Year of issue: 2013
Genre: Strategy (Real-time / Turn-based) / 3D
Developer: The Creative Assembly
Publisher: SEGA
Platform: PC

This review is devoted to examining the performance of the game Total War ROME II with the release of Patch 2, which, according to the developers, should solve a large number of pressing problems, it also includes optimizations to increase performance, improvements to AI performance, optimization of pathfinding for the campaign and additional graphics / resolution settings for DX10 and 11 on mobile GPUs.

Also included in the review were tests at the maximum permissible quality settings for the game and processor tests directly in the game itself, where the load on the central processors is much higher than in the in-game benchmark.

TEST PART

Test configuration

Test benches

011

011

Multimedia equipment

3D monitor LG W2363D

Monitor LG E2750

Dell U3010 monitor product provided by AMD

Software configuration

operating system

Microsoft Windows 7 Ultimate Edition x64 SP1

Graphics driver

Nvidia GeForce/ION Driver Release 326.98

AMD Catalyst 13.10

Monitoring program

MSI Afterburner v3.0.14

GPU test

All video cards were tested for maximum quality graphics MSI program Afterburner. The purpose of the test is to determine how video cards from various manufacturers under the same conditions. The performance indicator was taken as the average and minimum FPS of the in-game benchmark. Below is a video of the test segment:

Our video cards were tested at resolutions of 1920x1080 and 2560x1600 at maximum settings graphics quality allowed by Total War ROME II. Multi-chip configurations from NVIDIA are not supported by the game, but with the release of drivers and a new patch, AMD video cards sometimes with some settings they show a slight increase, while with others they go negative. The tests were carried out at the highest quality of the game itself, and at the maximum settings that can only be turned up manually...


At a resolution of 1920x1080 at maximum settings, video cards of the Radeon HD 5870 or GeForce GTX 480 level showed an acceptable level of performance. The optimal solutions will beRadeon HD 7950 or GeForce GTX 660 Ti level.

Testing at maximum quality settings 2560x1600

An acceptable level of performance was shown by video cards of the Radeon HD 7970 or GeForce GTX 680 level . Solutions of the ASUS ARES II GeForce GTX 780 level and higher will be optimal.

Testing at maximum permissible quality settings 1920x1080


At a resolution of 1920x1080 at maximum settings, video cards of the Radeon HD 7950 or GeForce GTX 660 Ti level showed an acceptable level of performance. Optimal solutions Unfortunately no...

Testing at the maximum permissible quality settings 2560x1600



At a resolution of 2560x1600 at maximum settingsThe video cards showed an acceptable level of performance GeForce GTX 780 level and higher.

VRAM test



Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA at resolutions of 1920x1080 and 2560x1600.

Testing at maximum memory GPU quality settings

The recommended amount of video memory for this game Total War ROME II is about 1536 MB for standard resolutions and at least 2048 MB for ultra-high resolutions. In the heaviest modes, we recommend using video cards with 3 gigabytes of video memory.

We tested processor dependence on 15 models of basic configurations that are relevant today. The test in most cases was carried out in places where the video card value for the game was minimal and its load was less than 99%, at a resolution of 1920x1080 with maximum graphics quality settings. The first test was carried out in an in-game benchmark, and the second in the game itself on the historical map "Battle of Carthage", below is a video of the test segment:

Testing at maximum quality settings 1920x1080

As we can see, with the release of the patch, the performance in the game increased only for Intel processors. HT technology puts Intel processors in the red in the in-game benchmark. But then it will be more interesting - let's see the results in the game itself.

Testing at maximum quality settings "Battle of Carthage" 1920x1080



And what happens is that in the game itself the situation is more than twice as bad as in the benchmark. and what's surprising is HT gives an increase in performance, and with such results, it can be considered quite noticeable.

Total War ROME II uses most of the CPU resources, but even this is not enough... It is very noticeable that the main role is played by only one processor core, which is constantly loaded at 100%, apparently because of this, such a sad picture is observed...

RAM test

Consumed Game Testing random access memory was monitored directly through the dispatcher Windows tasks. The test was carried out on the basic configuration of Core i 7 [email protected] GHz with pre-installed memory 16GB DDR3 2400 MGz.

Testing at various settings quality

As we can see, with various basic quality settings, the amount of RAM consumed in Total War ROME II is at a level of 1200 megabytes. Thus, for a comfortable game you must have at least 2 GB of RAM installed in your PC.

