D Studio Max

First, let's touch on the most common and available opportunities, offered by 3D Max developers, to create your own three-dimensional model.

As already mentioned, 3D Max has an extensive library of 3D objects - this includes both standard and extended primitives. Constructing simple geometric shapes takes a matter of seconds - you just need to select the desired model and enter required parameters(such as length, height, radius, etc.)

There are tools for working with splines (spline-based modeling), the creation and editing of which will not be difficult thanks to the user-friendly interface of the program. You will find it incredibly convenient to work with commands for polygonal modeling, as well as tools for creating Bezier surfaces. The ability to edit mesh surfaces at different levels (whether vertices, segments, etc.) makes it easier to work with complex surfaces and allows you to achieve maximum clarity in their presentation. A large number of modifiers with easily customizable parameters for working with model geometry will help turn your wildest ideas into reality.

3D Max makes it easy to use for creating and adjusting material properties. universal module- materials editor. Creating glass or mirror surfaces will take just seconds. Similarity to real world objects is achieved through the visualization process. It is possible to use both the visualizer built into 3D Studio Max and third-party visualizers created by independent developers (for example V-Ray).

I would like to once again note the very successful user-friendly interface of the program - the working panel contains the minimum number of intuitive buttons necessary for operation, for working with which you can use both the mouse we are used to and graphic tablet.

Improved from release to release functionality programs that allow you to bring to life the most daring ideas with less time and effort, but with greater quality. Standard libraries are being expanded. The emergence of new specialized modeling functions makes working in 3D Max more efficient (polygonal modeling functions, operations for creating complex objects, precise two-dimensional modeling tools, a large number of modifiers for working with model geometry, ample opportunities for creative work with textures).

Much attention is paid to the development of tools for creating animation. Keyframe animation, procedural animation, constrained animation - just to name a few. possible options make objects move. There are possibilities to control skeletal deformation, create quick animation of bipedal creatures, and control the physical forces acting on the characters. And what about the opportunity to create a behavioral model of a crowd to animate hundreds of objects at once!

It's safe to say that latest versions 3D Studio Max programs contain absolutely all the modifiers necessary for work. These are groups of selection modifiers, meshes, polygons, surface optimization and many others. And if you consider that the use of each modifier involves setting a certain number of user parameters, it becomes clear that working in 3D Studio Max is comparable to creativity and opens up an unlimited number of possibilities for the user to realize his ideas.

3D Studio Max contains modules for working with various particle systems, be it snow or splashes. The basis for controlling their characteristics and dynamics is based on real physical laws. The 3D Studio Max environment itself allows you not only to model characters, but also to create very realistic items of clothing. Moreover, in addition to the creation and design of clothing, special built-in modules allow you to animate any clothing objects, while creating the required visual effects (creating folds and deformations on the folds, the effect of wet or sticky clothes, various mechanical damage).

The program also has modifiers for simulating hair and fur. Possibility of creating cutting and combing effects, movements in accordance with specified parameters of rigidity, humidity, etc., and each animation scene can be accompanied by sound effects. Moreover, the program supports various sound formats.

And naturally, one cannot fail to mention the means of achieving high quality of the resulting image. This includes the ray tracing method already mentioned above, which allows you to create realistic reflection and refraction of light. Possibility of creating atmospheric effects (fog, fire), natural lighting effects and the ability to transmit photorealistic lighting.

Conclusion

The 3D Max three-dimensional modeling package, which has been developing since the 90s of the last century, can be said to have already reached a certain level of perfection. His current popularity in the thriving industry of cinema, television and computer games is further confirmation of this. Amazingly believable 3D special effects on TV screens, unimaginably real a virtual reality three-dimensional computer worlds, and numerous high-quality architectural and design projects implemented with the help of the 3D Max package have firmly entered our lives and have by no means taken the last place there.

We can quite seriously talk about further prospects in the development and application of three-dimensional graphics and, as a result, about the growing needs for competent specialists in this field. Naturally, the information presented on the site will not make you an experienced employee of a developing corporation, but we hope that the material presented above, if not inspire, will give you the idea to continue your acquaintance with this legendary 3D modeling package and try your hand at mastering it by sequentially completing the proposed lessons from the "3D Max Lessons" section. Have a nice time!