Well, based on the release of updates, one thing can be said: performance has improved a little only for solutions from Intel, while video cards have practically remained at the same level. But even if you have a top-end processor from Intel, playing Total War ROME II on this moment quite uncomfortable even under extreme acceleration...

IRONSPONSORS
Pleasure or irritation? Succumbing to the latest trends, Creative Assembly and SEGA released their new strategy about large-scale battles before it was finally ready. Players have made various complaints about the game's performance, texture issues, and other bugs. Below you can find out how well the video cards of some laptops cope with the task of “digesting” Rome II.

Graphic arts

We tested the "original version" of Total War: Rome II - before installing various patches. She left behind mixed impressions. The new Total War is certainly one of the most attractive games in the strategy genre today, but upon closer inspection, a large number of flaws prevent you from loving it.

Rome II is stunning when viewed from a bird's eye view. But as soon as you zoom in on the camera, the defects immediately become apparent. Experienced players criticize the game not only for weak and inexpressive textures and common mistakes animation, but also for periodically reducing the number of polygons in models.

In defense of the game, I would like to note that such a level of zoom is not typical for games of the strategy genre, so it is not entirely fair to expect from Rome II graphics typical of, say, shooters. The developers should also be praised for the clear settings menu. It consists of a basic menu, with six presets for graphics quality - low, medium, high, very high, ultra and extreme and a choice of screen resolution, as well as an "advanced options" tab. In it you will be greeted by a scattering of 20 parameters, starting with full-screen anti-aliasing settings and ending with shadow depth. Depending on the level and type of video card, the game uses shaders version 3, 4 or 5. That is why, when using the built-in graphics adapters Intel HD Graphics 3000 and HD Graphics 4000, it was possible to set only 2 types of presets - low or medium.

Settings menu in different resolutions (click to enlarge)

Menu additional settings (click to enlarge)

It remains unclear that, having implemented full-screen anti-aliasing in the game, Creative Assembly does not use it on full power– even at maximum settings (extreme), only 2x AF is active. Similar to Call of Duty games, graphics quality drops rapidly when using low or medium settings. On them, Rome II looks quite scary - blurry textures, lack of vegetation, a small number of non-game objects, etc. Even when choosing High Quality large-scale battles are not very impressive. And only at the “very high” or “ultra” levels can we talk about a first-class picture level. If you choose the “extreme” level, it turns out that not a single modern video card for laptops can work on it. According to the developers, several patches are being prepared for release in the coming weeks that are designed to improve graphics performance games, but whether the company will be able to fulfill its promises is still unknown.

Examples of graphics (click to enlarge)

Low settings Medium settings High settings Ultra settings

Low settings Medium settings High settings Ultra settings

One thing we can conclude from our testing is that the frame rate is extremely unstable. Even when using high-end video cards from the top price segment There were times when the frame rate dropped below a comfortable level. At the same time, the overall picture shows that the game can run comfortably on less powerful video cards (see screenshots in the “verdict” section). In addition, we had common problems with incorrect loading of textures. Even though the latest drivers were used and the settings were set correctly, the resolution of the character models was too low for some test systems. That is why, sometimes, a slow video card showed better results than its faster counterpart (for example, the GT 640M turned out to be better than the GT 750M).

Examples of graphics (click to enlarge)

Low settings Medium settings High settings Ultra settings

Low settings Medium settings High settings Ultra settings

In addition to all the twists and turns, textures were often loaded after the object appeared in the frame, which made the picture on the screen unstable. In general, we can say that the game's graphics engine is not fully developed. As with Splinter Cell: Blacklist, the number of bugs the player will encounter is (still) high.

Testing

Like Shogun II, Rome II has an integrated benchmark test. This benchmark is located in the “advanced options” tab and lasts about two minutes. Since the test has a limit on the maximum frame rate (we were limited to a threshold value of 66 frames per second), we used Fraps, which has no such restrictions.

results

Due to unstable performance in tests, it is difficult to draw a clear conclusion about the system requirements of the game. Even users of high-end systems complained of occasional frame rate drops. Taking into account only the game's built-in benchmark, and the inevitable performance hit points, a player will need an average of 40 frames per second to play the game comfortably. Based on this value, for the lowest resolution of 1024x768 and low graphics settings, we can recommend entry-level video cards such as the GeForce GT 720M or HD Graphics 4000. With a mid-range graphics accelerator such as the GeForce GT 630M, comfortable gaming with a resolution of 1366x768 and medium settings is possible graphics. For high settings quality, depending on the resolution, the player will need either an expensive mid-range card or a cheap high-end card (from GeForce 640M and above).

As already noted, not a single modern mobile video card can cope with “extreme” settings and a resolution of 1920x1080. Even their more powerful desktop versions, such as the Radeon HD 7970 or GeForce GTX 680, did not average more than 40 frames per second. If you switch to the “ultra” level, the results will improve by about 40% for a resolution of 1920x1080, but the player will still need at least a GeForce GTX 680M.

Testing the Radeon HD 7660G shows that it is also important in strategies CPU. In conjunction with the A10-4600M, it is difficult to exceed 40 frames per second. And one more thing about AMD: the Radeon HD 8970M was quite slow even at medium settings, testing the Radeon HD 7970HD completely failed, since Rome II only saw the built-in video card. This problem is either related to the game itself, the drivers (versions 13.4 and 13.8 beta2 were tested during testing), or the Enduro graphics switching utility.

Verdict

Creative Assembly still has a lot of work ahead of it before people start combining the words "flawless graphics" and Total war: Rome II into the same sentence. The original, that is, as already mentioned, the version without installed patches, leaves behind the question of whether this game was released too early. Without powerful hardware, the picture quickly turns into a slideshow at high settings. Therefore, owners of relatively weak laptops and desktop systems will have to put up with not the best picture.

Built-in test results (click to enlarge)

Test bench configuration

  • W503 (Core i7-4700MQ, 8 GB DDR3, GeForce GTX 765M, GTX 770M, GTX 780M, Radeon HD 8970M & HD Graphics 4600)
  • M503 (Core i7-4702MQ, 8 GB DDR3, GeForce GT 750M)
  • XMG P502 (Core i7-3610QM, 8 GB DDR3, GeForce GTX 660M, GTX 670MX, GTX 675MX, GTX 680M, Radeon HD 7970M & HD Graphics 4000)
  • Xesia M501 (Core i7-2630QM, 8 GB DDR3, GeForce GT 630M & HD Graphics 3000)
  • GPU drivers used: Nvidia 326.80 Beta, AMD 13.8 Beta2, Intel 9.17.10.3223 and 9.18.10.3165.

Summary table of results

Graphics card model Low, 1024x768 Medium, 1366x768 High, 1366x768 Ultra, 1920x1080
NVIDIA GeForce GTX 680 249 168 125.6 38.4
AMD Radeon HD 7970 201.1 155.2 111.3 36
NVIDIA GeForce GTX 660 Ti 266 194.8 141.4 33.8
NVIDIA GeForce GTX 780M 257.2 184.4 138.8 33.9
AMD Radeon HD 8970M* - - - 25.4
NVIDIA GeForce GTX 680M 219 160.3 121 27
NVIDIA GeForce GTX 770M 190.3 154.85 118.1 20.2
NVIDIA GeForce GTX 675MX 186.8 138.2 106.7 18.5
AMD Radeon HD 7770 121.6 100.6 72 25.3
NVIDIA GeForce GTX 765M 167.4 122.5 97.5 17
NVIDIA GeForce GTX 670MX 156.8 116.4 91.3 16.6
NVIDIA GeForce GT 750M 96.8 71.9 57.1 10.3
NVIDIA GeForce GTX 660M 118.8 86.3 67.7 16.1
NVIDIA GeForce GT 640M 71 48 40.2 11.5
NVIDIA GeForce GT 630M 52.65 38.85 30.25 6.35
NVIDIA GeForce GT 720M 47.7 32.4 24.7 -
Intel HD Graphics 4600 52.1 39 27.7 8.1
AMD Radeon HD 7660G 40 31 22.5 11.3
AMD Radeon HD 7480D 27.9 22 16.7 2.8
Intel HD Graphics 4000** 33.8 25.15 - -
Intel HD Graphics 3000** 18.8 14.1 - -

*Assumed position

**Tests were performed at 1024x768 resolution

This review will conduct a summary test of video cards and processors in the game Total War: Rome II. You can read the review on it by following this link.

System requirements

Minimum system requirements:

  • Operating system: Windows XP (SP3), Windows Vista(SP2), Windows 7 (SP1) and Windows 8.
  • CPU: Intel Core 2 Duo @ 2000 MHz or AMD Athlon 64 X2 5000+ @ 2600 MHz.
  • RAM: 2 GB.
  • Video card: NVIDIA GeForce 8800 GT 512 MB or AMD Radeon HD 4850 512 MB.
  • Operating system: Windows 7 (SP1) and Windows 8.
  • Processor: Intel Core i5-3100 @ 2400 MHz or AMD FX-8320 @ 3500 MHz.
  • RAM: 4 GB.
  • Free space on HDD: 35 GB.
  • Video card: NVIDIA GeForce GTX 660 Ti 2048 MB or AMD Radeon HD 7950 3072 MB.

Summary testing of video cards

Test configuration

Tests were carried out on the following stand:

  • CPU: Intel Core i7-3770K ( Ivy Bridge, D2, L3 8 MB), 1.0 V, Turbo Boost/ Hyper Threading - off - 3500 @ 4600 MHz (1.2 V);
  • Motherboard: GigaByte GA-Z77X-UD5H, LGA 1155, BIOS F14;
  • CPU cooling system: Corsair Hydro Series H100 (~1300 rpm);
  • RAM: 2 x 4096 MB DDR3 Geil BLACK DRAGON GB38GB2133C10ADC (Spec: 2133 MHz / 10-11-11-30-1t / 1.5 V), X.M.P. - off;
  • Disk subsystem: 64 GB, SSD ADATA SX900;
  • Power unit: Thermaltake Toughpower 1200 Watt (standard fan: 140 mm inlet);
  • Frame: open test stand;
  • Monitor: 30" DELL 3008WFP (Wide LCD, 2560x1600 / 60 Hz).

Video cards:

  • Radeon HD 7970 GHz Edition 3072 MB - 1000/1000/6000 @ 1200/1200/7000 MHz (Sapphire);
  • Radeon HD 7970 3072 MB - 925/925/5500 @ 1200/1200/7000 MHz (MSI);
  • Radeon HD 7950 Boost 3072 MB - 850/5000 @ 1150/7000 MHz (Sapphire);
  • Radeon HD 7950 3072 MB - 800/800/5000 @ 1150/1150/7000 MHz (GigaByte);
  • Radeon HD 7870 2048 MB - 1000/1000/4800 @ 1200/1200/6000 MHz (Sapphire);
  • Radeon HD 7850 2048 MB - 860/860/4800 @ 1100/1100/5800 MHz (GigaByte);
  • Radeon HD 7790 2048 MB - 1000/6000 @ 1150/6800 MHz (MSI);
  • Radeon HD 7770 1024 MB - 1000/1000/4500 @ 1150/1150/6000 MHz (MSI);
  • Radeon HD 7750 1024 MB - 800/800/4500 @ 900/900/5800 MHz (Sapphire);

  • GeForce GTX 770 2048 MB - 1046/7000 @ 1260/7800 MHz (Zotac);
  • GeForce GTX 760 2048 MB - 980/6008 @ 1200/7000 MHz (ASUS);

  • GeForce GTX 680 2048 MB - 1006/1006/6008 @ 1260/1260/7100 MHz (Gainward);
  • GeForce GTX 670 2048 MB - 915/915/6008 @ 1200/1200/6800 MHz (Zotac);
  • GeForce GTX 660 Ti 2048 MB - 915/6008 @ 1180/6800 MHz (Gainward);
  • GeForce GTX 660 2048 MB - 980/6008 @ 1230/6800 MHz (MSI);
  • GeForce GTX 650 Ti Boost 2048 MB - 980/6008 @ 1180/6800 MHz (MSI);
  • GeForce GTX 650 Ti 1024 MB - 925/5400 @ 1160/6600 MHz (Palit);
  • GeForce GTX 650 1024 MB - 1058/5000 @ 1180/6000 MHz (ASUS).

Software:

  • Operating system: Windows 7 x64 SP1;
  • Video card drivers: NVIDIA GeForce 326.80 Beta and AMD Catalyst 13.10 Beta.
  • Utilities: FRAPS 3.5.9 Build 15586, AutoHotkey v1.0.48.05, MSI Afterburner 3.0.0 Beta 14.

Testing tools and methodology

For a more clear comparison of video cards and processors, the game used as a test application was launched in resolutions of 1680x1050, 1920x1080 and 2560x1600.

The utilities FRAPS 3.5.9 Build 15586 and AutoHotkey v1.0.48.05 were used as performance measurement tools. Measured in game minimum And average FPS values. VSync was disabled during testing.

To avoid errors and minimize measurement errors, all tests were performed three to five times. When calculating the average FPS, the arithmetic mean of the results of all runs (three non-idle runs) was taken as the final result. The minimum value of the indicator based on the results of three runs was chosen as the minimum FPS.

Test segment video:

Monitoring RAM and video memory usage

The components were tested with the following graphics settings:

  • Version 1.0.6858.
  • DirectX 11.
    • Full screen anti-aliasing – enabled.
    • Anisotropic filtering (AF) – x16.
    • The texture quality is ultra high.
    • The quality of the shadows is ultra high.
    • The water quality is ultra high.
    • The quality of the sky is ultra high.
    • Shader model – 5.
    • Particle effects are ultra high.
    • Grass transparency is off.
    • The squad size is ultra high.
    • The quality of the buildings is ultra high.
    • The detail of the units is ultra high.
    • The quality of the trees is ultra high.
    • The quality of the grass is ultra high.
    • The quality of the terrain is ultra high.
    • Image depth is disabled.
    • Distortion is off.
    • Complex shading (SSAO) – enabled.
    • Vignetting is disabled.
    • DRA – disabled.
    • Unlimited video memory – enabled.

Before we begin testing video cards and processors, we will monitor the use of RAM and video memory in this game.

Video memory and RAM usage

Video memory (standard settings)



RAM

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MB

Test results: performance comparison

Now let's move on directly to testing graphics accelerators.

Summary diagrams of test results for single video cards (standard settings)

1920x1080

Denomination

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Overclocking

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2560x1600

Denomination

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Overclocking

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Minimum and average FPS

In this article we will talk about graphic features of Total War Rome 2, and about the problems that players may encounter weak computers. And of course we’ll talk about how to solve these problems.

Nothing can ruin your gaming experience more than graphics problems. Developers have long been caught in a vicious circle: on the one hand, they strive to make the most graphically advanced and powerful product possible. On the other hand, they want the game to run smoothly on most computers. How more people will be able to play it more money it will bring to its creators.

So we have to balance between those who shout “We want the graphics to be life-like” and those who say “We want to play without brakes.”

Total War Rome 2 was a new milestone in graphics for the Total War series. Made on the Warscape+ engine (a modified version of Warscape, an engine that The Creative Assembly developed specifically for the Total War series), it became even more demanding than its gluttonous predecessors from Shogun 2.

So, let's look at what requirements a computer must have, besides 35 gigs of free space, for it to run Rome 2.

First the minimum requirements:

  • Windows XP/7/8;
  • Dual core Intel processor with a frequency of 2 GHz or single-core with a frequency of 2.6 GHz;
  • 2 gigabytes of RAM;
  • DirectX 9.0c-compatible video card with 512 megabytes of on-board memory;
  • Windows 7/8;
  • 2nd generation Intel Core i5 processor (Sandy Bridge) or higher;
  • 4 gigabytes of RAM;
  • DirectX 11-compatible video card with 1024 MB of on-board memory.

At first glance, everything is not so scary, but at the second and third glance... I would like to ask the developers what they mean by the term “minimum system requirements”? Just go into Total War Rome 2? Make a few moves and crash during battle? Of course, most problems arise from those players who rely on minimum system requirements.

And yet, if even on the minimum system requirements Rome 2 refuses to delight you with its presence, is there anything that can be done? It turns out it is possible.

Even before installing Total War Rome 2, regardless of what system requirements you are counting on, you need to complete the minimum task:

  • Update your video card drivers by installing the latest version.
  • Update DirectX.
  • Disable antivirus during installation, since it may inadvertently eat some important game file :)
  • Download the necessary patches. The fact is that developers try to quickly respond to technical problems and eliminate them through patches. Make sure Total War Rome 2 is patched to latest version or download the patches yourself. For example, one of these developer patches completely eliminated the “black screen” problem during the campaign.

In fact, even these simple recommendations are rarely followed. But let’s say this is done, the game is installed, but it’s ungodly slow. What else can you do to comfortably play Rome 2 on weak machines? Let's first look at the basic graphic settings that can be reduced, thereby improving quality.

With all these sliders, everything seems to be clear. But special attention should be paid to the size of the squad. The fact is that by reducing the size of the squad, you can thereby reduce the load on the video card several times. For example, with a high squad size (100 units per squad) in a battle where there are two armies of 10 squads each, you will have 2 thousand units on the screen! Reduce the squad size value by half, and you will still get the same two armies, ten squads each, but each squad will already have 50 soldiers.

Let's look at other parameters that affect computer performance while gaming:

  • Viruses. If there are viruses in the system, then you can only dream of good performance during the game. Therefore, you definitely need to check your system with a good antivirus program.
  • Defragmentation. A lot also depends on the quality of defragmentation of the disk on which the Rome 2 files are located. If you rarely defragment a disk or even hear this word for the first time, you should start this process immediately! Defragmentation brings order to your disk, so the system quickly finds the files it needs.
  • operating system. If you have a pirated operating system with an unknown version, downloaded/purchased from unknown where, this can greatly affect performance.
  • Operating system age. If your operating system was installed a year or two ago, then this factor alone is not in favor of performance. The older the system, the more garbage and errors it accumulates, which can only be corrected in one way - a complete reinstallation.
  • Multiple video cards. It happens that the system has two video cards. Are you sure that the game will use all their power? If not, then this problem can be solved by installing video card drivers.

I hope that these simple tips, will save you from dancing with tambourines around the computer and help you enjoy your favorite game.

Let's download!

As usual, to download a beta patch you need to enable beta testing: Right Mouse Button and on the game in the Library->properties->Betaversions->patch10beta and Close

Here is the list of changes in the patch.

Thank you for the translation artpirojkov

Performance improvements.

General performance improvements.

Improved support for AMD Crossfire multi-GPU configurations

Improved performance of the video card and reduced CPU load for all configurations.

Improved CPU performance in battles.

The problem with the processor has been resolved (I don’t understand what it is)

Added frameless windowed mode when playing in windowed mode with a resolution equal to the screen resolution.

There is no longer a restriction on choosing high settings with weak hardware. Previously, if the game determined that the player did not have enough powerful computer, she didn't let me expose some high ones graphic settings. This restriction has been removed. Please note that selecting high settings on weak configurations will result in reduced performance.

Improved reflections on shiny surfaces.

"Unlimited VRAM" improvements

Unlimited video memory can now be enabled on all integrated video cards on 64-bit systems starting with Windows Vista. Built-in video cards always use system memory, since they do not have their own. This change allows all system memory to be used as video memory. When unlimited video memory is enabled, discrete video cards use system memory as an addition to their built-in memory if it is not enough to play at the selected settings. Please note that in both cases, using system memory The quality of video memory can affect performance since it is generally not as fast as video memory. Also, if there is little (or no) system memory left, HDD will be heavily loaded, which will lower the frame rate.

For owners of a built-in video card and 64-bit Windows (starting with Vista), but who have disabled Unlimited video memory, we have increased the amount visible game video memory from 800 to 1024 MB.

We fixed a bug where it was impossible to enable Unlimited video memory with some discrete video cards.

We fixed an issue where unlimited video memory was disabled on some configurations with multiple graphics cards.

Battle performance improvements:

Removed a bug for improving pathfinding that was causing battles to be slow

We fixed a crash that appeared during sieges on some maps after walls were destroyed by artillery.

A crash in the Great Egyptian City caused by map data has been fixed.

Fixed a crash that occurred when soldiers of the same squad tried to form into different formations.

Fixed the interface freezing that occurred if you open the Steam tab while watching the introductory “video” of an ambush (during defense).

Gameplay improvements

Combat AI Improvements:

Fixed a bug due to which the ambush AI would become stupid when attempting to destroy walls with artillery.

Improved AI coordination when defending a city (with or without walls) and a port when the defenders are outside the settlement. The behavior of soldiers and reinforcement armies disembarking from ships has improved.

A bug has been fixed where units disembarked from ships during sieges became inactive.

Improved AI's ability to predict the outcome of combat operations, allowing it to perform better in battle.

AI during field battles are more willing to flank earlier when necessary.

General battle improvements:

Improved connection between stairs and walls on the Rome map.

Fixed gaps in fort walls caused by buildings, sometimes allowing units to pass through the walls.

Prevented siege towers/ladders from being pressed into the wall.

Settlement gates no longer close against friendly units.

Smoothed out the rough surface in front of the pinned wall on the Egyptian port map.

Fixed a wall in a large barbarian city.

Fixed floating buildings in some Roman cities and some barbarian maps.

General campaign improvements:

Improved modeling of melee infantry in auto calculation, which corrected the balance of many auto battles.

In the campaign, when researching the "Organization of Cohorts" technology, garrison hastati are now correctly upgraded to legionnaires.

Slave rebellion leaders will no longer always have Hellenistic general models on the campaign map.

Unit cards will no longer appear outside of the unit merge window during the campaign.

The names of cities on the campaign map will now be of different colors depending on the relationship with their owner: Red - war, blue - in an alliance, gray - neutral.

Improvements to unit tooltips during battle.

The cinematic camera button now works in different languages.

Usability improvements:

Fixed many minor audio issues.

There will no longer be a kneeling death animation.